Aurebesh

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  • Hyperspace Beacon: Top five SWTOR launch day secrets

    by 
    Larry Everett
    Larry Everett
    12.20.2011

    It's official: The year's most highly anticipated MMO is no longer anticipated. As of today, Star Wars: The Old Republic has officially launched in both North America and Europe (and our Australian friends have had it shipped from the US). Despite some earlier issues about the time of delivery, everyone who pre-ordered can play on launch day thanks to the 48-hour grace period and the adjusted shipping date for most retailers. I guess that'll teach BioWare not to release so close to Christmas. Now that you have the game in your hands, what do you do? Of course, you enter in the code to your SWTOR account, but I mean, what do you do once you get into the game? First, if you have absolutely no clue which direction to go, you should read a couple of the class introductions in Massively's giant SWTOR pre-launch guide. Once you've decided on a class, hop past the break as I give you my top five things you must watch out for very early on in the game -- things that will make your launch day experience just a bit more interesting.

  • A certain point of view: Jef's hands-on with SWTOR's beta

    by 
    Jef Reahard
    Jef Reahard
    10.20.2011

    Hey Star Wars fans, what say we recap my recent beta experiences in The Old Republic? I know what you're thinking (because it's the same thing I thought after BioWare's marketing folks sent along an unsolicited invitation): Here comes a giant anti-themepark rant and zomgwtf call someone who cares! Surprisingly though, I had a decent time. I managed to get a Republic Trooper off the Ord Mantell starter planet and firmly entrenched in a few Coruscant quest lines, and I logged over 10 hours of gameplay in the process (in the comfort of my own home, mind you, and not under the watchful eye of a PR droid at a convention). To be frank, TOR's not half bad. It's had a lot of money thrown at it, there's a ton of what passes for modern-day MMO content, and if you're into that sort of thing, you'll no doubt enjoy yourself for a time.

  • Hyperspace Beacon: More hidden messages

    by 
    Larry Everett
    Larry Everett
    09.28.2010

    A little over a month ago, I mentioned there were hidden messages within the Star Wars: The Old Republic website. Site designer Alyssa Gobelle had some fun and riddled all the pages with Aurebesh phrases. This gives the site not only an interesting aesthetic but also a direct tie to the story being told. Gobelle said to The Holonet Project in an interview, "[W]e planned to add some generic Aurebesh to start. But we also wanted to add some hidden teases and notes for you guys to devour and ponder upon and play with. Give some more fuel to the speculation festivities." For those who aren't aware what Aurebesh is, I will explain briefly. Obviously, since Star Wars happens a long time ago in a galaxy far, far away, the language is not going to be the same as ours. The accepted history of the "language" starts in 1993 when a graphic designer for West End Games, Stephan Crane, wanted to add some extra flavor to the Star Wars Miniatures Battles Companion. So based on symbols seen in Dark Forces and monitor readouts from Return of the Jedi, he created one corresponding Aurebesh letter for every English letter. And the name Aurebesh, like the English word alphabet, is derived from the first two letters: Aurek and Besh. (Alphabet is from the Greek letters Alpha and Beta.) This week we dive into the messages hidden within the Biography pages and into a bonus screenshot that may give us some insight into a PvP mechanic. Follow me after the break to help me unravel these mysteries.

  • Hyperspace Beacon: SWTOR's hidden messages

    by 
    Larry Everett
    Larry Everett
    08.02.2010

    "Difficult to see. Always in motion is the future," were Yoda's words from The Empire Strikes Back, but contrary to the Jedi Master's belief, most of the time there are clues to what our future holds. Like the smell right before a rain storm, or little ticks of involuntary action that give away when someone is bluffing in poker, or that face your mother used to give you which said you were in trouble, clues to what the future holds are everywhere. Star Wars: The Old Republic is no exception. Clues to what the game holds are hidden all over its website. Alyssa Gobelle is the web designer for SWTOR. She has done a beautiful job of constructing a site that is entertaining as well as interesting to look at. Although the busy lettering, Aurebesh, entices the eyes, it also gives away secrets to the game. In April, Gobelle was interviewed by the Holonet Project fan site, where she revealed that the messages are totally intentional: "When they first brought me on, our first major task was to design the HoloNet. We wanted the HoloNet's voice to be as much 'within the lore of the game' as possible so we planned to add some generic Aurebesh to start. But we also wanted to add some hidden teases and notes for you guys to devour and ponder upon and play with. Give some more fuel to the speculation festivities." Continue after the break to find out what some of these "hidden teases" are. Perhaps you can help me figure out what the rest of them mean.

  • Hyperspace Beacon: E3 -- extravagant extraterrestrial exhibition

    by 
    Larry Everett
    Larry Everett
    06.14.2010

    The Hyperspace Beacon is a weekly guide and discussion by Larry Everett about the yet-to-be-released game Star Wars: The Old Republic. We have been teased, taunted, and tantalized this week before the Electronic Entertainment Expo, so much so SWTOR fans don't know topsy from turvy. In this Hyperspace Beacon, released just hours before Electronic Arts' press conference at the Expo, I will hopefully give you the lowdown on the latest news and perhaps help you appreciate the magnitude of the startling reveals. On the surface they may seem like hyped-up teases with very little to latch on to, but I believe they have exposed quite a bit. As Massively reporters packed their bags to head to Los Angeles, Bioware did not stop tossing tidbits at its diligent disciples. First, we were treated with a hands-on walkthrough from Gamespot detailing the beginning quest for most of the starting classes. Twi'leks and chiss were cited as playable species in this revealing report. Also, Gametrailers.com probed the path behind producing an exciting E3 trailer. Besides touring Blur studios, the interview taunted us with a brief look into this year's animated short story. Continue on after the break to find more insight into the extravagant extraterrestrial exhibition that is this year's E3.