32x

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  • Sega celebrates 32X with soundtrack CD

    by 
    JC Fletcher
    JC Fletcher
    03.20.2010

    Deviating from the way we would expect Sega to mark the 32X's 15th anniversary -- by trying really hard to forget about the 32X, just like every year -- the company has announced a CD full of music from 32X games. The Super 32X 15th Anniversary Album includes what looks to be all the tracks from Space Harrier, Stellar Assault, Virtua Racing Deluxe, Parasquad, Metal Head, and Virtua Fighter, all as they sounded on the 32X. The CD will be released through Sega's Wavemaster label on March 31 for ¥3,625 ($40), which is more than you should pay for a 32X system. [Via Andriasang]

  • Wolfenstein 3D comes to Sega 32X at long last in homebrew form

    by 
    Darren Murph
    Darren Murph
    02.09.2009

    While some of you meanies nominated Sega's 32X (or Genesis 32X for the North Americans) as the worst gadget flop of all time, we know there's still a dedicated following out there somewhere who will be completely elated to hear of this. The tremendously skillful JLF65 has delivered homebrew to one of Sega's most quickly forgotten console attachments of all time, and what better to showcase your work than to port over the heralded Wolfenstein 3D? Sadly, there's still no audio in the latest alpha, but rest assured that addition and many, many more are just around the bend. Hit the read link for more details, and best of luck locating your 32X underneath all those other dust-filled boxes in the attic. [Thanks, Craig]

  • The leaning tower of Sega

    by 
    Kyle Orland
    Kyle Orland
    01.23.2007

    Thanks to Joystiq reader CrankSling for sending in this bit of retro goodness -- a Sega Genesis converted into a precarious teetering tower of plastic and silicon by a series of ill-advised add-ons. We can't imagine what would possess someone to actually construct this mostrosity except a deep desire to make a Genesis look like a vacuum cleaner. Anyone out there have a more ridiculously decked out system? Send in a picture and achieve internet immortality (for, like, 15 seconds).

  • Games that pushed the limits, parts 2 and 3

    by 
    Christopher Grant
    Christopher Grant
    02.28.2006

    Racketboy has returned, as promised, with the second and third installments of his look at games that pushed the limits. We're not talking about games that pushed the limits of decency, like Sega's Night Trap, or the limits of human patience, like any version of last year's Charlie and the Chocolate Factory, but pushed the technical limits of their respective platforms.The platforms in part two are (arguably) the redheaded stepchildren of console gaming. Love 'em or hate 'em, they're not considered to be successes. Atari's Jaguar (and the super-popular Jaguar CD add-on), the ill-fated 3DO, Sega's x-citing 32X add-on, and Sega's "sneak-attack" Saturn. Part three includes big boys like Sony's party-crashing PlayStation, the cartridge'd Nintendo 64, and the Dreamcast, the console that history has--and will--remember kindly.Part four will cover portable gaming and--based on the release schedule of the earlier installments--should be up any day now.