40-man-raiding

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  • Tipster unearths treasure chest of classic WoW raiding memories

    by 
    Lisa Poisso
    Lisa Poisso
    02.23.2012

    Do you ever wonder what you missed by not playing WoW back in the early days? You've seen the classic instances, of course, as you've swatted aside their bosses during mining expeditions for transmogrification gear -- but what were these viragoes like back in the day when conquering them took 40 players at the top of their game hurling themselves against the storm, before modern levels, gear, abilities and game mechanics reduced them to mere echoes of their former fury? Screech "rose-colored glasses!" all you like -- WoW classic and The Burning Crusade were far and away the eras that pinned me most devotedly to my keyboard, smitten by the game. (Others think very differently, as demonstrated below.) You can't really relive the classic experience today; there's simply been too much water under the bridge. Still, I'd love to be able to give newer players a taste of those old raid instances in a way they just can't get from muscling through the instances today. But if playing through won't do the job, neither will videos from the past. Boss kill and strat videos cast an analytical eye on the proceedings, remaining aloof from the atmosphere and focusing more on the spray of combat text and special effects. On the other end of the spectrum are roleplaying epics that, while entertaining, represent the particular personality and experience of a specific group of players. If you've got time to burn, though, you might enjoy sinking into these vanilla-era flavor films by Order of Watchers on Ragnaros (EU). WoW Insider reader Karol discovered these old-school gems ("Maybe it just found me in a nostalgic mood, but I think both of them are masterpieces from the old times and worth a mention" -- we agree, Karol, so thanks!), tipping us off to this abstract of one Hungarian guild's march through classic encounters and The Burning Crusade. Somewhere between a guided tour, a roleplaying narrative and guild memory book, these videos attempt to preserve a glimpse of the wonder the guild felt on the path through the earliest endgame content in World of Warcraft.

  • Breakfast Topic: The changing face of raid group sizes

    by 
    Alex Ziebart
    Alex Ziebart
    12.16.2010

    This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to WoW Insider's pages. Sweat was beading on my face, and the pain just kept coming; it would not cease. I stood and could only gaze at my friends as they slowly fell one by one. As they dropped, that is when I snapped into action, for I was the harbinger of more repair bills. I was the out-of-combat rezzer. This is what I imagine my priest felt as I ran him through the Molten Core. I am glad that spot went the way of the dodo. Indeed, there are a lot of things that I do not miss from raiding, and there are a lot that I do. One of the new changes, 10s and 25s sharing raid lockouts, made me think of the changes that we have seen at each expansion. As the game seems to gear itself towards the more casual raider, I find many things much more to my liking. Yet I do remember that feel of fighting a 40-man raid boss, and that is one of the epic feelings I miss. The problem I have found with casuals, whether we were running 10/20s or alliance-guild 25s/40s: We almost always came up too crowded or short-handed, depending on the week. Either people had to be cut, or people had to be pugged. This also got me thinking, why not 15s? If we had too many for a 25, we could get two 15s; too few, one 15. Then I thought, why not just have instances scale? The more folks, the more gear, the tougher the fights -- from eight to 40 and anything between. It probably is too complicated for the programmers, but fun to think about nonetheless. What do you miss and what don't you miss about the older raid group sizes? If you could have one WoW raid group size wish come true, what would it be?

  • The Daily Grind: Massive raids or minimal raids?

    by 
    Seraphina Brennan
    Seraphina Brennan
    02.12.2010

    Long gone are the days of the 40+ man raid, yet players are still pining to experience massive content as it once was. Even if organizing a large raid, like the 100 people it use to take in EverQuest, was a gigantic pain in the rear to do, players still enjoyed doing it and participating in it. There was really nothing like gathering yourself and a huge amount of other people to do something epic. Yet today we're very much in love with the concept of 10 man raids and 25 man raids; more interested in gathering a few friends to do something amazing instead of the vast numbers we once rounded up in one space. It's easier to get your friends together and bang out some difficult content, and some would even say that it's a much deeper experience when you play with just your close friends. So what's your take on this debate, Massively readers? Would you prefer the raids of yore, or are you enjoying the game design of today? Do you want, perhaps, both styles available to you? Drop your thoughts in the comment box!

  • Jeff Kaplan looks back at WoW's launch

    by 
    Mike Schramm
    Mike Schramm
    11.24.2009

    The 5th anniversary press continues -- this time it's a site called Techland, where our friend Tracey John (who also writes for Massively) interviews Jeff Kaplan about his reflections on the last five years of the game. It's surprising to hear that early on, Blizzard wasn't so sure of their success. Despite the fact that even before WoW, they had made some of the most classic PC games of all time, they weren't sure that going the subscription route was a good idea. But one of the companies' founders stood up and gave a pep talk, and promised a whole million subscribers, apparently. Of course, they'd go on to make many times that, but that was good enough to get the team going again. Kaplan also says that he is a little bummed that Blizzard didn't scale back raiding earlier -- 40-man raids were a little unwieldy, he admits now, and smaller raids would have meant more content in the vanilla days. But he does say that since the game has been updated so much, most of the stuff they wish they'd done different has actually been done differently. And in the future, he says that better technology will play a big role -- bigger instance capacity, and things like cross-server instances and other innovations. The next five years, he seems to hint, should be just as interesting as the first. [via HolyPaladin]

  • Poll: Should 40-mans make a come back?

    by 
    Amanda Dean
    Amanda Dean
    12.23.2008

    Peeking around the official forums, I saw a few threads dedicated to the reincarnation of 40-man raids. Do you remember the old, pre-BC epic AQ-40/MC/Naxx days? I can honestly say I really do not. I was a freshly minted 60 when BC came out. I got my feet wet in ZG and AQ-20, but that's it. Perhaps I'm missing out on something important. It's entirely possible that others feel the same way.Since Blizzard has tuned Wrath raids to both 10 and 25 person versions, what's stopping them from rounding it out to a full 40. Perhaps they could even go for more. Many are already complaining that Naxx is too easy. They're looking for a real challenge. I don't know if Blizzard is open to the possibility of tuning up the dungeons, but we've seen evidence that the developers do listen to player feedback.

  • Naxxramas gone from Plaguelands in 3.0.2

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    09.14.2008

    You've already heard that the Amani War Bear is disappearing from the live servers ahead of schedule in 3.0, but here's one more thing for you to hurry up on: 40-man Naxxramas. As of now on the 3.0 PTR, Naxxramas is gone from Eastern Plaguelands. The whole of the Eastern Plaguelands has already changed, in fact. When you open your map, you can already see Archerus looming ominously over Light's Hope chapel and the remains of the Scarlet Crusade's holdings in Eastern Plaguelands. As a result, the entire map has shifted, but I still combed the Plaguewoods looking for the entrance to Naxxramas. Due to the map shifting, the old locations for Naxxramas are rather off. At the original location coordinates for Naxxramas stands one of the old ruined villages that dot the area. The area where Naxxramas used to be relative to that Scourge ziggurat on the map is now marked by a plague cauldron. Regardless, It looks like the entrance is gone. Come 3.0, it looks like Naxxramas will have retreated to Northrend, and we'll have to bide our time before we can follow it. So if you've been waiting on getting those last few splinters, or you've been thinking about picking up a Corrupted Ashbringer or what have you, you'd better get on it fast. When the 3.0 leaves the PTR and goes to live servers, 40-man Naxxramas will be gone indefinitely.