Right now, well ahead of launch (Sony's not even talking about what the final product will be just yet, nonetheless giving it a launch window), Project Morpheus is both extremely promising and clearly not ready for primetime. But it's close!Read the full preview →
While this may still be in prototype phase, Sony has been working on their VR headset for over three years. The current protoype has a 1080p display with a 90+ degree field of view. Morpheus is designed for the PS4, and Sony is working with developers, including Epic Games and Crytek, to leverage the VR tech in upcoming games.
Design and form factor
Ease of use
Design and form factor
Ease of use
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I found that by the time I'd been shot out of the space lanes and relaunched my ship in Valkyrie a couple of times, my stomach was starting to offer the faintest of protests and for the first time in a VR demo I had the feeling that my time in the space would have to be limited.Read the full preview →
It's by no means bad. In fact, it's quite good, but VR is a technology that is clearly begging for 4K. We've probably got at least a year before we see this thing hit the shelves, so who knows? Maybe it'll be incorporated before then.Read the full preview →
The entire experience is exhilarating. With a full-coverage 5-inch RGB 1920 x 1080 panel (960 x 1080 per eye) and field of view at a future-ready 90-degrees, this experience is just as massive as Oculus Rift’s DK2.Read the full preview →
The display looks wonderful, the demos were running at 60 frames per second, the screens looked just about as good as the Rift Development Kit 2, and the issues with light bleed and field of view can be fixed with a different fitting around the eyes and a slightly different display.Read the full preview →
It's designed to put most of the weight on the user's head, and tightens from the plastic connector in the back. The actual eyepiece hangs from a sort of halo headband, and needs to be adjusted flush up against the user's face.Read the full preview →
The Morpheus headset is covered in blue lights that make it feel futuristic, even if they don't serve a purpose. It matches the tone of the DualShock 4 and PlayStation Move controllers precisely.Read the full preview →
While higher resolution would be preferable for image quality (albeit much more challenging for developers), this is still good enough to produce a genuinely immersive experience.Read the full preview →
What we've seen is a worthy entrant into the admittedly small head-mounted display market. Sony's hardware improves on the Rift's design, and despite some problems with image quality, it certainly measures up to similar options.Read the full preview →
Comfort and stability might be sacrificed to some extent with Project Morpheus' design. It looks very futuristic, but the click-in band that wraps around your head touches down at an odd angle, and a "falling off" sensation was pervasive throughout the demo.Read the full preview →
Project Morpheus is novel, incredibly immersive, and like the Rift, basically something out of a sci-fi fan's dream. Sony also has an incredible leg up, given the PS4's large and growing install base, and all its motion-friendly peripherals.Read the full preview →
Due to its use of the PlayStation Camera and PS Move-like LED trackers on both the front and back, Project Morpheus can tell when you lean or bend over, but also can continue tracking even if you turn your back to the camera.Read the full preview →
The first thing you notice is how polished the device is, even at prototype stage. If the Rift DK2 is an improvement on the original but still fairly rugged, blocky and industrial, Sony's is a proper sci-fi headset.Read the full preview →
For those that can appreciate VR, the Morpheus is an outstandingly impressive piece of technology. It's seamless with very little screen-tearing and the 1080p screen is bursting with color and energy.Read the full preview →
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