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Business Management has a really interesting graphic up (that they say came partly from Eurogamer.net, but I didn't see it over there) that breaks down WoW "by the numbers." It features an interesting series of stats about the game, in what I call an Oatmeal-style format, everything from number of ...

5 years ago 0 Comments
December 10, 2009 at 4:00PM
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Craig Alexander, Turbine's vp of product development, spoke at Austin GDC today in a panel called "MMOs to Consoles", which is no surprise since Turbine is working on a console MMO. It's investing heavily in the MMO console arena, and their current title, which remains unannounced, is in "active d...

5 years ago 0 Comments
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At this morning's Austin Game Developer's Conference keynote, J. Allen Brack and Frank Pearce of Blizzard took the stage to talk about the inner workings of Blizzard. Most of what they covered was stats and trvia. Did you know the Blizzard bug team is currently tracking over 179,484 bugs? Now you ...

5 years ago 0 Comments
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Speaking at Austin GDC, Justin Cooney from Sony Computer Entertainment spoke about the upcoming PSP minis program to a crowd of developers eager to start creating games and applications for the system. They promise an extremely fast process to get onto the PlayStation Network: no stage one or two ...

5 years ago 0 Comments
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Kevin Hanna, creative director of Google's Lively, said at AGDC that he hopes that Lively will become an online gaming platform that will challenge the status quo in a game industry he says is currently dominated by a "corporate mentality" that is "sucking the life out of what should be the most c...

6 years ago 0 Comments
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Game security news and analysis site PlayNoEvil recently looked at the concept of ownership in the virtual space, in an article called "The Quixotic Quest for Avatar Rights." It explores the question that's been around since the very beginning of virtual interactions: Does the player who invests his...

6 years ago 0 Comments
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Bruce Sterling is a science fiction author, a futurist, and one of the founders of cyberpunk. He provided the tent-pole keynote for the Austin Game Developers Conference, although in all honesty it seemed more like a run through of a new short story draft. Several developers were walking out, scra...

6 years ago 0 Comments
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The Austin GDC is focusing on audio and writing in games this year. While technology has made audio more and more important in making an immersive game experience, good writing has always been key to making a great game. Just travel back in time and ask the guys at Infocom, who had entire games co...

6 years ago 0 Comments
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The first panel we attended at Austin GDC was entitled "The Psychology of the MMO Gamer," which seemed to hold a mythical amount of promise. Sure enough, once the panel began it was clear that these people had gathered a couple of days before and said, "So hey... what can we talk about?" It was a ...

6 years ago 0 Comments
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What, you thought GDC only happened in San Francisco? Well, so did we. But we've invaded the land of BBQ, music, and Shiner Bock to bring you the latest from the development-heavy Austin Game Developers Conference. This year the focus is on writing and game audio, so we'll bring you the best of th...

6 years ago 0 Comments
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Sci-fi MMO fans received some bad news when Spacetime Studios recently announced that their Blackstar IP was in jeopardy, due to needing a publisher for the title. Surprisingly, selling a publisher on the IP -- where action occurs both in space and on the ground -- has been a challenge. While they...

6 years ago 0 Comments
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Reader Oleg was kind enough to send along this Diablo III screenshot, which he found over on Blizzard's main site about the new game they announced this weekend. As you can see up in the corner, the game's internal code name apparently was Hydra, so that answers the question we posted way back in ...

6 years ago 0 Comments