Akifumi-Kaneko

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  • PSP Fanboy interview: Wild ARMs XF's Akifumi Kaneko

    by 
    Nick Doerr
    Nick Doerr
    01.29.2008

    XSEED's upcoming PSP exclusive Wild Arms game takes the series to a bold new direction. Like the great PSP games of last year, the popular RPG series is getting a taste of strategy. We got a chance to talk to producer (and scenario writer) Akifumi Kaneko about this upcoming SPRG.Where does the influence for the unique western music come from?From all the western movies I used to enjoy as a child. I think the idea of something being "cool" is a worldwide concept. I thought combining the musical style from western movies with the style from anime (Japanese cartoons) would create an original Wild ARMs soundtrack that would be considered very "cool" by many people. That is what we strive to achieve with each new game's soundtrack.Was this game originally created as a strategy-RPG?It was planned as a strategy RPG from the initial stages. The past few Wild ARMs games had become more action-based but we wanted to add more depth to the battle tactics while creating a new concept in the Wild ARMs series. Another reason was that we wanted a faster paced story element, especially since the story in Wild ARMs XF is constantly changing with many plot twists. If we kept it the same style as previous Wild ARMs games, the pace of the story gets put on hold every time the player gets lost or can't find the next dungeon. We branched off to the strategy RPG genre so that the story can be enjoyed at the speedy pace that it was meant for.%Gallery-3795%