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Kevin Hanna, creative director of Google's Lively, said at AGDC that he hopes that Lively will become an online gaming platform that will challenge the status quo in a game industry he says is currently dominated by a "corporate mentality" that is "sucking the life out of what should be the most cr...

September 29th 2008 at 4:00pm 0 Comments
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Last week at AGDC we had the chance to sit in on a number of really interesting panels. One that was near and dear to our tech-loving, MMO-playing hearts was the Wednesday-finale entitled "The Server Technology of EVE Online: How to Cope With 300,000 Players on One Server." Presented by CCP CTO Hal...

September 25th 2008 at 3:30pm 0 Comments
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A write-up at Gamasutra of an AGDC panel featuring MMO developers who have begun working on web-based projects gives us an opportunity to explore the new (some would say it's actually the old) frontier of massively multiplayer gaming.There are many MMOs that are experienced via a web interface (such...

September 25th 2008 at 12:00pm 0 Comments
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One thing that regular readers of Joystiq know is that we don't tend to delve too deeply into the mechanics behind the games, mostly because we're far too busy getting the news out. However, we got to sit down with games writer Susan O'Connor at Austin GDC and she provided an excellent insight into...

September 23rd 2008 at 11:00am 0 Comments
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Massively's big-sister site Joystiq.com was down in Austin for AGDC last week as well, and they made great use of their time. Kevin Kelly sat down with the CEO of 38 Studios, Brett Close, for a one-on-one chat about the MMO industry and 38's future plans. With the unveil of the R.A. Salvatore IP st...

September 22nd 2008 at 3:30pm 0 Comments
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Live TeamsLaunching is something like 10% of the overall effort. Keep your team small to start, grow when you prove your success. Don't keep on working on a second product until your first is growing and successful with its own team. Constantly check the vitals of the project, datamining and unders...

September 22nd 2008 at 1:30pm 0 Comments
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Min Kim, the presenter of the talk, subtitled this event "A collection of thoughts on building and launching a Free-to-Play MMO." Kim has been around the world and back talking about his company, Nexon, and the business practice they're leading the charge on. Free to play games are bigger than ever...

September 22nd 2008 at 1:30pm 0 Comments
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We spent a little time at the Austin Game Developers Conference this year and walked away with our heads full of game-related knowledge. Not least of this came from a panel held by Sheri Graner Ray, the computer game industry's leading expert on the subject of gender and computer games.She began by...

September 19th 2008 at 1:00pm 0 Comments
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Earlier this week, EA announced that the three developers (Jack Matthews, Mark Pacini, and Todd Keller) who jumped ship from the Nintendo-owned Retro Studios back in April would be forming their own development house, Armature Studio. They were courted by several big companies (read: as big as EA,...

September 18th 2008 at 2:15pm 0 Comments
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During his AGDC keynote, Deus Ex lead designer (and outspoken critic of Midway's BlackSite: Area 51), Harvey Smith, revealed that he's at work on a new FPS-RPG for his current employer, Arkane Studios (Dark Messiah of Might & Magic). The studio is currently working in conjunction with Valve on...

September 18th 2008 at 1:45pm 0 Comments
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Bruce Sterling is a science fiction author, a futurist, and one of the founders of cyberpunk. He provided the tent-pole keynote for the Austin Game Developers Conference, although in all honesty it seemed more like a run through of a new short story draft. Several developers were walking out, scrat...

September 17th 2008 at 8:00pm 0 Comments
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We've seen the Screen Actor's Guild booth at a lot of gaming and interactive events recently, from SXSW to GDC in San Francisco, so we finally decided to stop by and see what they're doing there. Normally, when you think about video game development, SAG isn't the first thing that springs to mind....

September 17th 2008 at 6:30pm 0 Comments