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  • A smattering of topics from Star Wars: The Old Republic

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.18.2011

    Fridays mean new updates for fans eagerly waiting on Star Wars: The Old Republic, and while last week saw the kickoff of PAX East and a hands-on demo (which we played), this Friday sees discussion on a wide range of different aspects. For starters, the latest Fan Friday feature has been posted, showing off new concept art and a fansite spotlight as well as a few new Sith avatars for forumgoers. A new developer diary is also available, which discusses cinematic animations, one of the major selling points for the game. Certainly the motion capture helps, but as the diary notes, it's not quite as simple as suiting up some capture actors and getting their raw data. Even for a simple scene, there's some fairly elaborate work necessary to make the animation and overall environment feel convincing. The end of the entry is devoted to several community questions regarding flashpoints, fresh in everyone's mind after the aforementioned demo at PAX East. If you're curious about how loot will be balanced in a dungeon with multiple storyline options, take a look at the full entry to get a clearer picture of how the system will be implemented in Star Wars: The Old Republic.

  • Waging WAR: Tapping the keg

    by 
    Greg Waller
    Greg Waller
    12.18.2010

    Mythic has released the Keg's End live event in Warhammer Online: Age of Reckoning, and this week in Waging WAR, after falling off the wagon and bumping his head, Greg talks about all the things to see and do in-game during this holiday season. Don't worry, though -- we were able to get him to stop singing carols after the swelling went down. It's that time of year again, and most everyone is celebrating something in some fashion. Whether it's Christmas, Hanukkah, Kwanza or Festivus, ultimately, it's a section of the calendar that many of us can appreciate and look forward to. On that note, I would like to extend my warmest and sincerest Season's Greetings to all Massively readers out there, wherever you are. And as fun as it is with the gift giving, merriment and world-peace-wishing, the best part of the season is when we get hammered and smack-talk our families. Wait, you don't smack-talk your family at your house? You mean... the season really is all about warmth, love, and mistletoe mischief? Hmm... well, it seems as though my family missed that memo. Behind-the-back dirt-dishing has been a staple at my house for as long as I can remember. But enough about that, let's talk about Warhammer Online and the Keg End live event -- something I can relate to. Forget about religion, politics, and corporate pan-handling; let's get out the gourds, chug a frothy or two, and loudly proclaim our bravest victories in that barrel-chested manner we're all so accustomed to (OK, maybe not all of us, but play along, will ye?). Read on after the cut to learn about all the fun things you can look forward to with WAR's Keg End live event.

  • Waging WAR: White Lions ite domum

    by 
    Greg Waller
    Greg Waller
    12.11.2010

    This week in Waging WAR, Greg shows off the rather large chip on his shoulder and talks about one particular career in Warhammer Online: Age of Reckoning. Despite the following column, Greg wants it to be known that he does indeed love kittens of all kinds and does not condone harming them in any way, unless it involves several Doom Bolts and a few handfuls of Flickering Red Fire, in which case he enthusiastically gives his approval. For the most part, I consider myself pretty easygoing when it comes to scenario PvP. I don't flip out when I die, I try to not take failure to heart since the next scenario is usually right around the corner, and DPS-healers don't bug me like they bug many other players out there (I used to play one, neener-neener). But recently, I've noticed a particularly aggravating trend growing among Order players on Badlands in the lower tiers. There is an inordinate number of White Lions being rolled, and objectively, it isn't difficult to see why. They're extremely mobile, they can cause outrageous amounts of damage in a very short time, and their pets represent more than mere harassment -- they actually hurt. Sadly, objectivity comes at a pretty hefty price these days. When it has run dry and all I find myself left with is the hot, bitter aftertaste of subjectivity, the result is something like the rant that follows. Read along after the break and enjoy my rant about White Lions.

  • TOR video talks crew skills and PvP

    by 
    Jef Reahard
    Jef Reahard
    12.08.2010

    Ready for another look at crew skills and PvP in BioWare's Star Wars: The Old Republic? If so, G4TV has you covered in the form of a five-minute video featuring Daniel Erickson and extensive in-game footage. Erickson explains the gathering, crafting, and mission components that make up crew skills (which is basically BioWare's catch-all term for traditional MMO crafting). "Missions are something very different, and for missions to make sense, you have to understand the base concept of crew skills, which is that you are not the one doing this stuff. Your companion characters are the ones who are going hands-on and doing the crafting," Erickson says. In terms of TOR's PvP implementation, Erickson illustrates BioWare's goal of making the mechanic appropriately contextual to the Star Wars universe (as opposed to the kill-everything-moving-just-because mentality common to many PvP systems). He describes everything from slicing terminals to seeing turrets move in real time, painting a picture of an immersive PvP experience that makes sense within the framework of the license. Finally, Erickson talks a bit about the recently announced race/class combos, including the Sith pureblood. Check out the video after the cut, or at G4TV.

  • TOR dev diary takes a closer look at crew skills

    by 
    Jef Reahard
    Jef Reahard
    12.03.2010

    Crafting has been something of an afterthought in many of the MMORPGs released over the past half decade. Bucking that trend is BioWare's Star Wars: The Old Republic, which recently made waves with the reveal of its crew skills system. Today the TOR team brings us a closer look at the mechanics via a new dev diary. Systems Designer Patrick Mallot is our host on this particular tour, and though he spends a good portion of it rehashing things we already know (like NPC companions performing your gathering tasks), there are some interesting nuggets relating to armstech near the end. Armstech is a crafting discipline that allows players to create blasters, rifles, and assault cannons. The scavenging skill provides the raw materials, and basic alloys and metals will let you get your feet wet immediately. Progression takes the form of both schematic complexity and item quality increases, and eventually vendor-bought materials and rare resources will come into play. Armstech features three quality levels (premium, prototype, and artifact), and Mallot hints at crafters playing an important role in The Old Republic's economy. "We've worked hard to ensure that crafted items have an important place in The Old Republic's economy, and that crafters will be well-rewarded for the effort they put into the crew skills system," he says. Check out all the details at the official TOR website. In other TOR news, BioWare also announced that the Jedi Wizard has been officially christened the Jedi Sage via popular fan vote.

  • Waging WAR: On the distant horizon

    by 
    Greg Waller
    Greg Waller
    11.27.2010

    It's that time again! Yes, Greg's imagination has escaped its tiny 3x3 cell and is off spreading ruination and ruffling feathers across the countryside, armed with absurd notions and a not-so-surprising lack of reason and logic. This week's Waging WAR attempts to follow along in its wake as we take another look at the potential future of Warhammer Online: The Age of Reckoning. WAR released with an impressive lineup of playable armies and careers, setting the stage for the Age of Reckoning with a 3v3, two-sided RvR layout. In the summer following the official release of WAR, we got our first free content expansion featuring the Tomb Kings in the Land of the Dead. Just recently, we finally, at long last, got our Skaven wishes granted. In the spirit of the holiday season coming up, I've decided to look ahead at what may come in the future as we approach new horizons in WAR. Even if we discount Brettonia as another flavor of civilized human (akin in many ways to the Empire), the Daemons of Chaos as being already represented in some form or another as a part of Tzeentch's Warhost, and the Ogre Kingdoms (and other assorted Dogs of War) as being more-or-less an NPC army, we're still left with some excellent offerings from Warhammer lore as far as where WAR can go in the foreseeable future. Follow along after the break as I take another look at what's left on the table to play with for future packs and expansions for WAR.

  • BioWare releases new TOR inhabitants entries

    by 
    Jef Reahard
    Jef Reahard
    11.26.2010

    It may be the biggest shopping day of the year, but that hasn't stopped BioWare from coming through with its traditional Friday update for The Old Republic. Today's calibrated leak focuses on some new inhabitants made available in the Holonet database: the terentatek, the vine cat, the Sith pureblood, the M3-M1 med droid and the S3-F5 probe droid. Staying true to our fanboy training, we jumped right to the Sith pureblood page and found out that this humanoid is a descendant of the original Sith species and features a long history of involvement with the dark side of the Force. The rate of Force sensitivity among purebloods is near 100 percent, and these individuals exhibit many of the visual characteristics of the original Sith race. Check out the Holonet inhabitants page for more info.

  • Waging WAR: Inside patch 1.4

    by 
    Greg Waller
    Greg Waller
    11.20.2010

    The Verminous Horde game update aka patch 1.4 for Warhammer Online: Age of Reckoning is pretty much old news by now. Despite that, Greg takes a look at some of the highlights from the patch as well as the RvR Packs in this week's Waging WAR. Wow! What a patch! There are so many new little tidbits, toys and tweaks in this patch that it's really sort of hard to describe them all in the space of a single issue of Waging WAR. On top of all the free content in the patch itself, there are also the progression and personality packs available on the EAStore ($10ea/$15combo). In fact, there is so much new content in WAR right now, it's going to take quite a bit of time for us to exhaust it all and start complaining about stagnation again. Follow along after the break as I talk about some of the highlights from the patch.

  • Waging WAR: Battle for Badlands season 3 finale

    by 
    Greg Waller
    Greg Waller
    11.13.2010

    With so many awesome things happening for Warhammer Online: Age of Reckoning lately, with the Verminous Horde expansion, the new store, patch 1.4 and all the rest, Greg has decided to turn his all-seeing eye sideways, to a land called the Badlands, and take Waging WAR along to explore a community-driven event that has been held there for nearly a year now with great success. Since launch, WAR has enjoyed a great community. With every great community, a great event is inevitable. I've been around the block since WAR was released and have experienced the game on several different servers. I originally rolled my first character, a Swordmaster named Xiimmel, on Iron Rock. Later, I rolled an Archmage named Feiyen on Dark Crag, who I eventually moved back to Iron Rock where she was renamed Veeo. I never did get a chance to explore Phoenix Throne, which was collapsed along with Dark Crag some time ago. Recently, I joined the Badlands community on the side of Destruction with a variety of new characters, and the community there has been good to me so far. Part of that experience the last few weeks has been the opportunity to participate in a community-driven phenomenon known as the Battle for Badlands. Since this is all quite new to me, I decided to do a community spotlight on the event in today's Waging WAR. Read on past the cut where I play 6Qs and deliver the details about the Battle for Badlands while I try to answer your 5Ws and maybe an H.

  • BioWare reveals The Old Republic crew skill details

    by 
    Jef Reahard
    Jef Reahard
    11.12.2010

    Curious about crafting in BioWare's upcoming Star Wars MMORPG? We are too. We're so curious in fact, that we're bringing you not one but two crafting-centric stories today. In addition to our exclusive dev interview, BioWare has also updated its official The Old Republic website with a hefty dose of info on crew skills. In a nutshell, your hero character will have the ability to assign crafting, gathering, and even mission skills to various NPC crew members. While you're out saving the galaxy, chasing attractive Twi'leks, or whatever it is that heroes do these days, your faithful companions will be doing all the grunt work involved in keeping you competitive when it comes to crafting. Gathering skills include bioanalysis, scavenging, and slicing, while crafting skills break down into armormech, artifice, and biochem categories. Last but not least, mission skills feature diplomacy and treasure hunting. That's not all either, as the web page features a few tantalizing question marks indicating further skill reveals in the future. We'll tell our astromechs and slicers to keep a sharp lookout, and in the meantime, you can view the crew skills video after the cut.

  • Waging WAR: Warhammer's new online store

    by 
    Greg Waller
    Greg Waller
    11.06.2010

    This week's Waging WAR catches a whiff of recent happenings on the internet and with Warhammer Online: Age of Reckoning. Greg dives in face-first, grabs a fist-full of the news, and delivers a fast-ball rant on the issue. Well, apparently the RMT has hit the fan, and the resulting spackle is starting to plaster the proverbial walls of the blogosphere and beyond. Recently, some information was released about what players can expect to buy at EA-Mythic's new store. Although only a few items are actually available now, there's a pretty extensive FAQ on the server transfer service, and we'll have to wait a little longer for the Progression and Personality packs, as they're set to be released along with patch 1.4. Naturally, the drama is building up some nice momentum, and it will be interesting to see how the whine will affect this particular cheese over at the Mythic official forum. For now, you can read past the break and enjoy my rant.

  • BioWare doctors "disappointed" in EA Louse

    by 
    Jef Reahard
    Jef Reahard
    11.05.2010

    BioWare founders Greg Zeschuk and Ray Muzyka recently sat down for a lengthy interview with Eurogamer. The doctors discussed Dragon Age II, Mass Effect 2, and more importantly for MMORPG fans, Star Wars: The Old Republic. In terms of a release window, Muzyka confirmed 2011 for the Star Wars opus but wouldn't commit to the first half, second half, or any other portion of the year. The interview also addressed the recent rant by EA Louse that, in part, predicted The Old Republic would be "one of the greatest failures in the history of MMOs" and that also decried working conditions at BioWare-Mythic. Zeschuk and Muzyka mentioned the fact that BioWare recently won a top 100 employers award and invests both time and money into bettering the workplace environment for employees. When pressed as to the credibility of the anonymous poster, the doctors dismissed the posting as difficult to act upon. "We sit down and do an open forum with all the employees and get feedback from them. We welcome one-on-one feedback. When we get stuff we can improve and act on we do it," Muzyka said. Finally, the interview touches on the financial gamble that TOR represents for BioWare and Electronic Arts, and neither founder comes across as particularly concerned. "We know millions and millions of people out there love this universe, and we're delivering a great game experience in that universe," Muzyka said. Head to Eurogamer for the full article text.

  • Waging WAR: Guide to defensive stats

    by 
    Greg Waller
    Greg Waller
    10.30.2010

    Greg takes us through to see the dark side of our character sheets, and explains the various defensive stats found in Warhammer Online: Age of Reckoning. He trudges through this week's Waging WAR with the stubborn stoutness of an Ironbreaker, and the cunning pre-determination of Tzeentch's Chosen to bring us this guide... For every 10 tanks running around with gigantic two-handed weapons and the Focused Offense tactic slotted, there is one tank with a shield. And for every 10 of those tanks, there's that one who will step onto the battlefield and shake its very foundations with his/her ability to soak incredible amounts of damage and survive. What makes those tanks so indomitable? It is their preference for and understanding of defensive statistics. Sure, they may not hit as hard as others, but their ability to stand defiantly in the face of an entire warband is what makes them so fearsome. With confidence, these rare titans stride onto the battlefields knowing they could put up a fight against death itself and stand a chance to win. Continue after the break as I explain the defensive character statistics of WAR.

  • Waging WAR: Hands-on with Thanquol's Incursion

    by 
    Greg Waller
    Greg Waller
    10.23.2010

    This week, Waging WAR brings you Greg's hands-on impressions of the new RvR 24v24 instanced dungeon coming soon to Warhammer Online: Age of Reckoning. With true grit, determination, a staff, sequined robe and his trusty wizard hat, Greg brushes the dust off of his Archmage skills and reviews Thanquol's Incursion. I was able to put together everything needed on Wednesday evening, so setting up for Friday afternoon's scheduled test of Thanquol's Incursion didn't take long at all. I didn't want to get tied up in learning a new career along with testing completely new content, so I decided to stick with what I know best and roll my Archmage on the PTS. Luckily, I tend to go light in the add-on department, so after getting my keybindings ready and scattering my UI all over the screen in my own (olympically) special way, I flew to Praag and found a warband in no time flat. Friday's event started up right on time, and the testing was under way. The warband headed out to one of the various instance gates and we zoned in. Follow along after the break as I discuss my first-time hands-on experience with the new RvR gated 24v24 instanced dungeon: Thanquol's Incursion.

  • The Soapbox: Episode II - A New Hype

    by 
    Jef Reahard
    Jef Reahard
    10.19.2010

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect that of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. Well golly, I think it's time for a bit of contrarian opinion regarding The Old Republic. I know, I know, I don't write about TOR aside from the occasional news post, but here is one of the many joys of Massively (and more specifically, the Soapbox). We all play a lot of games and have pretty strong opinions about them regardless of whether or not they're our bread and butter. So, while my day job consists of covering sword and sorcery titles for our fine website, it's hard to get away from the oncoming repulsorlift hype train that is The Old Republic. Several months back, I wrote a Daily Grind in which I basically said that all the hoopla surrounding the game was getting tiresome. Predictably, crucifixion by comments ensued, all for daring to question the supremacy of both BioWare and Star Wars. The fact that a minority opinion generated so much rancor (yeah, I went there) got me to thinking about TOR, BioWare, and the unrestrained optimism that often characterizes MMO fandom in general. On a purely personal level, my fire has gone out of the Star Wars universe, the fandom is all but extinct, a couple of posters and a model X-Wing are all that's left of my former religion. Can BioWare rekindle that fire? Do I even want it to? Make point five past the lightspeed jump for more.

  • Waging WAR: Chaotic zeal, part two

    by 
    Greg Waller
    Greg Waller
    10.16.2010

    In this week's installment of Waging WAR, Greg returns to the Chaotic Zeal series and peels back another layer or two of the Zealot career in Warhammer Online: Age of Reckoning. He tells us about his experience through tiers 2 and 3 and talks about what makes the zealot stand out in the chaos crowd. If only we could get him to eat his onions with the same fanaticism... At the end of the first issue of the Chaotic Zeal series, I left off by saying that I was happily looking forward to playing through tiers 2 and 3 and the promise the Zealot would bring. I'll kick off this second article in the series by saying that I wasn't disappointed in the least. The Zealot is an absolute pleasure to play as a PvP healer, despite the settings and circumstances I was presented with. The career's growth is robust and meaningful with a variety of attractive tactics and morale abilities, while the playstyle becomes more and more refined over time. I could fill an entire column with anecdotes and memories of my time with the career through the middle tiers, as the Zealot is a career experience that tends to be quite engaging and memorable. Instead, I'll focus on my impressions of leveling through them. Thus, with my Zealot poised on the precipice of tier 4 at level 30, I'll look back and recall the issues I faced getting there. Follow along after the cut as I discuss the middle tiers with the Zealot career.

  • Waging WAR: The new RvR... Are we there yet?

    by 
    Greg Waller
    Greg Waller
    10.09.2010

    This past week was an exciting week for Warhammer Online: Age of Reckoning as the new RvR systems were released for testing on the public test realm of Warpstone. Greg took part in both the Wednesday night and Friday afternoon sessions, and writes about his experiences and impressions in this week's Waging WAR. When Mythic said that testing would begin in October, I don't think anyone expected to get his hands on the new changes to the RvR system so soon. Wednesday night was the first focused test, and I made it a point to take part. I also took part in the European-friendly session scheduled for Friday afternoon. Both events took place in the Tier 3 (Chaos vs. Empire) pairing across the zones of High Pass and Talabecland. There are certain issues that I feel are important enough to discuss regarding the way the new battlefield dynamics will bring about a golden age for melee careers, but this week, I want to focus on the RvR itself. Things have well and truly been shaken up, and this fresh experience is going to take some serious adjustment for veteran players as well as newcomers to the game. Continue along after the break for more discussion on the topic.

  • Waging WAR: Coming soon, to a theatre of WAR near you

    by 
    Greg Waller
    Greg Waller
    10.02.2010

    We interrupt this week's scheduled career spotlight on Waging WAR to bring you Greg's impressions of the latest and greatest news from the floors of GamesDay: UK regarding Warhammer Online: Age of Reckoning and the new RvR content coming soon to a theatre of WAR near you. OK. So. Take everything you know about the Tier 4 RvR Campaign in WAR and press the "Delete" button right now. In fact, press it a few times. Actually, keep going. Keep pressing it until all you're left with is three pairings with three zones each, each zone containing four battlefield objectives and two keeps, and two cities as the capstone for each realm. OK. Now access that part of your brain that stores silly words and euphemisms regarding "the problem with WAR." See that entry for "Waithammer?" Delete it. "PvDoor?" Press the button. Actually, just go wild. Take every criticism you've ever had for WAR's endgame and just throw it out. We're talking total tabula rasa here (and not the ill-fated game). OK, stop. That should do. With an open mind and absolutely no knowledge of in-game mechanics, you're now primed to understand what I'm about to describe regarding the changes that are on their way, and more importantly, why I believe those changes are so critical to the glorious future of WAR. If your curiosity is even remotely piqued, click the "Read more" button.

  • Waging WAR: Chaotic zeal, part one

    by 
    Greg Waller
    Greg Waller
    09.25.2010

    Continuing in the tradition of the Nagarythe Chronicles, Waging WAR moves forward this week with the first issue of another multipart career spotlight for Warhammer Online: Age of Reckoning. This time, however, Greg has defected to the velvet darkness of Chaos. Brandishing a skull in one hand and a twisted dagger in the other, Greg rolls a zealot and starts down a road of uncertainty, where the only constant is Change by the will of Tzeentch. It has been a long time since I've played the game on the side of Destruction. Actually, truth be told, I've never really been serious about any Destruction character I've ever rolled at all, with my highest level being somewhere in the neighborhood of 20 or so on a blackguard when the class was first released. It has also been quite a while since I've done any career spotlights for the column. With those facts in mind, I've decided to do a multipart series for the zealot and to take a look at how they play and what makes them tick through the various tiers of growth up into Tier 4. The reasons I chose the zealot for the series are simple and few. First of all, the last time I had my hands on the zealot career was long before the new Harbinger mechanic was released, and I want to try it out for myself. Second, I have a considerable amount of experience healing (and DPSing) with my archmage, so I have a baseline for comparison. Finally, I thought a defection would be fun as I level and discover new areas, quests and storylines that I never gave myself a chance to become familiar with. Follow along after the break as I take a look at the zealot through levels 1-11 in Tier 1.

  • Waging WAR: The blame game

    by 
    Greg Waller
    Greg Waller
    09.18.2010

    In this installment of Waging WAR, Greg flips the world all upside-down-like and examines the soft, warm underbelly of Warhammer Online: Age of Reckoning. The PvE side. He holds a mirror to some of the questions he's found himself asking in bad situations involving mean, unforgiving bosses, and he shows us all how not to play The Blame Game. Oh, and HAPPY SECOND ANNIVERSARY, Warhammer Online!!! Ahem, we now return you to our regularly scheduled Waging WAR content. Warhammer Online: Age of Reckoning is primarily about the RvR. As such, we don't often discuss some of the things in the PvE instances throughout WAR that we've all experienced at least once (or at least most of us, anyway). Whether you're heading into Hunter's Vale in Tier 1, setting up for a boss in the Tomb of the Vulture Lord, or preparing for any number of instances in-between (I can name five major ones off the top of my head), we've all been there and done that. Things have inevitably gone south for all of us at least once. For some of us, things have gone south repeatedly, on the same boss, with the same group, in the same instance. Frustration and enmity start to set in, and people start wondering, "What is going on here?" What follows then is usually a series of questions tracing a certain pattern that we ask ourselves as we try to figure out what the problem is. I guess it is only human nature to enter into this type of internal dialogue when faced with problem solving in social situations. Follow after the break to see what I'm talking about.