3Danimation

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  • Nikita Diakur

    'Ugly' is a stunning short built on glitch-riddled simulations

    by 
    Nick Summers
    Nick Summers
    08.17.2018

    Ugly is a film built on beautiful contradictions. The characters have odd, blocky proportions and stumble around like a group of drunk boxers. The town, too, is comprised of weirdly angular cars, buildings, bicycles and trash bags. There's a consistency to the art style, though, that resembles origami and the papercraft video game Tearaway. And the lighting, a stunning mixture of pastel pinks and blues, gives every frame a warm, inviting sheen. It's an unusual, attention-grabbing blend that feels both charming and unsettling at the same time.

  • What you need to know about 3D motion capture

    by 
    Steve Dent
    Steve Dent
    07.14.2014

    Close your eyes and go back... back in time. Picture Jar Jar Binks or Polar Express, movies that put the "Uncanny Valley" on the map. I know these aren't pleasant memories, but new technology like motion capture (mocap) can be... awkward in its youth. Now, let's forget all that and move forward to a time when the tech started hitting its stride -- from Lord of the Rings' Gollum to Avatar to The Avengers' Hulk. And let's not forget games -- The Last of Us has some of the best mocap done in any medium and Electronic Arts has used the technique since Madden NFL '94. But what is mocap, exactly, and how is it done? Will it ever replace live actors or put 3D animators out of business? To answer all that, let's head back in time 100 years.

  • Live2D drawing technology from Cybernoids adds a little 3D spice to your hand drawn images

    by 
    James Trew
    James Trew
    08.23.2012

    While 3D graphics have been filling our eyes in cinemas and video games way before Nemo ever got lost, we've typically had to settle for computer generated artwork. Live2D from Cybernoids is a drawing technology that hopes to change that. The software lets animators and game creators give hand drawn 2D images rudimentary 3D qualities. In the video above you can see the character turn her head, and the image -- based solely on the 2D version -- twists and adapts in real-time. There are two versions of the software, one based on polygons, and the other vectors, and there is support for consoles and smartphones -- but no details on specifics at this time. The developers admit it's only suitable for limited movement, such as in dialog-based games, for now, but hope to have the tools to handle full 360 degree motions over the next two years. At least, for now, its way way further down on the creep-o-meter scale.

  • Organic Motion's OpenStage motion capture system grabs 200FPS, no backdrop required (video)

    by 
    Darren Murph
    Darren Murph
    08.10.2011

    At just under $40,000 for an eight camera setup, we're hardly in hobbyist territory here, but Organic Motion's new OpenStage 2.0 motion capture system could certainly make do in the average basement. Unlike a few competing solutions shown here at SIGGRAPH, this one actually has no backdrop mandate, and better still, doesn't require you to latch a single sensor onto your subject. The magic lies within the cameras hung above -- kits are sold that contain between eight and 24 cameras, and even the latter can be handled with a single workstation. Multi-person tracking ain't no thang, and while you aren't capturing HD footage here, the high-speed VGA capability enables up to 200 frames per second to be logged. Not surprisingly, the company's aiming this squarely at the animation and medical realms, and should start shipping bundles as early as next month. Looking to take down Pixar? You'll need a lot more than 40 large, but perhaps the video after the break will give you a bit of inspiration. %Gallery-130288%

  • VideoMocap creates 3D animation from any 2D clip (video)

    by 
    Sean Hollister
    Sean Hollister
    07.12.2010

    If you've ever used a video editing program, you might be familiar with the concept of "keyframes," which define the beginning and end of a particular segment. Seeing where you came from and where you're going, the computer literally guesses what's in between, and creates smooth animation as a result -- the very same technique that students at Texas A&M University use to create motion capture that doesn't require arrays of cameras or ping-pong balls. Dropping the laws of Newtonian physics into their algorithms, Xiaolin Wei and Jinxiang Chai claim to have whipped up a computer program that can turn most any 2D video into simple 3D animation in real time, with just a few keyframes to start out. For instance, in a complex weightlifting segment 310 frames long where the camera panned, tilted and zoomed, animators had only to position eleven joints in thirteen keyframes (and make seven minute adjustments) to get the entire animation to turn out. See it in action after the break, or read their entire SIGGRAPH paper at our more coverage link.