caesar

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  • Motorola's WinMo ambitions not dead yet: 'Caesar' on the way with WinMo 7?

    by 
    Chris Ziegler
    Chris Ziegler
    09.04.2009

    Look, we don't mean to rain on the 6.5 parade -- it's not even coming out until next month, after all, and both Microsoft and its hardware partners all have a lot riding on its success since competitive pressure from RIM, Nokia, and others is arguably as strong as it's ever been. Thing is, all signs point to an extraordinarily tight schedule for getting Windows Mobile 7 into customers' hands hot on the heels of 6.5's release -- and that means both hardware and software need to be very real by now, in the hands of testers, developers, and engineers responsible putting the finishing touches on the platform. As a key part of its corporate renaissance, Motorola's made no secret of the fact that it's placing a heavy emphasis on Android going forward, putting WinMo's continued role (especially outside Asia) within the company in jeopardy. Thing is, well-trained eyes at UX Evangelist have found a Moto software engineer's job experience on LinkedIn with app development and migration to Windows Mobile 7 beta -- yes, beta -- listed front and center. The project's mentioned for a device codenamed "Caesar," which would slot in nicely with Moto's trend of assigning ancient rulers' names to smartphones ahead of release. We have no idea what Caesar might be, but if everything we've heard is true, odds are good that it'd have to comply to Microsoft's so-called Chassis 1 specifications that require ample touchscreen resolution and processor power. And if 7's seriously in beta, that means it's moving right along with a mid-2010 release totally plausible. Sholes repping the Android camp and Caesar holding down WinMo 7? Sounds good to us. [Via MobileTechWorld]

  • 15 Minutes of Fame: Around the world playing World of Warcraft

    by 
    Lisa Poisso
    Lisa Poisso
    09.02.2008

    15 Minutes of Fame is our look at World of Warcraft players of all shapes and sizes – from the renowned to the relatively anonymous, the remarkable to the player next door. Tip us off to players you'd like to hear more about.If you've ever wanted to quit your job, travel the world and play WoW whenever and wherever you please – take it from Caesar of US Dark Iron-H, it's as good as you'd ever dreamed it could be. In March 2007, Caesar sold his house, put the rest of his belongings in storage and hit the road. Since then, he's managed to keep his WoW account alive and has played on and off from his laptop and internet cafes all over the Pacific and Asia. So far, he's logged in from two dozen different countries on almost every sort of network issue you could imagine.We caught up with Caesar in Kuala Lumpur to see if his travels are turning out to be as cool in practice as the idea was on the drawing board. (TLDR version: They are.)

  • Enermax Caesar metal-clad keyboard up in your grill

    by 
    Ryan Block
    Ryan Block
    12.11.2007

    It's not too often we see a diamond-cut solid brushed aluminum keyboard (complete with steel mesh grill), but Enermax's hotshot new Caesar keyboard definitely made us sit up and take notice. Successor to the Crystal aluminum keyboard, weighing in at 3.2 friggin mounds and blocking off 20.5 x 8.46 x 1.1-inches (521 x 215 x 28mm) of desk space, this mound of metal also has a couple of USB 2.0 ports, a built-in audio device (what for we're not yet entirely sure), five media and five Vista buttons, and scissor-mounted keys. It's a surprisingly low $75 per, but we'll be waiting pit it against the Optimus Maximus in the keyboard Thunderdome.%Gallery-11615%

  • Metareview - CivCity: Rome

    by 
    Alan Rose
    Alan Rose
    07.29.2006

    What do you get when you combine the Roman Empire building of Caesar, the city planning of SimCity, and the wonders and tech trees of the ever popular Civilization? It would probably look something like CivCity: Rome, developed by Firefly Studios (Stronghold, Space Colony), where your task is to create and manage the economy of ancient Rome, collect taxes, and keep your citizens happy. The critics have been all over the map so far, but there is an alternative right around the corner for aspiring urban planners. VU Games plans to release the long-awaited Caesar IV in September, which should provide a basis for comparison -- and give Firefly some time to patch the buggy CivCity. IGN (82/100) appreciates the attention to detail: "CivCity: Rome is definitely full of Roman flavor. Not only are the structures and commodities designed to heighten your appreciation and understanding of Roman life, but even your citizens will give you insight into topics as diverse as makeup and warfare. If you crave more information, the Civilopedia and the manual offer some interesting commentaries on the buildings and activities of a Roman's daily life." GameSpot (66/100) has issues with CivCity's look and feel: "For starters, the game is ugly. Although it is nifty how roofs peel back to show you citizens going about their daily lives, and how clicking on homes and businesses create arrows connecting them to their wandering citizens, the jagged visuals are three years out of date." 1UP (50/100) isn't bullish on the game's combat system: "Once you've struggled with troop facing, watched them surround and ignore an invader, and shrieked as enemies walk right through closed city gates, you'll convert entirely to the boring (but less troublesome) map-level warfare. You can also opt to entirely skip this disappointing tradeoff by sticking to the peaceful game, though at a cost of about one-third of the game's content."