Atmosphere

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  • Watch NASA launch its Maven mission to Mars at 1:30pm (video)

    by 
    Daniel Cooper
    Daniel Cooper
    11.18.2013

    What are the clouds of Mars made of? That's the question that'll be answered when NASA's MAVEN (Mars Atmosphere and Volatile EvolutioN) probe reaches our neighbor. Before that can happen, however, it needs to leave home on its long journey, which is scheduled to commence around 1:30pm ET today. The stream kicks off from 11:00, showing the preparations live from Cape Canaveral, so if you're interested in watching what goes down, or, more appropriately, what goes up, head past the break and grab some popcorn.

  • A Mild-Mannered Reporter: Grim and gritty vs. light and funny

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.17.2013

    A few weeks back, I saw a comment from a reader mentioning that the biggest problem with Champions Online was that it felt goofy. And that's true to a point. Certainly it never gets to the extremes of the Silver Age, but there's a definite feel of larger-than-life heroes battling it out without too much concern for plausibility. I'd peg it at late '70s to early '80s in terms of corresponding comic book eras. For some people, this is a problem. And it's one that's worth discussing because each of the major titles has approached its overall theme slightly differently. But all of them have hit what I feel is a very important note insofar as all of them are unabashedly games about superheroes. Superheroes are weirdly inconsistent partly because many of these same heroes have been in stories for nearly a century. It's really hard to reconcile a version of Batman who shoots and kills his foes with the modern incarnation or the modern brooding character with the light-hearted antics of the Silver Age. This is problematic when you have fans of different kinds of Batman all playing DC Universe Online.

  • The Nexus Telegraph: WildStar is serious business

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.07.2013

    Science fiction. It's a genre all about man's eternal struggle against space aliens, cyborgs, and people with British accents in very large flagships. Or, you know, about things larger than humanity, about exploring the unknown, and about the sense of wonder at exploring strange new frontiers of a world similar to our own but unfamiliar at the same time. It's a chance for us to step beyond the boundaries of our own world and into the great beyond just a few paces at a time. But it's mostly the cyborgs and flagships. That stuff is really cool to watch. WildStar is a science fiction game. But it takes more than a few cues from a show that also had the audacity to lend a lot of the wild west to a deep space setting. It's hard not to pick up on the Firefly vibe from the previews, after all. But it's been very illuminating to see what the designers have to say about influences and the direction they want to take the game's storytelling because it's very different from other science fiction games on the market right now.

  • Japan's LED-stacked cubesat will burn Morse code into the heavens

    by 
    Jamie Rigg
    Jamie Rigg
    10.05.2012

    If you thought cloud writing was cool, then how about a message from space burnt into the night sky? A group of unassuming cubesats recently left the comfort of the ISS and joined Earth's orbit -- among them was FITSAT-1 (aka Niwaka), a four-inch-cubed Japanese satellite covered in high-powered LEDs. Its mission is to broadcast the message "Hi this is Niwaka Japan" in Morse code, using bursts of intense light to draw dots and dashes across the heavens. FITSAT-1 was originally planned to appear only over Japan, but a flurry of interest means it'll be touring the globe, starting next month. It'll also find time for its studies, beaming VGA images snapped with an onboard camera back to Earth, to test a high-speed data transmitter. While its creator, Professor Takushi Tanaka, has said the Morse broadcast has "no practical aim," we think it would make a good emergency beacon for natural disasters (or, more worryingly, alien invasions). FITSAT-1 will try and fulfill all requests for appearances, but it can't control the weather, so you'd better hope for a clear night if it visits your part of the world. If you're as excited as we are to see it in action, bookmark the source links below, which should be updated with its orbit schedule in the near future. And, even if you don't speak Japanese, the video after the break will give you an idea of what to expect.

  • Record-breaking freefall advances space suit technology (video)

    by 
    James Trew
    James Trew
    02.08.2012

    Jumping to Earth from the edge of space is no mean feat. Not only are you dropping like a stone, there's also the minor issue of your blood boiling as you do so. These are challenges daredevil Felix Baumgartner and the Red Bull Stratos team will be taking head-on -- literally -- with their record-breaking 120,000 foot "spacedive." To ensure Baumgartner lives to claim his honors, the Stratos team is using a custom spacesuit. It's designed by the David Clark Company, which made the first pressurized suits for World War II fighters, and includes a gas-filled bladder and integrated valve to maintain pressure over the various altitudes. While Baumgartner hopes to set new freefall distance, and time (5 minutes 30 seconds) records, there'll also be a lasting contribution to science, with team medical director Dr. Jonathan Clark hoping the developments can lead to advances in space travel and tourism. So in the future when you're opening your pretzels, looking down upon the Earth, raise a complimentary glass to Felix

  • The Game Archaeologist answers Asheron's Call 2: The fansite managers

    by 
    Justin Olivetti
    Justin Olivetti
    10.11.2011

    Back when I covered Asheron's Call for The Game Archaeologist, I got an impassioned email from a former fansite operator who made me promise that I'd drop her a line when the time came to talk about Asheron's Call 2, as she was not only a huge fan of the title but still in contact with many former players who carry a torch for Turbine's long-departed MMO. One thing led to another, and I ended up talking to both her and a fellow AC2 fansite manager about the ups and downs of covering the second coming of Dereth... The Game Archaeologist: Please introduce yourself, your current job position, and how you got involved with Asheron's Call 2 back in the day? Kiersten Samwell: I'm Kiersten Samwell, Community Relations and Social Media Manager for KingsIsle Entertainment, the creator of Wizard101. I used to be the Site Manager for Warcry's Crossroads of Dereth/Asheron's Call site as Ellen Ripley, so it was natural to work with the site manager of their Asheron's Call 2 fansite as well. His name is Roberto, and he was just an incredible site manager. Of course, being an avid AC1 player, I enjoyed AC2 for both its similarities to and its differences from AC1. Robert Hackett: Hi, I'm Robert Hackett, the Managing MMO Editor of GamersInfo.net. I actually got invited to one of the betas along with a friend of mine. The lag was so bad (the day I logged in may have been a stress test; I can't remember) that I told my friend that there was no way my rig could handle that. Fast forward to the month after release and Ophelea from the old AC Crossroads site begged me to come over to AC2 and be an editor for the database she was trying to build. Logged in and the game was a million percent better. I stayed to work on the database and eventually fell in love with it beyond "work!"

  • Film recreation of Soviet cosmonaut Gagarin's historic spaceflight to be shown off next month

    by 
    Laura June Dziuban
    Laura June Dziuban
    03.26.2011

    If you know anything about the history of spaceflight, you're probably already familiar with the historic journey of USSR cosmonaut Yuri Gagarin, who flew around the Earth in 1961, making him the first person to ever travel beyond our planet's atmosphere. While audio recordings of Gagarin's observations exist, there are no video recordings except for those recently shot at the ISS following a similar plot of his trip, directed by Italian astronaut Paolo Nespoli, who currently lives on the space station. This video has now been matched up with Gagarin's audio, and made into a film to commemorate the 50th anniversary of his flight, which is on April 12th. The movie will be made available on that date for free download on YouTube.

  • RJD2, Atmosphere, Jaylib headline new DJ Hero 2 mixes

    by 
    Griffin McElroy
    Griffin McElroy
    03.15.2011

    If you like your beats fresh and your hip-hop obscure, DJ Hero 2's latest three-song DLC bundle was carefully tailored for your very subset of desires. The "Indie Hip Hop Mix Pack" is available now through the in-game music store, and includes a trio of mashed-up selections featuring works by RJD2, Jaylib, Atmosphere and Peanut Butter Wolf, who is obviously the most delicious wolf of all time. Check out which tracks have been blended after the jump -- or start blending them yourself by picking up the pack for 640 Microsoft Points or $7.99, or separately on the Wii for 300 Wii Points a pop.

  • Airborne electricity is ripe for the picking, claim researchers

    by 
    Vlad Savov
    Vlad Savov
    08.27.2010

    Electricity might not grow on trees, but it is freely available in the air -- provided you know how to catch it. Such is the contention presented by Dr. Francesco Galembeck of Brazil's University of Campinas at the 240th annual American Chemical Society shindig. He and his crew have shown how tiny particles of silica and aluminum phosphate become electrically charged when water vapor is passed over them. This aims to prove two things: firstly, that airborne water droplets do carry an electric charge, and secondly, that metals can be used to collect that charge. Detractors have pointed out that Dr. Galembeck's team may be generating the droplets' electrical charge by the act of pumping the air over the metals -- which might imply you couldn't practice this technique with still, humid air -- while there's also the rather large caveat that the little electricity they were able to collect from vapor was a hundred million times less than what you could obtain from a solar cell of equivalent size. Still, it's another new door unto a potential alternative energy source and we don't ever like having to close those.

  • Video: NASA rockets inflatable heat shield 124 miles up, deploys it successfully

    by 
    Tim Stevens
    Tim Stevens
    08.24.2009

    Space is mighty cool and the Earth's atmosphere isn't particularly hot either (most of it, anyway), but when you transition from one to the other a lot of friction can be generated. NASA typically uses gas-generating ablative shields for smaller orbiters and of course everyone is familiar with the silica tiles on the bottom of the space shuttle, but now it's tested a rather more lightweight and compact option: an inflatable shield. It's comprised of layers of silicon-coated kevlar fabric that, at least for this initial test, inflates in 90 seconds and forms a sort of saucer shape that's just perfect for keeping MUFON's phone lines busy. There's a dizzying video of it being blasted out of the atmosphere just after the break, and we think you'll be seeing plenty more of this tech deployed on future martian landers and the like.[Via Gizmodo]

  • Apple wants to improve online shopping

    by 
    Mike Schramm
    Mike Schramm
    04.21.2008

    Here's an interesting idea -- MacNN is reporting that Apple is working on new ways to improve online shopping. Apparently the biggest music seller in the US thinks that online shopping can feel "sterile and isolating." Hmm.To counteract the isolation, Apple is reportly considering showing customers where other shoppers are in the virtual stores, and maybe even letting customers interact while shopping, via chat or other interfaces. This system would also allow for storewide announcements of special events or sales going down.It's quite a concept -- online store as virtual space -- but the fact for me as a consumer is that I shop online mostly to avoid exactly those things (chatting with less knowledgeable customers and annoying store loudspeaker systems). Even if this idea makes it through the gauntlet and we see this type of thing in Apple's online shopping environments, I doubt the old methods of clicking and browsing by yourself are going away anytime soon.[via MacRumors]

  • All the World's a Stage: Finding the right realm

    by 
    David Bowers
    David Bowers
    03.23.2008

    One of the most common difficulties many roleplayers face is that of finding other people to roleplay with. To help overcome this challenge, All the World's a Stage presents a guide to finding roleplayers in three parts: "finding the right realm" for roleplaying, "joining the right circle" of roleplaying friends, and "wearing the right mask" to attract other roleplayers to you.Due to reasons we have discussed earlier, RP servers can vary widely from a very few who maintain their immersive roleplaying atmosphere, to the majority which often seem little different from a normal PvE or PvP server. Although Blizzard takes their RP server guidelines "seriously," they cannot enforce these rules wholesale, and rely on the players themselves to do much of their own policing and reporting where necessary. RP servers thus vary a great deal in terms of how many people there actually make roleplaying a priority, how many will report someone breaking the RP rules, and how many will strive to maintain that precious gem of mass cooperation: the roleplaying atmosphere.It may not be obvious to a new player, but there are tools roleplayers can use to find the realm that suits them best. There may be no standardized way to group up for RP, but the fact holds true: "seek, and ye shall find."

  • All the World's a Stage: Ten Commandments of Roleplaying

    by 
    David Bowers
    David Bowers
    03.16.2008

    All the World's a Stage is a source for roleplaying ideas, commentary, and discussions. It is published every Sunday evening.WoW Insider is not Mount Sinai, and I am certainly not the Burning Bush, but there is a need for a clear, concise list of "do's and don'ts" which new and experienced roleplayers can refer to in times of need. I therefore submit the following commandments as a guide and a reference to roleplayers throughout the World of Warcraft.Obviously the list of essential rules I lay out here will be different from a list you might make, but hopefully the basic ideas remain the same. In addition, being as I am hardly a prophet of the Almighty, I reserve the right to edit these commandments over time as times change and new insights emerge.1. Thou shalt not play God.You only have control over the actions of your own character. When roleplaying with others, you must never ever use an emote or action which denies others the right to choose their own actions in response to yours. For example: "Moosis glares with white hot anger at Faro" is acceptable; "Moosis glares so intensely that Faro's face melts" is not. Whether or not two people's characters are fighting with each other, their act of roleplaying itself is essentially cooperative -- even in a battle of emotes, both players must work together to tell the story in an interesting way, neither one presuming what the other will do.

  • Wii Warm Up: Games vs. movies

    by 
    Alisha Karabinus
    Alisha Karabinus
    09.13.2007

    Since the Manhunt 2 debacle, there's been a lot of discussion about the differences between graphic games and graphic films. Everyone seems to have a different opinion about which is worse. In fact, two recent articles were not only completely at odds with one another opinion-wise, but they used some of the same examples! However, they did focus on slightly different subjects. Seth Schiesel of the New York Times thought movies were far ahead of games on the gore factor, and he cited comparisons between Saw II and Manhunt 2. Since the most graphic moments in the latter were short, and of course, animated, Schiesel found the lengthy, almost loving shots of "torture porn" in Saw II to be much more disturbing. Clive Thompson of Wired, however, thinks that games are much better than most recent films at creating a frightening atmosphere. Movies rely far too much on gore, he said -- citing Saw as both example and possible progenitor of this phenomenon -- while horror games can recreate the chilling, anxiety-inducing feelings of the best horror films the genre has ever offered, because (Roger Ebert would hate this reason) horror games take a very artistic approach to mood and atmosphere. While he talks mostly about BioShock, the principles can be applied to many other games; he mentions Silent Hill and Resident Evil as well.So our question today is: where do you stand on this? Can games go further and do more, or are films still the benchmark for horror and intensity?

  • Demon water wings

    by 
    Amanda Rivera
    Amanda Rivera
    07.11.2007

    Many of the game mechanics in WoW have improved over time. Some of them we received word of in patch notes. But I can't seem for the life of me remember when my Felguard began to swim. It's a simple thing, but to me it makes all the difference considering the amount of time I've spent in lakes farming water motes. I've racked my brain, but I come up empty when I try to find that exact moment when instead of sliding clumsily through the water in standing animation he began to frog his way through the water. When did he have time to take lessons? Is there some demon water training course he took while I was summoning succubae to assist me in Shadow Labs? The same could be said of the water elementals in various oceans and lakes around the game. When exactly did they spring to life instead of traveling woodenly around their watery homes? I am often struck by the subtle changes made to the game without announcement or fan fair. The added artwork that began to decorate walls around Stormwind sometime last year is a good example, or the addition of supplementary items strewn in front of Darnassus. It's the details that count, that add atmosphere and story to the environments we play in. Have you noticed any subtle changes to the game?

  • My Dream App Winners Announced!

    by 
    Dan Lurie
    Dan Lurie
    10.25.2006

    The votes are in folks, and the winners are Atmosphere, Portal, and Cookbook, with Portal beating out Hijack by only 5 votes. It looked like Hijack had Portal beaten, that is before the filtering of fraudulent votes. Fraudulent votes were defined as more than 50 votes for the same application originating from the same IP address. With a result this close, there are bound to be some sore feelings between winners and losers, but let's just try and remember it's not the end of the world, and life will go on. So did your preferred app make the cut? Let us know in the comments.