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  • Yep, it's more 38 Studios drama

    by 
    Jef Reahard
    Jef Reahard
    04.22.2013

    Ah, 38 Studios. What would we do without the dried husk of your long-dead corpse to kick around the sanctified halls of American journalism, both actual and gaming? The latest drama from Curt Schilling's former studio comes courtesy of the New York Times, which reports on Rhode Island governor Lincoln Chaffee's latest attempt to distance himself from the fiasco surrounding 38's inability to pay back state loans. "I had so many reservations about this being a bad deal, that I was reluctant to micromanage, to have it be 'Chafee screwing this up,'" he told the Times. "And don't forget, we had our hands full in this state."

  • Schilling 'tapped out' after loss of 38 Studios

    by 
    Jef Reahard
    Jef Reahard
    06.22.2012

    Curt Schilling has spoken to a Boston radio station about the lingering effects of 38 Studios' demise. The former Red Sox pitcher has been vilified by some gamers who assume that he's living the high life while former employees are suffering, but he tells WEEI that that's pretty far from the truth. "The money I saved and earned playing baseball was probably all gone... life is going to be different," he says. Rhode Island taxpayers will also be tightening their belts, as they'll pay nearly $12 million annually through the year 2020 to cover 38's $150 million debt, according to Joystiq. Schilling also revealed that 38 Studios was close to signing a deal to produce a Kingdoms of Amalur: Reckoning sequel prior to remarks made by Rhode Island governor Lincoln Chafee that supposedly damaged the negotiation process. Schilling also expressed remorse at the plight of former 38 Studios employees. "The employees got blindsided," he said. "They have every right to be upset. I always told everybody if something were going to happen, you're going to have a month or two of lead time, and I bombed on that one in epic fashion."

  • Alleged 38 Studios spouse outlines family's financial struggles after company's closure

    by 
    Jef Reahard
    Jef Reahard
    06.13.2012

    38 Studios stories continue to circulate through the gaming media this week, with the latest arriving courtesy of Gamasutra. The industry news site has published an anonymous letter from an alleged former employee's wife that details the challenges inherent in supporting a large family that is subject to the whims of the game industry. The letter outlines the family's financial struggles in great detail, and it serves as a cautionary tale to game industry hopefuls who are thinking of uprooting a family to follow a dream. Though the author is unnamed and could quite literally be anyone, Gamasutra says it has "verified her husband's name and former position at 38 Studios."

  • Former 38 Studios employees defend Schilling, talk political misinformation [Updated]

    by 
    Jef Reahard
    Jef Reahard
    06.01.2012

    Gamers and other outsiders have been quick to label Curt Schilling as the primary villain in the 38 Studios drama, but a new piece at Gamasutra intimates that that might not be the whole story. The website cites multiple anonymous sources who say that 38's situation wasn't helped by Rhode Island governor Lincoln Chafee. "Once things went bad, Chafee's office started leaking any information it could to make 38 Studios look like it had been a bad deal. Unfortunately, a lot of these leaks involved partial and complete misinformation," the source said. Another source dispelled notions of excessive spending at the shuttered studio. "I can say that the company didn't spend money extravagantly at all. We didn't have giant statues in the halls, or supercomputers with 30-inch monitors at every desk. We had what we needed to work on the game and that was it," the source tells Gamasutra. [Update: One former team member talked about 38 Studios' MMO, saying that it was quite close to completion: "I have worked on a number of projects in my career, and I can say without reservation that Copernicus [had] incredible potential to be a blockbuster MMO. It wasn't completely revolutionary in terms of gameplay, but it took existing conventions and refined or improved them across the board. The idea that this imminently playable, triple-A, beautiful MMO that had millions of dollars and man-hours poured into it is heartbreaking."]