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The protagonist in Assassin's Creed Unity can crouch at will, making him something of a god-like figure in Ubisoft's ongoing rewrite of history. Arno traverses a dense and dirty recreation of 18th-century Paris, packed with jostling citizens screaming for a revolution. But as massive as the city is...

October 6th 2014 at 4:00pm 0 Comments
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Beneath the waves lies the city of nightmares, but RIFT players exploring the Nightmare Tide expansion will not stop there. Far above those waters sits Tarken Glacier, a massive edifice of frost that stretches to the very boundaries of the cosmos. Players will be exploring this towering mass of ice...

October 1st 2014 at 11:00am 0 Comments
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"We are absolutely, deliberately targeting the idea that we want a game that people can just pick up and play," says John Mulkey, design director on Gearbox's new shooter, Battleborn (PS4, Xbox One, PC). His team's latest design, which favors collaboration, community input and a heavy focus on test...

September 17th 2014 at 8:00am 0 Comments
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It's been a while, HEX. Last time I saw you was E3 2013. I hadn't yet started to play Hearthstone, and truthfully, I doubted it could hold a candle to you. In a lot of ways, I was right. It's so much simpler, it's less complex, and at the time, it felt less imaginative. But my card game days are be...

September 12th 2014 at 12:00pm 0 Comments
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Caution: Some of the following content contains graphic descriptions of violent thoughts that Gilgenbach has experienced in real life. Those sensitive to such information should read with caution, and contact their nearest mental health care facilities if needed. In the US, the national suicide prev...

September 8th 2014 at 9:59am 0 Comments
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Poor Sonic. Ever since transitioning to 3D, our dear blue hedgehog has stumbled. His games find only so-so levels of success, and there's even a meme named after the cycle of hype and disappointment that each new title generates. And it's all because he's too fast. Focusing on speed worked in the...

September 5th 2014 at 10:30am 0 Comments
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It quickly becomes apparent that the developers of Harmonix's A City Sleeps are hardcore arcade shoot-'em-up fans. Its screen-filling bullet patterns recall Cave games like Deathsmiles and DoDonPachi, and its multi-faceted mechanics draw inspiration from Radiant Silvergun and other highly regarded...

September 4th 2014 at 4:45pm 0 Comments
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I remember when BioWare and EA announced that Mass Effect 3 would feature a multiplayer mode. Multiplayer? In a Mass Effect game? It was blasphemy! It was sacrilege! It was ... pretty fun, actually. The squad-based third-person shooter/RPG formula used throughout the previous games in the series w...

September 4th 2014 at 2:30pm 0 Comments
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Heroes of the Storm (previously known as Blizzard All-Stars, previously known as Blizzard DOTA) makes small changes to the MOBA standard of 5v5, three-lane-style gameplay that add up to create something that feels wholly fresh. The development team at Blizzard has done away with the item shop, ther...

September 3rd 2014 at 6:30pm 0 Comments