albion

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  • Albion Online unveils Player-vs-Player and Guild-vs-Guild details

    by 
    Matt Daniel
    Matt Daniel
    11.21.2013

    Berlin-based studio Sandbox Interactive released a new dev blog today revealing a number of details regarding Player-vs-Player and Guild-vs-Guild combat in its upcoming title Albion Online. In Albion, much of the game world will be up for grabs, and guilds can claim territories in order to harvest their resources and build shelter for their members in the midst of Albion's wilderness. While guilds can capture as many territories as they like, they'll also be required to defend these territories from opposing guilds who would take their lands. In order to keep Guild-vs-Guild combat fair and balanced, each land-holding guild will be required to choose "a number of times during the day at which their territory will be 'open' to attack." At these times, both the attacking and defending guilds will field a team of five players who will act as champions in the battle, thereby ensuring that no one guild can ensure victory by overwhelming numbers. Those who wish to reap the benefits of holding land without getting their own hands too bloody can instead put a bounty on their enemies' heads and let mercenaries (presumably other players) do the work for them. To learn more about Albion Online and to sign up for the game's upcoming closed beta, head on over to the official site.

  • More on Albion Online's unique equipment customization system

    by 
    MJ Guthrie
    MJ Guthrie
    11.06.2013

    Previously we learned that character customization in Albion Online would include a unique system for customizing gear where players can add any crafted spell to any piece of equipment. Players can eschew cookie-cutter character molds and choose any combination they want, but they can also play up the inherent characteristics of a particular weapon or armor piece. Armor-wise, cloth pieces will have natural enhancements for mana regeneration, stealth, energy shields, or cleanse; plate piece enhancements, on the other hand, are about protection, instant self-heals, and survival mechanics. Weapons also have their own inherent characteristics: Broadswords have defensive characteristics, axes have offensive damage, and one-handed hammers have healing. To learn more about Albion Online, check out Massively's exclusive interview. Interested players can sign up for beta on the official site. [Source: Sandbox Interactive press release]

  • Albion Online trailer dives into cross-platform design

    by 
    Mike Foster
    Mike Foster
    10.24.2013

    Sandbox Interactive today released a new trailer for Albion Online, a game the studio refers to as the "first true cross-platform sandbox MMO." In the trailer, employees of Sandbox offer details regarding the development of the game and the challenges of cross-platform design. Information revealed in the trailer includes the reason the team got rid of player leveling, notes on how the economy will function, an explanation of Sandbox Interactive's focus on social interaction as a gameplay requirement, and a brief glimpse of PvP. There's also plenty of gameplay footage on display in between snippets of various dev interviews. Check out the full video after the jump. Albion Online is due for release in 2014 and will feature territory control, corpse-looting, and other "hardcore" conceits along with crafting and class customization. [Source: Sandbox Interactive press release]

  • Massively Exclusive: Albion Online dev blog explains diversity with spells and crafted items

    by 
    MJ Guthrie
    MJ Guthrie
    09.30.2013

    Previously, we learned about Albion Online's territory control, housing, the economy, and more in our exclusive interview with CEO Stefan Wiezorek. Thanks to this exclusive dev blog, today we get a look at the relationship between crafting and spells and how that translates into deeper character customization. In short, Albion players will craft spells that can be put on crafted gear, which in turn gives them access to that spell whenever they equip that item. This system offers an endless possibility of combinations as players equip various items, each with their own set of spells added on. For a detailed run-down of this system, check out the full dev blog after the break.

  • Players, meet Albion Online. Albion, players.

    by 
    Justin Olivetti
    Justin Olivetti
    03.07.2013

    Berlin-based Sandbox Games announced that it's working on a medieval sandbox MMO called Albion Online -- and it wants you to get to know the game a bit better. Albion Online is an isometric, stylized game that boasts a fully player-driven economy, a day/night system, PvP corpse looting, territory control, and make-your-own classes. The kicker? The studio says that this will be "the first true cross-platform" MMO of its type. Sandbox says that all items and buildings in the game will be player-created, with even the land up for sale or rent. The team stresses that it won't be pay-to-win nor will players be facing impossible zergs. The game will be made available for the iPad, Android tablets, Windows, Mac, and Linux. Albion Online is currently in alpha, will begin closed beta weekends this month, and hopes to release Q3 2013.

  • Dark Age of Camelot quest revamp in the works

    by 
    Jef Reahard
    Jef Reahard
    10.06.2011

    Big changes are in the offing for Dark Age of Camelot fans. The latest Mythic dev diary sets the stage for a "return home to the Albion, Midgard and Hibernia of old." While the diary is long on pseudo in-character prose, it's short on specific details. What we've gathered, though, is that extensive revamps are in the works for many of the game's quests and more than a few of its classic adventuring locales. Mythic's Kai Schober says that new and returning players "may be hard-pressed to find their way at the outset of their journey," and as such the devs have set about revisiting many of the game's famous towns and villages with an eye towards modernizing the progression path. New types of quests are also in store, and the diary describes them as full of "moral deliberation" that will make for "diverse gameplay experiences as well as provide unique item rewards." Read more at the official DAoC website.

  • The Game Archaeologist and the Quest for Camelot: Your journeys

    by 
    Justin Olivetti
    Justin Olivetti
    08.17.2010

    These days just about everyone thinks he has what it takes to be a Knight of the Round Table. It takes more than a shiny shield and a sharp sword, as the Game Archaeologist discovered. It also requires a $14.95 credit card charge. Former and current knights poured out of the woodwork to offer up some of their very favorite memories of Dark Age of Camelot. It is, in a way, a better testimony to the game than an objective history and developers' opinions. For some, DAoC was their first MMO love, and more than a couple people said it was the single best MMO experience they've ever had. While many players have moved on, these memories burn bright, and it didn't take much prompting for DAoC vets to wing a quick word of praise our way. Blink twice to clear out any eye irritants, and prepare yourself for a marvelous trip back in time to an era of hodgepodge PvP and fierce realm rivalries.

  • The Game Archaeologist and the Quest for Camelot: Interview with Mythic

    by 
    Justin Olivetti
    Justin Olivetti
    08.10.2010

    After last week's expedition into the dark Dark Age of Camelot, the Game Archaeologist uncovered the mightiest weapon of them all: the Hammer of Nostalgia. The hammer may be battle-worn, but it has never seen better days. Everywhere it strikes, fond memories of epic keep battles surface, and former players feel compelled to sign up for another tour of duty. The Game Archaeologist proceeded to take the hammer back to its makers, the sweat-stained smithies at Mythic Entertainment (now BioWare Mythic), to see whether they thought there was any magic left in the game. Two burly men put down their steel tools and stepped forward to testify, and their names were Colin of the Hicks and Jeff "Soulstriker" Hickman. The air became thick with memories as the duo recalled the early days of the hammer's history, when players were initially adding to its strength with each victory and each crushing defeat. Pull up a stool to hear their tale, and when you are done, send in your own favorite DAoC memories (100 words max, please) to justin@massively.com for next week's column!

  • The Game Archaeologist and the Quest for Camelot: The history

    by 
    Justin Olivetti
    Justin Olivetti
    08.03.2010

    After a two-week hiatus to recover from rattlesnake bites and a bear to the face, the Game Archeologist returns to travel to England, but not the England we know today. No, this is the England-That-Could-Have-Been, the England of King Arthur, Excalibur and pointy-hatted Vikings. This is the England of fairy tales and legends and blocky 2001-era polygon models. It is the England of three realms constantly jockeying for supremacy and power. It is Dark Age of Camelot. It's a pretty awesome place to live, even though the property values are way, way down after the last 18 marauding hordes trampled through the neighborhood. This month, the Game Archaeologist is trading in his copyright-infringement fedora and whip for a sturdy suit of armor and a fiery sword as he slashes his way into Dark Age of Camelot. It doesn't matter if it's only a model -- it still inspires him to break out into song anyway.

  • Dark Age of Camelot overhauls classic drops

    by 
    Justin Olivetti
    Justin Olivetti
    06.23.2010

    Rejoice, Mythic fans -- the dark days may be over now that there's a new loot sheriff in town! Michael Knudson, a new developer on the Dark Age of Camelot team, is jazzed to share an exciting update to the game. Starting with DAoC's patch 1.104, sections of the Classic World are getting a loot overhaul. Apparently, the loot set long ago by Mythic has been made obsolete due to the improvements handed down by the expansions, and they're looking to fix that. "It is our intent that these changes will make these items once more desirable to both new and veteran players leveling up through the Classic World," Knudson writes on the Camelot Herald. "Over the coming months, we will be revisiting additional classic world dungeons in a similar fashion with the goal being to breathe new life into other existing dungeons. Additionally, as one more way to sweeten the pot, we have added several new and unique items that will drop from some of the more notable denizens in these respective dungeons." Stonehenge Barrows in Albion, Spindelhalla in Midgard, and Coruscating Mine in Hibernia are first up for the upgraded loot treatment, with more to follow in successive patches. More yummy loot -- what's not to like? You can check out all the details on the new DAoC itemization in the 1.104 patch notes. [Via MMOCrunch]

  • Fable 3 co-op to bring full characters, dogs, weapons into friends' games

    by 
    Ben Gilbert
    Ben Gilbert
    02.16.2010

    If there's one thing we could've used in Fable 2, it was a more fleshed-out co-op system. Sure, we could see our friends' orbs floating about Albion and we could even invite them to play as a one-off character in our world, but it was one unable to collect experience or have any lasting impact on our game. As you might image, Lionhead's head lion Peter Molyneux is ready to deliver just that in Fable 3. Molyneux told the 4Guys 1UP podcast: "I heard you all about co-op. You want to have your own hero come into the world. Okay, fine, you can have that definitely." Detailing the system further, he admitted that the player's dog and weapons will also be available in co-op. "When you come into my world, you come in as your hero, with your dog, with all your unique weapons, self-crafted weapons. I heard you -- you don't wanna be tied to my camera, you wanna go off and do your own thing in my world. Fine, fair enough." That said, he warned about "consequences" from bringing in said friends to your own version of Albion. "It means careful who you invite in, 'cause they can screw the whole thing up, man!" And then, when the possibility of using the new "touch" functionality came up, things took a turn for the weird. "Yes you can use touch with your co-op partner. Yes you can walk down the street hand-in-hand. Yes you can drag your co-op partner to your dungeon and see what happens. Absolutely." Keep in mind, folks -- what happens in the dungeon stays in the dungeon. Rawr! %Gallery-85302%

  • Albionian hero spawns 537 babies, ye olde physicians baffled

    by 
    Griffin McElroy
    Griffin McElroy
    05.22.2009

    "We've never seen anything like it," Bowerstone physician Bloodlettin' Sam said. "It defies the small amount of science we've been able to discern."Everyone, it seems, is at a loss for words over the unprecedentedly fruitful loins of Albionian hero "Evan1357," who, together with beloved wife Sadie the Farmer, has sired 537 children. Child Protection Services officials have been hesitant to investigate the hero ("he's just so handsome, all we want to do is marry him," they said in their defense), while Mrs. the Farmer's spirits were remarkably high, all things considered."People ask me how I manage to push so many human beings out of my body. The secret is to simply OOOHHHH NOOOO IIIIT'S HAPPENINIIIING AGAAAAIIN," said Mrs. the Farmer, proud mother of 537 538 children.