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  • Star Citizen passes $40 million, details player-driven Galactapedia

    by 
    Jef Reahard
    Jef Reahard
    03.11.2014

    Star Citizen has officially cracked the $40 million crowdfunding mark. Cloud Imperium boss Chris Roberts penned another celebratory letter, which details the two backer-voted star systems unlocked as a result of surpassing the magic number. Roberts also unveiled the newest stretch goal, which features multiple rewards including a Gladius fighter craft, a mobiGlas rig, and an updated Observist portion of Star Citizen's Galactapedia. The Galactapedia is arguably the most interesting development, as it will "integrate directly into the game universe and respond in real time as players steer the course of SC's world." "We envision making the news with an impressive feat in the Galactapedia as a major goal for many players," Roberts writes. "If you're the one who finally defeats the Dread Pirate Roberts, charts a new Jump Point or makes the Advocacy's Most Wanted list, your actions will become memorialized for all time in the Galactapedia! What's more, the Galactapedia will be available both inside Star Citizen and through the RSI website."

  • Lost Planet lost $40 million to find success

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    02.03.2007

    A Forbes report states that Capcom spent $40 million on Lost Planet. That may seem like a nice chunk of change, but it's not the kicker. The thing is that Lost Planet, the actual game, cost $20 million. Another $20 million was spent on the advertising, marketing, parties and promotions. Spending as much on marketing as the cost of developing the game, now that is hardcore and it was all worth it.Capcom already shipped 1 million units of Lost Planet before the game's Jan. 12 launch, probably feeling confident following Dead Rising's success, which was based far more on old-school buzz post-E3 (may she rest in peace). The new-school approach by Capcom, according to Forbes, is the work of Mark Beaumont.Beaumont, 51, has been around the ad biz for a bit. He changed the way Capcom marketed in the West, Beaumont says, "They advertised like it was 1985 ... It was all very formulaic." According to Forbes, gaming magazines have lost relevance and MTV isn't hitting the right demographic. Beaumont wanted the Lost Planet demo on Xbox Live, commercials in movie theaters showing Casino Royale and other places of relevance. That Beaumont may be a sneaky fellow, but he's getting sales results out of a pretty unremarkable game.