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  • Video: PGR4 new features, dynamic weather, and vehicles

    by 
    David Dreger
    David Dreger
    05.10.2007

    New details regarding Bizarre Creations' upcoming Kudos-centric racer Project Gotham Racing 4, have hit the internets. That being said, they are very similar to previous reports from some European magazines. We've seen these bullet points before, and they're all good, from fist pumping to dynamic weather AI, loyal fanbases through your career, and refined Kudos system. Still, the video looks hot, and the game is excessively pretty. So with all the racing news today, are you tempted to get the wheel so you can tailspin in the snow of Shanghai for massive damage Kudos?[Video via Xboxygen. Thanks, gaetge]

  • Bizarre's Boom Boom Rocket firework blow out

    by 
    David Dreger
    David Dreger
    04.25.2007

    Bizarre Creation's latest Studio Update goes into the mechanics of Boom Boom Rocket's fireworks. While it has no effect on the gameplay, it's cool to see the amount of detail that went into creating the different types of standard fireworks. On top of that, the details on what purpose they have in the musical timing, and when they are most frequently seen is also cool. Beyond the description for the types of fireworks, Bizarre also shed some light on the size of the title (around 73 MB), the level of detail in the city, and even a few of the easter eggs found in the environment. If you want to get the full skinny, click the "Read" link.

  • PGR4 The Win

    by 
    David Dreger
    David Dreger
    03.29.2007

    While you patiently await for some other media to be come readily available on the internet, we can tide you over with something completely different. The May issue of Official Xbox Magazine has a cover story on Project Gotham Racing 4 and how it builds on the 360 launch title. The key points to look out for is the wider selection of weather conditions from rain, snow and sleet, with the in-car view taking full advantage of the first person view with added realism. Speaking of in-car view, they plan on sprucing that up with more "involved" animations from the driver, from a shaky cam when going at break neck speeds to pumping their fist after a victory. The game also promises a more robust selection of cars and tracks to ride them on with over 200 courses across 10 locations. The best part is that it's only scratching the surface. Are you looking forward to accumulating Kudos this fall?[Thanks, teknomusik]

  • BBR and The Club updates from Bizarre

    by 
    David Dreger
    David Dreger
    03.26.2007

    Aside from mind blowing videos of EA producers with too much time (or skills) on the hands, Bizarre had a nice studio update this week. On The Club side of things, they revealed that several levels are now reaching the standard they set forth graphically to meet, as well as rapidly approaching having all the content present in the game, in one form or another. They also teased about having something special to show us regarding The Club in the near future. Back with Boom Boom Rocket, Ben gave us word that the game has hit Partnernet this week, and is close to launching, though they haven't decided on a date yet. He also showed off the Bonus Run's graphical style with a slew of screenshots, complete with Geometry War style shockwaves, rising water levels and reflecting windows on skyscrapers. Check out the other screenshots by clicking the "Read" link.

  • Video: Perfect BBR Run blind-freakin'-folded

    by 
    David Dreger
    David Dreger
    03.26.2007

    Sometimes you come across displays of greatness that just cannot go without acknowledgment. Meet Joe, a producer at EA, who has what can only be called an intimate understanding of the game Boom Boom Rocket. This can be demonstrated by his ability to play 1812 Overdrive, on hard, blindfolded, and hit 100% of the fireworks. Damn, we don't know what else to say, but watch the video, and be amazed. Then watch it again. We've got more BBR news for you coming right up, but felt this deserved special attention.

  • More screenshots of The Club

    by 
    David Dreger
    David Dreger
    03.23.2007

    Xboxygen posted up some more pictures of The Club, Bizarre Creations' upcoming action-shooter. Our first shot of the game looked very pretty and the four new ones are no different. The character models look realistic, and very promising considering where the game is in terms of development. Lighting from muzzle flash and other sources also look like they're coming along nicely. Click the "Read" link to give them the once over. What do you think? Can Bizarre Creations make a quality shooter this side of Fur Fighters?

  • First screen of the Club

    by 
    David Dreger
    David Dreger
    03.09.2007

    German site Xbox Front got their hands on the first screenshot of Bizarre's upcoming action-shooter, The Club. The cool thing about this is it will retain a "Kudos"-ish system wherein you get points and multipliers for kills done in quick succession. For those of you nay-sayers that Bizarre is incapable of pulling off a shooting game, look no further than their Dreamcast release of Fur Fighters. While that cutesy third person shooter had a couple bugs here and there, it was a fluffing good time. Do you think Bizarre can pull it off? The full resolution screenshot is also available to what the engine can do. [Via Xboxic]

  • BBR Logo & Price announced

    by 
    David Dreger
    David Dreger
    03.05.2007

    The lads over at Bizarre Creation showed off their logo for the upcoming Xbox Live Arcade title, Boom Boom Rocket. They also told us that EA announced the pricing for the game, which is 800 MS Points. They go on to confirm that there are 10 songs, 3 difficulties, 4 game modes and multiplayer. They say that they're happy with the price point, given all that we're getting for the price. What do you think? Should we be paying the same as we did for Geometry Wars, or is there enough added to this experience to warrant double that price?

  • Boom Boom Rocket music & modes

    by 
    David Dreger
    David Dreger
    02.23.2007

    IGN got some hands-on time with Bizarre's Boom Boom Rocket, and spilled the proverbial beans on some of the game's elements. First off, with the controls, as you saw from the video, the fireworks are color coded like the A, B, X , and Y buttons on your 360 controller, and the direction corresponds with the the button's placement. The game modes include single songs, endurance mode where you will play a song as long as you can whilst the difficulty ramps up, and practice mode. All of those are available over three difficulties. Local multiplayer is available where a friend can join in and either compete to get the better score in a single song, or outlast you in endurance mode. Players are differentiated by the color of the arrow on their fireworks: black for one player, and white for the other. Continue reading after the break for the song list and other details.

  • The Club mini-update

    by 
    David Dreger
    David Dreger
    02.23.2007

    This week's Studio Update from Bizarre Creations touches on their upcoming third person action title, The Club. Unfortunately, their update is more about the tech behind the game, but teases that next week will touch on gameplay and all that fun stuff. It gives good insight on how their teams works together and what a studio tour is like from their perspective. Their bits on particle and water effects are rather interesting, and it even has a really cool wireframe screenshot of a explosion of cubes with fire and smoke effects. They also go into the character creation process from concept to modeling. A good read, and it leaves us wanting more, which we'll get next week, thankfully. Are you a Bizarre fan, and been looking forward to another action game from them since Fur Fighters?

  • Boom Boom Rocket Details and Screens

    by 
    David Dreger
    David Dreger
    02.15.2007

    Bizarre Creations latest studio update gives a synopsis of their upcoming Arcade title, Boom Boom Rocket. It is a rhythm game wherein you hit the indicating button/direction when the symbol hits the line at the top of the screen, thus setting off the firework. The better your timing accuracy, the more points its worth. That's the foundation for any proper rhythm game, and BBR is no different. The thing that Stu stressed was the speed of the game itself, with players be able to hit rapid strings of explosions in no time. Similar to Guitar Hero's multiplier system, Boom Boom Rocket has a bar that fills from 1x to 4x multiplier, and even has "Bonus Runs" where you get 8x multiplier when you activate Star Power pull either trigger when the bar is full and sparkly (pictured above). Due to the limited time of the Bonus Run, strategically activating it will be pivotal to getting the highest score possible.The soundtrack will be comprised of recognizable remixed classical tracks, and really fits the mood and style of the game. Stu says he'll be supplying a track list and go into the graphical style in a future update. We can't wait to see the game in motion, but in the meantime leave you with a couple screens of 1st/4th of July goodness. Enjoy them after the break.