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Alone in the Dark: Illumination is shooting for a November release, Pure FPS producer Stephanie Marroquin tells Joystiq. Publisher Atari confirmed the launch window goal, but adds an exact release date for the PC title has not been solidified. Alone in the Dark: Illumination is an Unreal Engine 4-...

September 2nd 2014 at 3:30pm 0 Comments
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I like to think of Never Alone as a less depressing version of 2011's indie hit, Limbo. It features similar environment-based puzzle-platforming in an unforgiving world, but its buddy-system mechanics give an encouraging sense of optimism throughout. This isn't to say that you won't be challenged...

September 2nd 2014 at 1:30pm 0 Comments
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It wouldn't be fair to Lucid Games to say that Geometry Wars 3: Dimensions is "just more Geometry Wars," and then leave one's impressions at that. Announced just a few weeks ago, the game literally takes the series where it has never been, primarily thanks to new three-dimensional visuals (with a p...

September 2nd 2014 at 11:30am 0 Comments
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Upsilon Circuit is an upcoming PC game from Legend of Dungeon developers Robot Loves Kitty, but you might never get the chance to play it. In fact, only eight people will ever be playing the game simultaneously, and once one of those players dies, that's the end for them; in Upsilon Circuit, you on...

September 1st 2014 at 11:00am 0 Comments
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Heroes of the Storm's beginnings are rooted in a mod that Blizzard made in 2010 to encourage StarCraft II players to get into the modding scene. Not only was this unnecessary (the StarCraft II comunity took to modding like fish to water) but the mod gradually became so well-liked internally that pr...

September 1st 2014 at 11:00am 0 Comments
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E McNeill's Darknet was the winner in the open call category of the 2013 Oculus Indiecade VR Jam. It's a strategy-puzzle game designed for Oculus Rift where players explore a virtual reality computer network and use viruses, worms, exploits and other hacker tools to capture sensitive data from wh...

August 31st 2014 at 4:30pm 0 Comments
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After challenging players with the uncompromising high-stakes roguelike Road Not Taken, Spry Fox is taking on more lighthearted fare with Free-Range Dragons, an action-oriented game in which players pilot flying dragons across fanciful 2D worlds. There's a hardcore streak underneath Free-Range Dr...

August 31st 2014 at 3:30pm 0 Comments
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Super Meat Boy Forever is as much a game as it is a meat grinder. It's "impossible," but only in the sense that it's similar to The Impossible Game, Grip Games' 2011 auto-running platformer that placed an emphasis on blazing hard difficulty. Super Meat Boy Forever dumps a similar formula into Team...

August 31st 2014 at 2:36pm 0 Comments
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"Streamlined" is a buzzword you hear often when talking to developers about games. "Simplified" is almost as common. The unspoken implication behind these descriptors is that complexity and time-consuming mechanics are a thing of the past. If that's true, Pillars of Eternity is a time machine. Dev...

August 31st 2014 at 1:30pm 0 Comments
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"We're focused on delivering the unexpected," Shadow Realms Senior Producer Dallas Dickinson said during a demonstration event at PAX Prime this weekend. After seeing the game in action, "unexpected" doesn't even begin to describe the chaos that will soon be unleashed by a developer rooted in delib...

August 31st 2014 at 11:30am 0 Comments
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In Motiga's Gigantic, a team of five players choose unique champions who must work together to effectively control a map and slaughter their enemies – another team of five players – with the ultimate goal of destroying the opposing team's Guardian, a valuable asset that lies in wait at...

August 30th 2014 at 12:30pm 0 Comments