10-man-raiding

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  • Officers' Quarters: The great raid size debate

    by 
    Scott Andrews
    Scott Andrews
    11.01.2010

    Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available now from No Starch Press. Cataclysm, as you are probably already aware, brings with it massive changes to the raiding scene in World of Warcraft. Certainly the most controversial change is Blizzard's desire, announced in April, to balance and separate 10- and 25-man raids -- namely, both sizes will share the same lockout and loot tables. The 10-man scene, widely regarded as inferior throughout WoW's history, will be designed to have approximately the same difficulty as its 25-man counterpart. Reports from the beta dungeon forums indicate that 10-man bosses are currently much easier to bring down than their 25-man versions, but we can only assume that Blizzard will take steps to even out the difficulty according to its stated goal. In the weeks following the expansion's launch, it will be extremely interesting to see how this whole situation shakes out. These changes will force most guilds to choose one size or the other as their primary raiding focus. As I've previously stated, this is a good thing. Many officers right now, including the one who wrote this week's email, are wondering which size to choose. Officers' Quarters is here to help! Hail Scott, What is your take on 10-man versus 25-man raiding in Cataclysm? Our guild would like to continue raiding 25-mans, but several of the other raid guilds on our server have apparently decided to switch to 10s. Are they jumping to conclusions, or are they on to something? Is this the end of 25-man raiding, and are we in for a repeat of the guild implosions and massive raider unemployment we saw when 40s were dropped to 25s?

  • Typhoon Struggle claims world first strict 10-man heroic Lich King kill

    by 
    Mathew McCurley
    Mathew McCurley
    08.11.2010

    Big congratulations are in order for <Typhoon Struggle> of the Defias Brotherhood (EU) server, the first guild in the strict 10-man GuildOx rankings to kill the Lich King on heroic. GuildOx interviewed Sheeana, Typhoon Struggle's guild master, who shared some of the trials and tribulations of the kill, especially the brutal first phase of the encounter. What are the 10-man strict rankings, you ask? GuildOx ranks the progression of guilds all across the different realms. The strict 10-man rankings are, essentially, 10-man raid groups that never have access to the 25-man versions of the instance. This means that a strict 10-man raiding group will never have gear or drops obtained through 25-man raiding. To be considered and ranked on the GuildOx strict 10-man rankings, members of the 10-man raiding group can never earn an ICC-25 or ToGC-25 kill. Even though ICC-25 drops the same iLevel gear as ICC-10 heroic, GuildOx discourages the practice, as this allows strict 10-man raiding groups to gear up twice as fast. "Strict" means "strict." In addition, strict 10-man guilds usually only have a limited roster of between 10 to 12 people, since most others go on to the 25-man versions of the encounters. According to Sheeana, the toughest phase was the first, as the Lich King's minions on heroic scale in power exponentially. These are raiders using, at the most, iLevel 264 gear. For the full interview and announcement, including the criteria for the strict 10-man rankings, visit GuildOx. You can learn more about the criteria surrounding the strict 10-man rules here. Again, big congratulations to Typhoon Struggle!

  • The shape of raids to come: Guild leaders look ahead

    by 
    Lisa Poisso
    Lisa Poisso
    05.03.2010

    Now that we're past the initial shock of Blizzard's revelations about the balance and progression path of 10-man and 25-man raids in Cataclysm, it's time to saddle up and move forward again. We may not know exactly where the guild progression path ultimately leads -- but experienced guild leaders are already moving into position, planning for the journey ahead with insight and a steady hand. We tested the temperature of guild and raid leaders in guilds across Azeroth as they look ahead to the shape of guilds (and raids) to come. Competition: A good thing The issue my guild will be facing will be the unified lockout each week. While it makes sense to only kill each boss once per lockout, regardless of raid size, my guild has been running two or three 10-man raids in addition to our 25-man raid group. This allowed a higher flow of gear and emblems and allowed the 25-man raid group to gear up at a considerably faster rate than if we could only run one size of the raid each week. This will most likely make us require our raiders to "put up or shut up," letting only the top 25 performers into the 25-man lockout for increased valor points and more chances at loot. The remaining raiders will be designated to the 10-man version, where they will most likely have to run more daily heroics in order to gear up at the same rate as the rest of the guild. Each week the rosters will churn a little bit, allowing players to experience both versions of the encounters amd also creating some healthy competition for the "more valuable" 25-man spots. -- Scott Carson

  • Call for submissions: The shape of guilds to come

    by 
    Lisa Poisso
    Lisa Poisso
    04.27.2010

    How will Cataclysm's evolving raid progression plans shape your guild? We're betting that many of you raid leaders, guild officers and GMs are already making plans for what's ahead -- growing to accommodate an additional 10-man team, stretching to resize or reschedule your existing groups, maybe even shrinking down to become that tight-knit squad you've always dreamed of. Now's the time to begin considering the possibilities. WoW.com is looking for submissions for a roundup article on how the changing face of raid progression will be affecting your guild. We're looking for thoughtful reflections, between 50 and 200 words, on the road that lies ahead for your particular guild or raiding group. Preferably, you're the GM or an officer of a guild or the leader of a regular raiding group (although we won't discount submissions from other types of players). No Chicken Little or QQ submissions, please; our comments runneth over with delicious tears already, thanks. As with all guest post call-outs, only the best submissions will be accepted. Here's what to do: read up about the Seed program, sign up and then submit your article (you can't see the article page unless you have a Seed account). Unfortunately, we are currently only able to take submissions from individuals living in the United States; we hope to be able to accept international submissions in the future. We'll accept submissions for this call-out until 11:59 p.m. EST on Thursday, April 29 -- that's right, just a couple of days away. Good luck!

  • The Queue: Grey guilds

    by 
    Adam Holisky
    Adam Holisky
    10.12.2009

    Welcome back to The Queue, WoW.com's (almost) daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Adam Holisky be your host today.I'm just going to let that video speak for itself today, and get started on the questions. @sammagher asked... "Why do grey items even exist, if only to be sold to vendors or occasionally used as RP gear?"

  • Premonition gains A Tribute to Mad Skill achievement

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    09.01.2009

    Via GuildOx, we have another big raid achievement coming down the pipe for Premonition of the Senjin-US server, who probably needed a boost after that horrible wipe to Hogger at BlizzCon. They've just grabbed the 10-Man Tribute to Mad Skill achievement, which means they defeated the 10-man Coliseum raid on Hard Mode up through and including 10-man Anub'arak with less than 5 wipes over the entire time.Premonition has established itself among the solid lead US guilds before, having also been the first US guild to get Heroic: Alone in the Darkness by killing 25-man Yogg-Saron with no watchers. It looks like they're poised to continue that streak now that all the bosses in the Coliseum are unlocked. Congratulations to them, and good luck in the future!Update: We're attempting to verify this through other means at the moment. Hold onto your pants! -AlexUpdate #2: Confirmed.

  • Officers' Quarters: On the brink

    by 
    Scott Andrews
    Scott Andrews
    07.20.2009

    Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.A few weeks ago, I talked about the difficulty of maintaining an active raiding schedule all summer long -- and what you can do about it. This week's e-mail is from yet another victim of the summer raiding slump, but his guild has some other issues going on here, too. Hey Scott,I'm an officer of a relatively new raiding guild (3-4 months old). We formed a few weeks before 3.1 and built the guild up from almost nothing besides the group of friends we had. The core group started out almost in Best in Slot gear but most of the people we recruited were undergeared so we ended up having to run Naxx for almost a month after 3.1 before we had the gear to really push Ulduar. That being said we have done phenomenally well in the time we have spent in Ulduar. We have downed all the watchers[. . . .] We consider ourselves way ahead of where we should be for such a young guild.However we seem to have numerous problems.

  • How will they do the loot in Trial of the Crusader?

    by 
    Eliah Hecht
    Eliah Hecht
    06.19.2009

    For my money, the most interesting things they're doing in patch 3.2 are the changes to the badge system and the reimagining of the 10- vs. 25-man raiding paradigm. The new raid, Trial of the Crusader, will be available on both normal and heroic difficulty mode for both 10- and 25-man groups (the heroic mode is called Trial of the Grand Crusader). In other words, there are a total of four versions of the raid: 10-normal, 10-heroic, 25-normal, and 25-heroic. They're all on separate lockouts Those of you who know certain past posts of mine could probably predict what my mind jumps to from that news: how will the loot be done? I see four three major possibilities. 10-normal and 25-normal drop the same gear, while 10-heroic and 25-heroic drop a tier above (10n = 25n < 10h = 25h). 10-normal drops one kind of gear, 10-heroic and 25-normal are equal to each other and better than that, and 25-heroic is best of all (10n < 10h = 25n < 25h). All four raids drop different levels of gear, 10n < 10h < 25n < 25h. If you've read my past stuff, you could correctly guess that #1 would be my favorite option. I don't really want to argue it here (or in the comments), because I've had that conversation more than I care to already.

  • Gentlemens Club achieves Herald of the Titans world first (Edited)

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    06.06.2009

    Via Guildox, we've just gotten word that Gentlemens Club of Korgath-US, Hordeside, has just become the world-first achievers of Herald of the Titans. This achievement requires that you defeat Algalon on 10-man difficult with no gear above iLevel 226. In other words, they were not wearing a single piece of Hard-mode Ulduar 25-man gear (While we haven't looked closely at their armory, the achievement would allow for normal mode 25-man gear, though even normal mode 25-man weapons would be off limits). [EDIT: iLevel 226 is actually the item level of gear from Normal mode 25-man Ulduar, not Hard mode as previously stated. It is also the item level of gear that drops from Heroic or 25-man Malygos, Kel'thuzad, and Sartharion with at least 2 drakes up. Hard mode 10-man Ulduar also drop iLevel 226 items, which indicates that the Achievement is intended mostly for 10-man progression.]While 10-man and 25-man raids were technically meant to be seperate tiers of progression, it seems like many raiders freely mix the two, and while that's certainly to be expected, and there's nothing wrong with it, it's cool to see at least a few guilds focus on mastering that path of progression and arguably challenging themselves to at least the 10-man Algalon fight as Blizzard meant it to be fought.In short, they've managed to proclaim themselves Kings of the 10-man game in Patch 3.1, even if other guilds technically beat them to 10-man Algalon kill itself. Congratulations to everyone involved in the raid!

  • Ensidia gets 10-man Algalon world-first

    by 
    Eliah Hecht
    Eliah Hecht
    05.18.2009

    Ensidia, the European super-guild that resulted from the merger of SK-Gaming and Nihilum last year, has just made the world first kill of the 10-man version of Algalon, Ulduar's true final boss. Algalon is only accessible after completing every other hard mode in Ulduar, and guilds are only given 60 minutes per week of attempts on him. 25-man Algalon has not yet been killed. For details on the loot, see Ensidia's announcement; there's some great stuff there. Mek, from Ensidia, had this to say about the fight: "It's a pretty intense fight but not quite as hard as Blizzard made it out to be. The 1 hour timer is the real challenge since you must do a perfect attempt within it." Of course, I think "not quite as hard" for Ensidia is probably a pretty good challenge for the rest of us mortals. Congratulations, Ensidia! [via MMO-Champion]

  • Ulduar-10 hard mode weapons buffed

    by 
    Eliah Hecht
    Eliah Hecht
    05.14.2009

    Well, this is a good piece of news for 10-man raiding. Weapons that drop in hard-mode Ulduar-10 fights are being buffed from ilvl 226 to ilvl 232, a jump of half a tier. Players who have these weapons already will see them adjusted. This puts the Ulduar-10 hard-mode weapons on par with the Ulduar-25 normal-mode weapons, a situation that was already the case for armor rewards (Ulduar-25 normal-mode weapons have always been ilvl 232). My own casual-ish guild is only four bosses into Ulduar at the moment, so this doesn't affect me personally, but it makes sense to see hard modes drop quality rewards. I wonder if this will increase the number of guilds attempting them. Now how about a shot at Val'anyr, eh? Or perhaps a Druid tanking idol somewhere in Wrath before Ulduar-25? Yeah, I didn't think so.

  • We Know Girls earn Champion of Ulduar [update: not] world first

    by 
    Eliah Hecht
    Eliah Hecht
    05.12.2009

    According to progression site GuildOx, the Alliance guild We Know Girls on Arygos-US has earned the world-first Champion of Ulduar achievement. This achievement is awarded for completing each 10-man boss fight (except Alagon) with no raid members dying during that boss fight. It's the Ulduar version of The Undying, but unlike Undying, it doesn't have to be done all at once - if I down Flame Leviathan with no deaths and then wipe on XT-002, I still get achievement credit for the Flamey kill. I think this is a good reworking of the achievement. I've heard a lot of horror stories about flawless Undying/Immortal runs ruined by a disconnect or a lag spike. With the Ulduar achievements, at least bad luck will only bork that one boss. And congratulations to We Know Girls! Update: As pointed out below, VoS on the Sargeras realm and Bastion of Uldaman got the achievement May 9th, last Saturday, which means We Know Girls was not the world-first (due to the Armory's erratic updates giving GuildOx the We Know Girls information first). Grats to VoS and Bastion. Anyone know of any earlier than May 9? Update #2: GuildOx now properly reflects the order that these guilds achieved Champion of Ulduar.

  • Ensidia snag world-first Rusted Proto Drake

    by 
    Eliah Hecht
    Eliah Hecht
    05.11.2009

    Yesterday Ensidia completed the 10-man achievement Glory of the Ulduar Raider, giving them the first Rusted Proto-Drakes in the world. The 25-man version has yet to be cleared by anybody; the Ensidia member who posted the news mentions that he feels the 10-man achievements are significantly easier than the 25-man ones, though I'm not sure if this would still be the case if they were doing 10s in 10-man gear. In other news, the Rusted Proto-Drake (second mount shown in the video above) is one of the coolest-looking mounts I've seen in WoW, though in my opinion the best mount in Wrath so far is the Mimiron head.

  • Loot, rationality, and the Sunwell effect

    by 
    Allison Robert
    Allison Robert
    04.24.2009

    Here at WoW Insider we don't always agree with each other. Whether it's debating the merits of various tanks on different encounters, the damage difference between pure and hybrid DPS classes, the ideal function of a particular healing class in raids, or the superiority of cake over pie, our back-channel discussion tends to be pretty interesting.Eliah Hecht's article "25-man gear should not be better than 10-man gear" sparked a lot of great discussion with our readers and, I think, some illuminating poll results as well. The majority of responders believed that giving 10-man and 25-man raids the same loot table would result in a significant drop in popularity for 25-man raiding. Overall, I tend to agree with this, but I also think that Eliah touched on something that speaks to Blizzard's evolving sense of game design, much of which is evident in the transition between late Burning Crusade and Wrath. I would like to call this the Sunwell effect, or "ingame rationality." To wit: don't incentivize players to behave in a manner contrary to your actual design interests. I believe this played a huge role in the differences between BC and Wrath raiding, and that it underlies why the 25-man loot table has to remain superior to its 10-man counterpart.

  • Top Ulduar achievements earned thus far

    by 
    Adam Holisky
    Adam Holisky
    04.18.2009

    The folks over at GuildOx, a guild progress and achievement ranking site, were kind enough to email us some interesting new statistics about Ulduar's achievements. As it stands a large portion of the raids are, of course, not getting encounter specific achievements the first time they go into the zone. However there are some that are getting them nonetheless.People may wonder if guilds are getting the achievements this quickly because Ulduar is too easy. My opinion on the matter is that Ulduar itself sans hard modes won't be abnormally challenging, however when you put in the hard modes and various twists to the encounter in order to earn the achievements, Ulduar is going to become quite challenging.The achievements that have made the list so far, like A Quick Shave where you have to kill Razorscale with her only flying into the air once, just requires a lot of DPS. That's not too hard for most geared out groups to muster.Take a look after the break for GuildOx's list of the top five Ulduar 10 and 25 man achievements, and head over there to take a look at things overall.

  • Blizzard did the wrong thing with Ulduar-10 emblems

    by 
    Eliah Hecht
    Eliah Hecht
    04.10.2009

    As we posted yesterday, it has been made very clear at this point that Emblems of Valor are the emblems that are going to drop in the 10-man version of Ulduar, while the 25-man version will drop the entirely new Emblems of Conquest. Nothing is being added to the EoV vendors aside from the relics that drop in Naxx-25. In other words, 10-man raids are basically getting glossed over, and 25-man raiders are getting all the new shinies. Where 25-man raiders get an entirely new quartermaster with access to gear on par with normal-mode Uld-25 drops (ilvl 226), as well as two of their tier 8.5 tokens, we get recycled EoV gear that was originally meant for Naxx-25 raiders. This is gear that is half a tier worse than the gear that drops in Uld-10 normal mode (ilvl 213 vs 219), and there is no way for us to buy our tier 8.0 gear with emblems, at all.

  • 25-man gear should not be better than 10-man gear

    by 
    Eliah Hecht
    Eliah Hecht
    03.31.2009

    10-man ilvl 25-man Naxx 200 KT, EoE 213 Naxx Ulduar 219 Ulduar hard 226 Ulduar, KT/EoE 232 Ulduar weapons 239 Ulduar hard Once upon a time, the only raiding in WoW was 40-man raiding, and we did it uphill, both ways, and flasks went away when you died. And we liked it. Later on in Classic WoW, some 20-man raids were introduced in the form of Zul'gurub and Ruins of Ahn'Qiraj, and they were generally seen as successful. So successful, in fact, that when Burning Crusade came along, there were no more 40-man raids - only 10 and 25. At the beginning, the only 10-man was BC's entry-level raid, Karazhan. Everything else, from the small T4 raids (Gruul, Magtheridon) on up through T6, was exclusively 25-man. Notably, Gruul and Mags returned the same quality of rewards as KZ. Eventually a second 10-man raid (Zul'Aman) was introduced, with roughly a T5 level of difficulty, and of rewards. Blizzard noticed that people really liked these 10-man raids. And so it came to pass that in the current expansion, Wrath of the Lich King, every raid instance is available in both 10- and 25-man versions. However, in a departure from all previous tradition, the 10- and 25-man instances at the same tier (which is to say, T7, at the moment) reward different levels of gear: Naxx-10 gives you ilvl 200 epics, whereas Naxx-25 rewards you with ilvl 213.

  • Breakfast Topic: Raiding: How easy is too easy?

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    02.22.2009

    Karthis, a feral Druid from the Garona-US server, wrote a thought-provoking treatise on the current end-game on his blog a few days ago. Of course, he's hardly the first to declare the current end-game far too easy, but he brings a very interesting angle to the discussion -- namely that of the casual.He interviews various casual raid guild leaders in his piece. These are guild leaders who, back in Burning Crusade, mostly ran Karazhan and maybe dabbled a bit in Zul'aman. They certainly were far behind the curve. But they had a dedicated core of 10 raiders who got together, faced the challenges, and overcame them. But now, even these casuals are saying that the end-game is just too easy. One guild leader interviewed is finding that some of their raiders have gotten all the loot they need from Naxxramas and maxed out Northrend Achievements and Reputations, and, for lack of anything to do, are not logging on for days or simply letting their subscriptions lapse altogether, leaving their guild leader to make the painful decision once Ulduar comes to either refuse to give them their raid slots back or kick out their replacements.

  • Shifting Perspectives: So. Um, do bears suck?

    by 
    Allison Robert
    Allison Robert
    12.16.2008

    Every Tuesday, Shifting Perspectives explores issues affecting Druids and those who group with them. This week we shelve the column we originally intended to run due to a rather pressing matter.OK, folks. I have a confession to make. This week's Shifting Perspectives was originally meant to be a full guide to gearing your Restoration Druid at 80, and I'm still going to post that, either this week or next. A lot of people have (correctly, I think) observed that this column has historically paid more attention to Feral than to Restoration or Balance, and it's my aim to balance (har!) that out a bit. Part of it is just that the people who play Druids on staff here at WoW Insider are usually feral, and part of it is that -- at least as of the last numbers we had on it -- most people playing Druids are also feral. I confess I would love to see the demographics on Druids post-Wrath, because I get the sense that Balance in particular has become markedly more popular.But the Resto post is going to have to wait a few days, not least because my eyes are swimming from so much Wowhead. We found out today that Swipe's threat is getting a significant buff, but over the course of reading the pertinent forum thread and some back-channel discussion here, I ran across a few things concerning bear tanking that really made me sit up after the hell of tanking last night's heroic Old Kingdom and go, "Wait. It's not just me?"Personally whenever I encounter serious problems in a dungeon I tend to chalk it up to the fact that I suck. I find this to be an efficient and typically accurate means of pinpointing the source of an issue. However, my fellow Druids, our problems may actually be more wide-ranging than that.

  • Ask A Beta Tester: Spirit, AoE, and raid loot

    by 
    Allison Robert
    Allison Robert
    11.08.2008

    I'm going to start off this AABT by stealing a question that Alex actually took last time, mostly because I started laughing when I read it yesterday. I have, oh, conservatively, billions of Wrath screenshots on my hard drive at this point, but there's one I remember all too well.Marathan asks... Some time ago, there was a talk about new player character models for Wrath - and even some bugged pictures. So the question is, are they going live? Are we finally going to get improved graphics on our characters?As Alex wrote, Blizzard used one beta build to test the ease of implementing new skins and some of them...didn't turn out too well. Imagine you're me and you get a beta key. Budget a few hours of anticipatory excitement while your main copies over. She's a 70 Tauren Druid who has been with you since day one, your sole 70, and you think she's the most beautiful thing in the game even if to everyone else she's an ungainly 8-foot heifer. Now imagine booting up the Wrath beta for the first time and being horrified to see your beloved character with a Glasgow smile, like the developers had seen the Joker in The Dark Knight and thought, "Hey! We could make that work!"Holy water did nothing. Neither did crucifixes, garlic, a wooden stake, waving the Bible in the direction of the laptop, or sobbing quietly in a corner.On the plus side, here was finally something in the game to which Tauren cat form was an actual graphical improvement.