abilities

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  • Will we see an ability purge?

    by 
    Matthew Rossi
    Matthew Rossi
    08.14.2013

    A fact of any MMO is that over time, as we get expansions to the game, we get more abilities, talents, and spells and as a result, our bars get complicated. Cynwise in his recent return to blogging (hopefully a long return) pointed out this exact issue recently, and now Ghostcrawler has tweeted a response to a question about ability bloat that has me wondering. Clearly, the easiest way to reduce the number of spells on the action bar is to remove some of them. Either fold separate attacks/spells into a smaller amount, combining them or just flat out removing ones that see less use. We saw some of this moving into Mists of Pandaria (one example that springs to mind is the folding of Deep Wounds and Rend into one ability) and we could always see more. Of course, the concern is always that you're getting rid of someone's favorites in the process. At any rate, we have only the idea that there are plans out there, and that they will cause some crying. Keep an eye out, folks.

  • Darkfall patches in new boats, a new dungeon, and other improvements

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.18.2013

    Maybe you've already been on a boat in Darkfall Unholy Wars, but you haven't been on the newest boats. You couldn't have been. They've just been patched in today, allowing players new ways to be unstoppable due to their aquatic mode of transportation. But that's just the least of what's been changed in the latest patch being deployed today. In addition to having new boats, the patch features a new dungeon known as Svartvann as well as the new Darkbrood family, infesting Svartvann as well as Aldan Enak and Grivendale. There are also some noteworthy changes to Primalist spell functionality as well as a new skill meant to disable perpetual blocking. And you can have a new ship module if you can't get enough of aquatic antics. If none of the above strikes your fancy, you can at least enjoy the requisite bug fixes and UI updates that should make the game more fun to play for everyone. [Thanks to LanMandragon for the tip!]

  • The Mog Log: Final Fantasy XIV is home again

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.22.2013

    For all the good things I had to say about Final Fantasy XIV's beta test, there was one negative thing I didn't say because it just wasn't fair: For all the improvements, the game didn't feel like home. For all the frustrations I've had with Final Fantasy XIV over the years, somehow, at the end of the day, stepping into Eorzea always felt familiar in a way that only Final Fantasy XI could match. But the first two beta phases felt, well, restricted. They were supposed to be like that, but I still found myself straining at the limits simply because there was some indefinable soul not yet in place. As it turns out, that soul was Thanalan. Phase 3 is importing old characters this weekend, and that will really solidify it, but testing the waters in the first weekend's test was what made me feel as if I could go home again after all.

  • Talents and abilities you never use

    by 
    Sarah Pine
    Sarah Pine
    06.11.2013

    Any given class in WoW has a ton of different spells and abilities. More than I can reasonably hotkey to my decidedly un-fancy two-button mouse and $5 thrift shop keyboard, in any case. I do my best with keybinding and click modifiers, but inevitably there are some things that just aren't going to make the cut. Fortunately, these abilities usually present themselves without a whole lot of deliberation. For example, on my druid, I don't remember the last time I used Soothe. The other ability I find gathering dust in my spellbook is Hibernate. I know I used Hibernate to help with crowd control for trash packs in Ulduar and Ruby Sanctum during Wrath of the Lich King, but since then? Nope. Hibernate does not live on my bars.

  • The making of an arena and reading of minds at Champions Online

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.06.2013

    Are you so excited to get tossed into a superpowered battle to the death that you can hardly contain your enthusiasm? That's... actually a little creepy. But if you're a Champions Online fan, there's plenty of reason to be excited about the Forum Malvanum, so it's all right. And you can see what went into the construction of the arena in the game's newest development blog, which walks players from the concept stage through to the finished version of the structure. Seems like the developers read your mind? They might have. They did just redesign the Telepathy set, after all. You can also read all about that on the official site, detailing the new powers and their interplay. The new Telepathy set is meant to provide plenty of control and damage options for new or existing characters, so if your characters tend to be fond of mind games you'll want to take a look at the changes.

  • The Daily Grind: What abilities do you find the most fun to use?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.07.2013

    Hitting 51 on my Scoundrel in Star Wars: The Old Republic meant getting what is probably the greatest ability ever, the ability to quickly roll forward. I absolutely love any sort of quick movement ability like that, especially rolls -- anything that lets me dart around the battlefield without being directly tied to combat. Being able to do so in Guild Wars 2 was one of my favorite parts of the game as a whole. We've all got certain abilities that we just like making use of in MMOs. Sometimes they're not really beneficial to our builds, and sometimes they're not even all that useful, but darn it they're just plain fun to trigger. So what abilities do you find the most fun to use? Silly cosmetic tricks? Certain impressive storms of particle effects? Or are you just fond of abilities that work well from a mechanical standpoint with no concern for silly elements? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • SMITE unchains the might of Fenrir

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.01.2013

    After many years, we finally have the answer to a rhetorical question: SMITE let the dogs out. Well, one dog -- Fenrir. But he's enough dog to count for all the others. If you hadn't guess, Fenrir is the newest deity added to the game, coming into the game with a full suite of melee abilities suitable for a wolf feared by the Norse pantheon. Fenrir's core mechanic is a stacking set of runes, with each of his abilities gaining a major buff when at a full stack of five. Normally, Fenrir can leap to do damage to an area, leap to do damage to a single target, or buff himself with increased damage and lifestealing. With a full stack of runes, his area leap stuns, his single-target leap becomes an AoE, and his buff becomes more efficient. He can also grow to a massive size, increase movement speed, and carry an enemy god around like a chew toy. Take a look at all of Fenrir's trick in the reveal video past the break, and read up on the full list of changes in the official patch notes.

  • Star Trek Online outlines the fine details of Romulan ship progression

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.19.2013

    The Romulan faction in Star Trek Online's upcoming expansion does not play like mirrors of the Federation or the Klingons. The race's ships are less diverse in some ways, but its cloaking devices that allow for stealth even in combat make it clear that this is a race about subtle manipulation and careful subterfuge. A new development blog outlines the fine points of ship progression including refit ships, retrofit ships, and small craft for the faction. In addition to the cloaking devices, all Romulan ships feature a powerful Singularity Core that allows access to a different tier of special abilities for each ship. As with other factions, refits and retrofits of lower-tier ships can be purchased from the game's cash shop, complete with new customizable skins and new consoles for these variants. Players interested in seeing the full details should take a look at the development blog and get ready to remind the galaxy why the phrase "warbird decloaking" is never a sign things are going well.

  • Breakfast Topic: Talent chaos

    by 
    Sarah Pine
    Sarah Pine
    04.16.2013

    Choosing talents is a fun aspect of playing WoW. Many talents are situational, or work in concert with certain glyphs to produce unique effects. Some healers and tanks use their second spec not for a solo or questing DPS build, but as another healing or tank spec specifically tuned to certain encounters. Some people have a PvE and a PvP build, or a battleground build and an arena build. The bottom line is that talents add options and choices, leaving players to determine what they like and what works best for them. New expansions and available levels bring us new spells and abilities, and with talents, we often get even more. I'll admit, I pretty quickly fall into the "overwhelmed by options" box. For me, the first question I ask myself when picking a new talent is, "Does this tier have a passive option?" I love passive options. I don't have to figure out where to keybind another button! This doesn't mean that I'll always take the passive option, of course. Sometimes it's just really not a good idea. For example, as a resto druid, there was no way I was ever going to pick Soul of the Forest over Incarnation. But for my feral spec, I picked Dream of Cenarius (though I am considering switching to Heart of the Wild), and both specs get Feline Swiftness. Though I can justify those choices in other ways, I won't pretend that the fact that they are passive abilities wasn't also a huge draw. My kingdom for extra spaces on my bars! How about you? Do you, like me, groan at the thought of having to rearrange your action bars yet again to make room for some new ability you can't pass up? Do viable passive options bring you inordinate glee? How do you deal with the glut of choice in this game?

  • You have questions about The Elder Scrolls Online, the development team has answers

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.22.2013

    Prospective players have a lot of questions about The Elder Scrolls Online. What will I need to do to be a tank? How will I heal other people? Will I be carrying around every wheel of goat cheese in the world for no reason? The development team has sat down and answered a variety of player questions in a new feature addressing several assorted topics. Players interested in tanking will be happy to know that while you will generally want to be in heavy armor, a properly designed character should be able to last for quite some time in light armor. Those who prefer playing a pure role will also be happy to note that while the developers have harped on hybridization a bit, being a "pure" role will be perfectly viable and possible. And lore fans will be happy to see a variety of lore questions answered, especially concerning organizations and races that are important in later games but aren't necessarily around in The Elder Scrolls Online. So odds are good that when you read through the answers, you'll be happy.

  • Massively Exclusive: An in-depth look at Final Fantasy XI's new jobs

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.21.2013

    This year isn't quite as exciting for Final Fantasy XI as it is for Final Fantasy XIV, but it's still bringing a pretty big change to the status quo. Players have had years to get used to the game as it is, but now Seekers of Adoulin is on its way to completely rewrite matters, giving us two new jobs as well as a new region and new mechanics to deal with. In other words, it's going to be shaking things up. So while I was out in San Francisco enjoying all that Final Fantasy XIV has to offer, I also had a chance to look into Final Fantasy XI's new expansion, specifically the new player jobs. Both the Rune Fencer and the Geomancer are bringing something new to the game, and while I didn't get to play around with either job extensively, I did get to see how both will play and check out their key abilities.

  • The Daily Grind: What's your favorite long-cooldown skill?

    by 
    Justin Olivetti
    Justin Olivetti
    01.23.2013

    In Guild Wars 2, one of my favorite skills to use is the ability to unleash a cranky mechanical golem upon my foes. It only lasts for 40 seconds and has (I think) an 180-second cooldown, which means I don't get to use it as often as I'd like. However, it always makes me absurdly happy to pull it out, and I wonder if the long cooldown is one of the reasons I appreciate it so much. It's pretty common for developers to balance powerful skills with a lengthy cooldown, leaving the choice up to the player as to when and where it's best to unleash hell. It's not uncommon to be in a dungeon run and have the leader instruct players to pop their cooldowns on difficult fights; sometimes that long-cooldown skill is what makes the difference between victory and defeat. So what's your favorite long-cooldown skill? When do you tend to use it? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Mog Log: Final Fantasy XIV's Armoury system, yesterday and tomorrow

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.22.2012

    Final Fantasy XIV has always sold its class system on the idea that you use it more as an a la carte buffet. Abilities you learn in one class are useful in another class, and as a result, your Gladiator is a mix of several different abilities in a single package. The idea at launch was that mixing abilities and inherent mechanics would produce very different characters based on the needs of circumstance and your personal playstyle. This is not what happened. Nor is it what happened following the large ability revamp, which actually wound up making cross-class skills less useful in many areas. When the game relaunches, odds are good that the current system will be largely intact, at least at a conceptual level. (You have your class abilities and then a selection of abilities from other classes that you've learned, in other words.) And it's my hope that on this third pass through the system, the development team gets things just right. But let's take a look at the first two versions first.

  • Darkfall posts a new preview of the Battle-Brand role

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.21.2012

    You should know your role in Darkfall Unholy Wars. After all, your role determines a lot of what you're capable of doing at any given time, so it's pretty important. The newest development blog on the game gives a preview of one of the updated re-release's new roles for the Warrior, the defensive school known as the Battle-Brand. This is not a role for going out and making people miserable; this is a role for ruining the days of those trying to make you miserable. The Battle-Brand's abilities include two self-buffs to reduce magical damage taken and reflect a portion of damage taken back to the source. It also features Foebringer, an AoE pull for all nearby enemies, and Bandage, a self-healing spell to keep the Warrior up longer. Last but not least is the ultimate ability, Stoic Defense, which makes the Warrior entirely immune to damage for a short time while consuming mana and stamina. Take a look at the role's abilities in action in a preview video just past the cut. [Thanks to bartillo for the tip!]

  • RuneScape announces launch date for Evolution of Combat patch

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.07.2012

    Fans of violence in RuneScape have something to cheer about today as the release date has finally been announced for the game's massive overhaul of the combat mechanics. On November 20th, the patch goes live after five months of active testing and rebalancing based on feedback. And it's got far-reaching implications for the game as a whole -- by improving the game's combat mechanics and battle environments, the developers can introduce content that wouldn't have worked under the old system. So what can players expect? Abilities are replacing the special attacks found on weapons with several new options for battle, and a new resource (Adrenaline) will go into activating your more powerful combat skills. Characters will also be able to make full use of both hands via dual-wielding, offering more aggressive options as well as more equipment options for mages. The announcement also promises a livestream this weekend to help players learn about and understand the changes before they go live in a couple weeks. [Thanks to Andrew for the tip!]

  • SMITE rolls out a video for Ares

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.02.2012

    Interested in the deities of SMITE? You'll be quite happy to know that the game has put out a new video revealing one of the game's many heroes. In a stunning move that should shock nearly no one, one of the heroes available for play in this game of warring gods is Ares, the Greek god of war. And while almost any student of mythology could give you a brief rundown of who Ares represents (people who like war), the video goes into depth about Ares' abilities and combat roles. Ares in SMITE is meant as a melee magical tank. His abilities allow him to chain other gods for continual damage and increased movement speed, bolster the defenses of himself and nearby allies, and breathes fire from his shield to cut down high-health targets. At the apex of his power, Ares can pull several enemies together to him while dealing extensive damage. Take a look past the cut to see a full rundown of his skills as well as some demonstrations of their tactical execution.

  • Choose My Adventure: Go break a (zombie) leg in TSW

    by 
    MJ Guthrie
    MJ Guthrie
    09.26.2012

    Or to take arms against a sea of undead, and by opposing, end them... You're darn tootin' I'm going to end them! That's me, taking up arms against the hordes of zombies. Or more accurately, chopping them off, along with legs, heads, and anything else that gets in the way of my blade! If you have zero interest in fighting reanimated townsfolk with flesh dripping off of them, then The Secret World is probably not the MMO for you. However, if you don't mind dicing, slicing, slashing, shooting, chopping, blasting, or otherwise obliterating said undead, then Kingsmouth really is the place to be! If zombies were a cash crop, that little town would be swimming in the moolah Scrooge McDuck-style. For the second act of our co-production, Choose My Adventure undertook a massive scenery change. Instead of the concrete jungle of NYC where we began, the story played out in the sleepy streets of a quiet new England town. Well, quiet if you don't count the lip-smacking of the zombies gnawing on everyone. Armed with my rifle, my sword, and of course, your directions, I set off to explore, ameliorate suffering, and eviscerate the hordes of evil in The Secret World.

  • Choose My Adventure: Illuminati takes the lead

    by 
    MJ Guthrie
    MJ Guthrie
    09.19.2012

    It is a tale told by an Illuminati member, full of sound and fury, signifying... something? The stage was set. An air of conspiracy permeated the theater as trappings of The Secret World hung from the balustrade and peeked from the corners to taunt the audience. Discerning eyes could spot a triangle here, a cross there. A soft buzzing could be heard, an undercurrent of sound. But something was missing. The show couldn't go on without... aha! The star! The final task before starting this Choose My Adventure production was the selection of just who will bask in the spotlight. As director, you took on this task. Would it be a martial artist from the Orient or a proper English knight? Would the stage ring out with the sound of shots or metal upon metal? After much deliberation, you finally found the one. With her hair aflame, a sword in her hand, and a rifle within reach, the young Illuminata was perfect for the lead role. Now, it's opening night. A hush falls. The curtain rises. All eyes turn to the stage as you start to wonder, "What on earth did I get myself into?!"

  • RIFT reveals the second new soul for Storm Legion, the Tempest

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.15.2012

    Warriors in RIFT are usually all about hitting things with weapons. Sure, they drop in some variety, but the focus of the class has always been a strong set of swords or axes or whatever. And the newest soul revealed for the upcoming Storm Legion expansion continues the trend if you assume that "lightning" qualifies as a weapon. The Tempest has been unveiled and promises to bring strong electrical powers and massive thunderstorms ripped from the Plane of Air into the Warrior's hands. Tempests are versatile, able to attack from long range or channel lightning into a short-range destructive burst. They also possess illusory tricks to help evade defeat in the event that heavy armor isn't protection enough. Despite this, they're probably the least adept of all the Warrior souls at wielding non-lightning weapons, which means that another soul is necessary to provide hard-hitting weapon talents. Take a look at the introductory lore and early screenshots on the official reveal page, and keep your eyes peeled for the final two souls as the expansion nears release. [Thanks to Brad for the tip!]

  • Class guides and resources for Mists of Pandaria

    by 
    Michael Gray
    Michael Gray
    08.28.2012

    In the interest of providing a fast, easy-to-use resource for every class, we've gathered up our favorite guides, best lists, and most relevant posts into a convenient list. Check back often, because we'll keep these resources up to date throughout the last days of the Cataclysm and deep into the Mists of Pandaria. Check back as we add more guides, more resources, and the best links. If your favorite is missing, we'll be adding it soon. Death knight Glyphs round-up (and more!) PvE frost knights in Mists of Pandaria PvE blood death knights Unholy death knights by Icy Veins Druid Cat and moonkin talent walk-through Cat and moonkin talent walk-through, part 2 Guardian druid enchants, mods, gems, and buff items Restoration druid enchants, mods, gems, and buff items Resto druids by Icy Veins Patch 5.0.4 for balance and feral druids Patch 5.0.4 for guardian and restoration druids Video guide for PvP Boomkin and more (warning: language)