1-year-anniversary

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  • Forsaken World turns one, gives you gifts

    by 
    Jef Reahard
    Jef Reahard
    03.09.2012

    Forsaken World is gearing up to blow out some birthday candles, and Perfect World Entertainment has given us the scoop on the title's first anniversary celebration. Players who visit the anniversary website will receive "a lavish prize package of in-game items that may include an exclusive mount or rare pet." The new site also highlights the upcoming Nightfall expansion, which includes flying mounts, new dungeons and bosses, and new explorable areas. Nightfall also boasts a new soul virtue system that allows for a bit of skill customization and character differentiation. [Source: Perfect World press release]

  • Trion launches RIFT's Carnival of the Ascended anniversary events

    by 
    Jef Reahard
    Jef Reahard
    03.01.2012

    It's hard to believe that RIFT is a year old, but it is, and Trion has taken the wraps off a substantial world event to celebrate. The Carnival of the Ascended kicked off yesterday, with festivities that include four weeks of bonus XP, various minigames and rare reward opportunities, and "hours of new solo, group, raid, PvP, crafting gameplay, and more event quests than ever before," according to Trion. RIFT is a high fantasy MMORPG that features two opposing factions, dynamic quest content, and a customizable class system. More info on the one-year anniversary event, including images of many of the reward items, can be found at the official RIFT website.

  • Year One: A look back at DCUO on its first anniversary

    by 
    Jef Reahard
    Jef Reahard
    01.11.2012

    Given the popularity of Batman, Superman, and the rest of the DC Comics license, you'd think an MMO based in and around Gotham City and Metropolis would be nothing short of wildly successful. If anything, though, DC Universe Online (as well as dearly departed Sony Online Entertainment titles like Star Wars Galaxies and The Matrix Online) has proved that big-name IPs are not a surefire recipe for an MMO blockbuster. While DCUO has picked up a head of steam over the past couple of months, it took a free-to-play business model conversion to help the superhero title achieve success in its rookie year.

  • Perpetuum expansion launches December 1st, anniversary tourney this weekend

    by 
    Jef Reahard
    Jef Reahard
    11.30.2011

    Perpetuum's latest expansion is rapidly approaching, and Avatar Creations has pumped out a good bit of info to make sure sci-fi sandbox fans are aware of all the goings-on in its maiden MMORPG. The Intrusion 2.0 patch hits tomorrow and brings with it substantial improvements to the mission and rendering engine systems, a new robot, and new conquerable outpost mechanics. Prior to the expansion, outpost conflict was fairly random, but now thanks to a concept called stability that lets corporations gradually increase their influence over a given facility, Avatar is allowing enterprising players to get a lot of more mileage out of the system as they build their empires across the planet Nia. As we reported last week, the devs are also hosting a tournament to celebrate the game's one-year anniversary, and you can read Avatar's description of the events after the break.

  • Some Assembly Required: Happy birthday Perpetuum!

    by 
    Jef Reahard
    Jef Reahard
    11.25.2011

    Welcome back to Some Assembly Required, dear readers. This week marks something of a milestone for Perpetuum, the sci-fi sandbox set in the distant future on a far-flung planet known as Nia. Yes, the mech-based MMORPG has survived its first year (without a free-to-play conversion crutch!), and more than that, it's even grown a little bit. That's no small feat for an indie title in today's overcrowded MMO marketplace, never mind a niche sandbox that's been called a ground-based EVE Online. Join me after the break for a recap of Perpetuum's first 12 months.

  • Perpetuum planning tourney, treasure hunt for first anniversary

    by 
    Jef Reahard
    Jef Reahard
    11.19.2011

    Perpetuum turns one year old this week, and the devs at Avatar Creations are celebrating in style. A new blog entry brings word of an anniversary weekend complete with a competitive PvP tournament and a not-so-competitive treasure hunt. The tourney happens on the weekend of December 3rd, and it's open only to corporations (few solo players could afford the 10 million NIC entry fee anyway). In terms of format, the event is a 16-team ladder elimination affair, and the first 16 corporations to mail in their registration fee will be accepted (the deadline is November 27th). If your group isn't up for bloodletting and robotic mayhem, you can join in the PvE treasure hunt and obtain plenty of loot rewards for your trouble. Check out the official Perpetuum website for more details and the full list of tourney rules.

  • Land of Chaos Online celebrates first anniversary with free stuff

    by 
    Jef Reahard
    Jef Reahard
    08.29.2011

    Like presents? If so, Alaplaya is betting you'll like Land of Chaos Online, not to mention the one-year anniversary party that's going on right now. The festivities run through August 30th and include special anniversary gifts for all players as well as free hero cards from the AP shop. LOCO blends action, real-time strategy, and traditional MMORPG progression together with third-person shooter elements and a matchmaking format similar to Defense of the Ancients. The formula is apparently working pretty well, as the game has attracted over 530,000 registered players in the past year, according to a new press release. More info on the game is available at the official website, and you can also download the client and start playing for free.

  • Global Agenda: Year one retrospective and interview

    by 
    Jef Reahard
    Jef Reahard
    02.01.2011

    What a difference a year makes, eh? Round about February of 2010, Hi-Rez Studios was an unknown indie developer gearing up to unleash a newfangled "spy-fi" shooter on an unsuspecting populace. Fast forward 12 months and Global Agenda has morphed from a relatively standard Team Fortress-style kill-'em-all to an actual MMO. Killing is still the order of the day, as few MMOs are so completely focused on fast-paced bloodletting, but Global Agenda has added an impressive amount of bulk over the past year, with more on the way. Hi-Rez also managed to successfully change the game's business model in 2010 and ultimately ended up molding Global Agenda into one of our favorite MMOs. Suit up, grab your crescent jetpacks, and fly past the cut for a few reasons why as well as a look at the game's evolution to date. There's even an interview with Hi-Rez's Todd Harris on page two!