Brooks-Guthrie

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  • SWTOR podcast discusses operations design philosophy

    by 
    Justin Olivetti
    Justin Olivetti
    07.06.2012

    Switch on the old Victrola because the BioWare DJs are back with the second episode of the official Star Wars: The Old Republic podcast. The podcasters chat with the devs about their daily routine, operations design philosophy, nightmare mode, and legacy perks. Lead Flashpoints and Operations Designer Jesse Sky says that the design process of operations is organic and flows from a central idea: "Yeah we often just start with the theme, develop from there. One of the big things we try to do is differentiate the combat from the rest of the game. You're dealing with eight or 16 players at once; it's got a very different feel from most of the Star Wars-type combat in the game. You often fight humanoids in the rest of the game; we're often fighting big creatures and droids. And so a lot of the development centers around making that fun." It's a meaty podcast that can be enjoyed in several different ways, from reading the transcript to listening to it on YouTube. Give it a listen and see if you don't hear a few teasers for upcoming content!

  • Star Wars: The Old Republic releases Episode I of the official podcast

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.08.2012

    Amidst all the other news from Star Wars: The Old Republic, it's easy to overlook the fact that the game's staff has been at work on an official podcast for fans. The first episode of that podcast is now available. Hosts Brooks Guthrie and Eric Musco have made the podcast available for listeners on YouTube, and the inaugural episode features plenty for fans to enjoy, starting with an interview about the recently released patch 1.2 as well as future content for patch 1.3. The interview covers a number of topics regarding both the present and future patch, including elements such as the refinements to the guild bank system and some of the unexpected additions to the Legacy system (including rocket boots and the brawling system). Community coordinator David Bass also talks about the team's presence at PAX East 2012 as well as the team's convention plans for the rest of the year. So if you're a fan, be sure to give the podcast a listen just after the break.

  • Hyperspace Beacon: That can be arranged

    by 
    Larry Everett
    Larry Everett
    04.05.2011

    I have definitely been on a bit of a high horse about the social side of Star Wars: The Old Republic. If you have been following this column, then you know that, despite the statics to the contrary, I believe that one of the greatest dynamics of MMOs is the social system built strictly via human interaction. I always thought that one of the coolest things I ever saw in this type of game was the organic growth and change of these games. EVE Online interested me most in that regard. The cycle of corporations and rivalries of individual players seems to be the crux of the stories coming from the game -- with CCP acting as a type of god, throwing in elements to see how its subjects would react. Although I understand that SWTOR is a themepark game (to be honest, I don't want it to be anything but), that social element will still exist, if for no other reason than that there are hundreds of thousands of people running around occupying the same space. I also find it very interesting that the social aspects of the game were pushed pretty hard in recent news, even up to last week with the April Fools' Day Wookiee jokes -- the emotes of the characters were the actual update. BioWare wished to show us that it realizes how important social elements are to players. After the cut are some quotes and impressions I have received from developers regarding the more social aspects of TOR.

  • SWTOR fan moves from Mos Eisley to Austin

    by 
    Larry Everett
    Larry Everett
    04.04.2011

    We don't usually make a big deal about who's being hired where unless it's game-changing, especially when it's not the head of a studio or something along those lines. However, it is very refreshing to hear when someone who has run a great fan site breaks into the industry. Such is the case with Brooks Guthrie of Mos Eisley Radio. This morning, Brooks officially announced on the Mos Eisley Radio website that he is moving on to do audio engineering for the Community Team at BioWare for Star Wars: The Old Republic. In his post on the MER forums, he said simply, "I wouldn't have this great opportunity without MER, and there wouldn't be an MER without a great community of listeners!" He also assured fans that Mos Eisley Radio is here to stay despite his moving on. Massively would like to congratulate Brooks on joining the Dark Side, and if any Massively readers are interested in how this fan became a part of the BioWare team, check out the latest Mos Eisley Radio Podcast.