blizzcon-2013

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  • Lichborne: Warlords of Draenor Q&A for death knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    11.26.2013

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. Last week, we covered the basic class changes of Warlords of Draenor. This week, we're taking a few common questions about those changes and combining them with new information. We'll be discussing the new secondary stats and how they affect tanks, examine the possible return of dual wield tanking, and consider death knight lore in the new expansion. Without further ado, let's get started. Q: Could dual wield tanking come back with Warlords of Draenor? After all, your weapons hit more now that hit and expertise are gone. No. Ghostcrawler clarified recently that the miss chance for dual wield weapons isn't going away. You will still miss with "white" hits, it's just that your special hits will never miss (at least, not because of your gear). This will be exacerbated by the fact that blood death knight special attacks will not hit with the off-hand. The reason dual wielding works for frost is that Threat of Thassarian exists. It does not exist for blood death knights, therefore blood death knight dual wielding is still inferior and likely will stay inferior in Warlords of Draenor. The only real advantage dual wield tanking has is that you might get more Bloodworms, but that is not enough to offset the losses.

  • Hearthstone Innkeeper's Invitational first rounds online

    by 
    Anne Stickney
    Anne Stickney
    11.25.2013

    The Hearthstone Innkeeper's Invitational was a rousing success at BlizzCon 2013, and now you can view the first-round videos online. Hearthstone's official Youtube channel has just posted videos of all four of the first rounds of the Innkeeper's Invitational -- the semi-finals and finals are of course still available on BlizzCon's official website, or over at Twitch, for those interested in seeing the tournament from beginning to end. The first four matches feature Day[9] vs. Reckful, Hafu vs. Kripparrian, Trump vs. Husky, and Noxious vs. Artosis. Hearthstone may not be out just yet, but even in beta, the game has managed to capture the attention and devotion of those in the beta. With open beta not too far away, hopefully the enthusiasm for this entertaining little card game will continue -- and hopefully we'll see a second Innkeeper's Invitational at the next BlizzCon. For coverage of all of the first-round games, visit Hearthstone's official Youtube channel -- and if you'd like more information on the players involved, you can check out the cards each player was packing for the tournament on Hearthstone's official blog.

  • Conan O'Brien tries to understand World of Warcraft

    by 
    David Hinkle
    David Hinkle
    11.22.2013

    What happens when a guy, who has practically no experience with World of Warcraft, attends Blizzcon? If it's anything like Conan O'Brien's trip, the ignorance will result in hilarity – like how O'Brien discovered the oxygen is really thin in Azeroth or that all life in the realm must have a much weaker lung capacity than we do here in the world of the real. Also: bears in heat. Outside of actually playing, O'Brien also chats with a team of professional players from Europe prior to the World of Warcraft of Warcraft World Championship and even sits down to commentate the finale. It's refreshing, because you never really hear commentators discuss the types of flooring to be found in Azeroth.

  • WoW Source talks Warlords of Draenor, new female Forsaken models

    by 
    Anne Stickney
    Anne Stickney
    11.21.2013

    In the latest episode of WoW Source, Morgan Webb sits down with Lead Encounter Designer Ion Hazzikostas, Senior Art Director Chris Robinson, and Game Director Tom Chilton to talk BlizzCon 2013 and the next expansion, Warlords of Draenor. Along with an overview of the various features of Warlords, there's an exclusive look at the new female Forsaken models. Although these are just stills of the character model in progress, they're gorgeous -- and I can't wait to see them in action and live. Check out the full video for insights and news about BlizzCon 2013, the development of Warlords of Draenor, and more. Those amazing new character models pop up at about thirteen minutes into the video, along with more footage of the other new character models already revealed at BlizzCon 2013.

  • Conan plays WoW, talks to the devs at BlizzCon

    by 
    Adam Koebel
    Adam Koebel
    11.21.2013

    Conan O'Brien stopped by BlizzCon to do some arena match commentating, which you may have seen earlier, but what you didn't see was that he also interviewed Game Director Tom Chilton and sat down to play a little Warlords of Draenor with Production Director J Allen Brack. He also interviews one of the arena teams. There's the usual jabs at gaming stereotypes, but I got some laughs from him trying to trash talk another player and complaining about dying from a fall into snow. The earlier video showing the full 25 minutes of arena commentating was a little bit much to slog through, but once edited down for TV it's a lot funnier.

  • Lichborne: BlizzCon 2013 news for Death Knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    11.19.2013

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. BlizzCon 2013 bought with it a new expansion, Warlords of Draenor, and while we did learn a lot about upcoming changes, very few of it was actually class-specific. Mostly what we got in class specific news was the level 100 talents, which, while awesome, will likely change pretty significantly even between now and the beta, to say nothing of when Warlords of Draenor goes live. That said, there were still a lot of very interesting system changes that herald great things for death knights, and we'll go over those today as well. New Talents and Skills The level 100 talents continue the storied tradition of level 90 talents in that they very obviously take their cue from the prime death knight, Arthas himself, the Lich King. They also address something we've talked about before, ability bloat. Instead of adding new skills, 2 of them simply replace existing things.

  • Exclusive first look at Christie Golden's new novel, War Crimes

    by 
    Anne Stickney
    Anne Stickney
    11.18.2013

    Christie Golden, author of a substantial amount of Warcraft novels including The Shattering, Tides of War, Lord of the Clans and Rise of the Horde, recently announced a new novel to add to the list, and we have all the details. Titled War Crimes, the new novel features an all-star cast of nearly every important figure from both the Alliance and Horde, and tells an interesting, new kind of story the likes of which we haven't seen from Blizzard before. The brutal siege of Orgrimmar is over. Garrosh Hellscream, the most infamous orc on Azeroth, now sits in chains. His tyrannical leadership of the Horde has been ended by his many enemies, and he must answer for his crimes. Renowned leaders from across the world gather in Pandaria to witness Garrosh's trial. Visions of his past atrocities are presented in vivid detail for all to see. But as history is revisited, old grievances and bitter memories come back into the light, and those in attendance begin to wonder if anyone among them is truly innocent. Mounting tensions and rising enmity steer the court to the brink of chaos... as the world waits with bated breath for the verdict on the war crimes of Garrosh Hellscream. If you think a novel about a courtroom trial is going to be a dull affair, think again -- War Crimes isn't just a story about a trial, nor is it just another story about Garrosh Hellscream. In fact, it's anything but another Garrosh Hellscream novel. We were thrilled to get an exclusive interview with Christie at BlizzCon 2013 about her new title, a gigantic cast that includes some unexpected faces in the spotlight, and what we can expect to see -- as well as information on the book's release.

  • Breakfast Topic: Should there be a BlizzCon next year?

    by 
    Scott Helfand
    Scott Helfand
    11.17.2013

    So, I heard that some convention or other happened earlier this month, and apparently it was kind of a big deal or some junk. Oh, whoa, look at that: It was a big deal! More than 20,000 people attended the two-day affair, and many thousands more no doubt bought virtual tickets. We learned about a new WoW expansion, an upcoming Diablo expansion, an online card game, an upcoming movie -- heck, we even learned about an entirely new game based around cooperative team PvP. There were contests, tournaments, live bands and a guy in a red shirt. Wowhead and WoW Insider threw a party, and oh my dear lord so many people came. Was it all worth it? Undoubtedly. The amount of excitement, community buzz and media coverage coming out of this conference was absolutely incredible, and it was a transformative moment in Blizzard history. But is it worth doing again next year? Making BlizzCon happen takes an absolutely stunning amount of time, energy, money and resources. In the weeks -- no, months -- leading up to it, people up and down the Blizzard company ladder have to stop what they're doing in order to prepare for the convention and then make it all happen. Designers, developers, artists, community managers, you name it: Their work becomes increasingly consumed by BlizzCon, which means it becomes increasingly not consumed by, you know, their actual regular jobs making and managing the games we so deeply love to play (and complain about). In 2012, the awareness of how much work they had to do on their games, and their desire to meet the demands of their players (and perhaps their shareholders and corporate boardmembers, too), led Blizzard's top brass to cancel BlizzCon entirely. If they hadn't, it's very likely Mists of Pandaria would have been released many weeks, even months, later than it was. So. Given how much BlizzCon takes away from Blizzard employees' regular duties, which would you rather see: Another convention next year, or a potentially faster release schedule for new games, expansions and features? What if BlizzCon always occurred just once every two years, but lasted for three or four days instead of two? Or is there some other kind of happy medium? (Besides cloning the entire Blizzard company directory.) %Poll-85725%

  • Can't get enough of BlizzCon? Check out the post-BlizzCon swag sale!

    by 
    Elizabeth Harper
    Elizabeth Harper
    11.15.2013

    If you've spent the week lonesome for more BlizzCon excitement, then some shopping in the BlizzCon store may be just the thing. This is the same loot that was available in the store for virtual ticket holders and on sale at BlizzCon itself -- plus some extras from BlizzCons past -- but if you missed anything, you can now pick it up online even if you don't have a virtual ticket. Unfortunately, some things are sold out -- like Hearthstone tshirts and mugs -- but there's plenty of loot to go around, like Warlords of Draenor tees, the Lil' Chen plushie, and the epic purple lanyard. So if you still have cash to spare after BlizzCon, there's shopping to be done! If there's anything you want, you should act fast, because supplies are limited.

  • Warlords of Draenor and the absence of Aggra

    by 
    Anne Stickney
    Anne Stickney
    11.15.2013

    Let me tell you a little about my sister. My sister is married, in her thirties, and has four children -- all boys -- ranging from four to sixteen. Her house is a wild cacophony of boys being boys and the calls of various animals that she's acquired. It's a mini-farm, if you will, full of chickens, goats, pigs, dogs, cats, a couple of snakes, and possibly a species or two that I've missed. In addition to raising four boys with her husband, she also owns her own business. She runs her own grooming company here in town, and is both the sole employee and owner, successful enough that she's usually booked for at least a month out, if not more. In addition to that, she runs two Renaissance festivals a year, hauls her family to regular camp-outs with the faire crew, regularly plays D&D with the gang, and knows how to shoot a longbow and a black powder rifle (and is a pretty good shot with both of them), along with cannons and trebuchets. She's a dab hand at cooking at home and over a campfire out in the wild, knows how to kill, gut and butcher just about anything, and how to tan and stretch a hide. On top of all that, I've heard she's a marvel at breaking up fights, reading bedtime stories, wiping tears from faces, kissing boo-boo's away, and snuggling in the mornings when little ones are sleepy and grumpy about getting up for school. And god help anyone that comes between her and her family. I'm telling you this story not to brag about my sister, although I love her very dearly, but to make a point that seems to have been sorely missed somewhere in the story of Warcraft. My sister isn't just a wife and mother. She's a warrior. She's a fighter. She's a spark of ferocity that will not be quenched. Where is her counterpart in Warcraft? That's a really good question.

  • 15 Minutes of Fame: The friendliest cosplayer at BlizzCon 2013

    by 
    Lisa Poisso
    Lisa Poisso
    11.14.2013

    It's only a very few cosplayers who make it to the top of the pyramid at Blizzard's official BlizzCon costume contests. Officially, pandaren monk cosplayer Amanda Wisley may not have among those finalists this year -- but unofficially, the bubbly redhead earned a reputation for her bright, engaging cosplay with attendees delighted to find themselves in animated conversation with a fully suited pandaren. Amanda's experience as a professional children's entertainer specializing in mascots laid the foundation for some truly magical moments. Stop to observe for a moment, and you can literally watch her audience melt. A companionable wave, a welcome with arms flung wide, or a little jig of excitement demonstrate that this is one friendly pandaren who's eager to make an in-character connection. It's a reminder that Disneyland lies just across the street, and the effect is downright irresistible. After first meeting Amanda cosplaying a paladin at BlizzCon 2010, we decided to follow her cosplay journey to BlizzCon 2013. We explored her preliminary plans, then caught up with her again just before the con. When we last left Amanda, she was agonizing over her position on the contest registration wait list, wondering if after committing to the expense, hotel and air reservations, ticket money, and preparations, she would even gain a chance to participate in the official contest. Did Amanda get her chance to walk across the stage at BlizzCon 2013?

  • Scattered Shots: Hunters at BlizzCon 2013

    by 
    Adam Koebel
    Adam Koebel
    11.14.2013

    Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. This week, your host Adam Koebel, aka Bendak will be discussing level 100 talents and other awesome hunter things from BlizzCon 2013. This past week has been a blur. Things at WoW Insider have been hectic, and I'm still trying to catch up on everything from BlizzCon (thank you, virtual ticket). The most notable thing relating to hunters to come out of BlizzCon was the level 100 talents. When I first read the original transcriptions that people we're tweeting out from the demo stations, I thought I was being trolled. I never thought I would see the day of a hunter without a pet. Then again, the mantra of Warlords of Draenor is that nothing is sacred. The brilliant thing about the other two talents is they replace existing abilities, so they won't be contributing to the ability bloat problem. There's a few more tidbits of information besides talents to look at. This week, we'll do a recap of everything we learned about hunters at BlizzCon.

  • Encrypted Text: The first glimpse of your future rogue

    by 
    Scott Helfand
    Scott Helfand
    11.14.2013

    Every week or two, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Scott Helfand (@sveltekumquat) will be your shadow on this treacherous journey; try not to keep your back turned for too long, and make sure your valuables are stashed somewhere safe. Although there was no grand unveiling of mind-blowing class changes at BlizzCon -- for rogues or any other class -- we did learn a few juicy tidbits that will intrigue, delight and (possibly) confuse/fluster/enrage you. Let's take a look, shall we? Optimizing Gear Will Get a Whole Lot Simpler No longer will anyone ever have to answer the question, "What's my stat priority?" by saying, "First, get to the hit cap." For Patch 6.0, Blizzard plans to remove the hit and expertise from our gear, and make it so we are automatically at the caps we currently strive to reach.

  • Conan O'Brien takes over Arena casting at BlizzCon

    by 
    Olivia Grace
    Olivia Grace
    11.13.2013

    We're all used to some serious names taking the commentator's seat for the Arena Global Invitational at BlizzCon, but this year a first-round series between Skill-Capped and Flash Wolves got a special treat from the world's best gamer, Conan O'Brien. Conan took his Clueless Games segment to BlizzCon and joined Adam "Hoodrych" Brown and Jared "VHell" Coulston to lend some gravitas and real gaming knowledge to the commentary. The full 25-minute version you see above will no doubt be condensed down into something far shorter for the show itself, as on watching it I certainly found the whole thing rather stilted and awkward, but there are some funny moments tucked away in there which will no doubt make for great TV. It's also possible that I'm just not used to Conan's comedy style. But I certainly cracked a smile at certain points, especially where he was grabbing the more knowledgeable casters' tidbits on, for example, gateway usage, and accidentally saying just the right thing! Oh and paladin healers? Conan says to make sure you use your potions.

  • Warlords of Draenor gameplay impressions

    by 
    Olivia Grace
    Olivia Grace
    11.13.2013

    Of course, one of the best bits of attending BlizzCon in person, apart from getting to hang out with so many awesome people, is that you get to play the games on the floor. And, of course, I had to maximize that resource to bring you all some information on the new expansion, and how it was from a player perspective. As luck would have it, I was sitting with someone to my left who played a tank, so the first thing I did was to grab 3 DPS and forge ahead into Bloodmaul Slag Mines. Squished At first, setting up bars, gear and abilities in a hurry, I didn't actually notice the item squish. As we were pulling mobs, health bars were moving just as I'd expect them to, everything was taking damage and everyone was being healed in the manner to which I was accustomed. It was only when I glanced at my character sheet after noticing that my mana regen was good that I noticed: I'd been squished.

  • Mythic Raiding: Why 20-man?

    by 
    Adam Koebel
    Adam Koebel
    11.13.2013

    Mythic raiding in Warlords of Draenor won't be the first time we've seen this particular raid size. Both vanilla Zul'Gurub and Ruins of Ahn'Qiraj were 20-man raids. It also won't be the first time guilds were fractured by raid size changes, such as the vanilla to BC transition. Heroic raiders in both 10-man and 25-man guilds are wondering why neither of them was chosen to be the official raid size going forward. Why do both raid sizes need to have their teams disrupted? Community Manager Lore chimed in on the forums to explain why Blizzard chose 20 as the magic number. Essentially, the problem with the 10-man raid size is they can't reasonably guarantee you will have a specific class to handle a unique mechanic. This isn't a problem in 25-man, but when you are trying to make both raid sizes equal in difficulty you cannot design mechanics which only work in 25-man.

  • Blizzcon 2013: Classic Warcraft games may be coming to a PC near you

    by 
    Sarah Pine
    Sarah Pine
    11.12.2013

    During Saturday's BlizzCon panel "World of Warcraft Q & A About Almost Everything" an astute goblin-lady cosplayer posed the panelists a question: considering that the upcoming expansion is all about the past, would Blizzard ever consider re-releasing the old Warcraft RTS games for modern computer systems? The answer, surprisingly, is yes! Production Director J. Allen Brack revealed that there does exist a small team of people at Blizzard who are working on making just that very thing a reality. Folks at Blizzard are, rightfully, proud of the accomplishments of those games and fans of those older games themselves, and they would love to see them given new life. Personally I think it would be great to have the option to replay those games on a newer system -- I can't help but think of how much I'e enjoyed redone versions of The Secret of Monkey Island and Monkey Island 2: LeChuck's Revenge on Steam. While it might end up being more work than Blizzard has time for, it would be fantastic to see their earlier titles get a similar treatment. What about you? Would you like to see the original Warcraft RTS games on your modern PCs?

  • WoW Moviewatch: Just Another Morning

    by 
    Michael Gray
    Michael Gray
    11.12.2013

    I don't envy the BlizzCon movie judges. Faced with the array of videos submitted this year, choosing between them must have been incredibly difficult. Just Another Morning by AFK Players puts Garrosh in a whole new light, one that none of us could have expected. This was truly an outstanding video. While it may not have won, I can confidently say this is one of the best machinima I have ever seen. Take the time watch it. This is simply brilliant stuff. Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an email at moviewatch@wowinsider.com.

  • The Soapbox: Instant leveling and the whining fringe

    by 
    Mike Foster
    Mike Foster
    11.12.2013

    Over the weekend at Blizzcon 2013, Blizzard Entertainment announced the fifth World of Warcraft expansion, Warlords of Draenor. The content add-on brings most of the things one might expect from an expansion -- new zone, new features, new quests, new dungeons -- but perhaps most notably includes the option to instantly raise any one of your characters to WoW's current level cap of 90. While you'll still face 10 levels of Warlords of Draenor questing, killing, and fetching if you opt to take the insta-level, the feature has re-ignited the argument among MMO fans as to whether offering players a maxed-out character somehow violates the core rules of the MMO genre. Should developers really provide high-level characters just to get/keep players in the game? The short answer, of course, is "duh." Here's the long answer.

  • Warlords of Draenor interview with Senior Game Producer Ray Cobo

    by 
    Olivia Grace
    Olivia Grace
    11.12.2013

    Over the hectic BlizzCon weekend, I had the pleasure of sitting down with World of Warcraft Senior Game Producer Ray Cobo. Ray oversees various aspects of game design, with a specific focus on the art and design elements of WoW. WoW Insider: So, the character models we've seen so far look amazing, the dwarves, gnomes, the orcs and draenei, what else are we expecting to see at the launch of the expansion? Ray Cobo: Well, we're also going to have gnomes, we're also going to have undead, I think we're working on everything we can up to launch. Our hope is to be able to get them all out at the same time, and that includes trolls, that includes draenei. But it comes down to, you know, we only have so many hands in the fire, so we will just have to see what we can do. So are you able to say anything about the ones that are furthest from completion? The ones that we're least likely to see at launch? Well, of course the ones that we've seen at the con are the ones that are furthest along, we feel they're kind of representative of the kind of direction we want to go there, and we feel really good about them as a set.