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The fact The Behemoth's fun, but undeniably broken Castle Crashers hasn't yet been patched boggles the mind. More than two years after the game's initial reveal, what players are left with is a crippled 1200 icon on their dashboard and months of promises for something better down the road. Not good...

December 1st 2008 at 6:10pm 0 Comments
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Despite keeping players salivating over Castle Crashers' eventual price and release date, The Behemoth's hand-drawn epic nonetheless remained near the top of a short list of 2008's most anticipated titles right up until the game's recent XBLA debut. Since then, Castle Crashers has more or less deli...

September 9th 2008 at 12:30pm 0 Comments
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We love the Xbox Live Arcade Service (fanboy placation: we love the PlayStation Network and WiiWare too), but it's a well-known fact that there are a number of hurdles a finished game has to clear before it can find its way onto the imponderable internets. One of said hurdles, labeled "the rating p...

June 15th 2008 at 3:30pm 0 Comments
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Yes, we'll admit, we're a bit obsessively excited to play The Behemoth's Castle Crashers. And ever since we learned that development has wrapped we've been experiencing reserved excitement. Reserved only because our Castle Crashers wait has been full of delays, more development and more waiting whic...

June 15th 2008 at 11:00am 0 Comments
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Just as they've done for the past month or so, The Behemoth just took the (100% Egyptian cotton) shroud of mystery off of two more of Castle Crashers' Animal Orbs and this time the adorable-meter is off the charts. Meet Bitey Bat and Giraffey. They're Animal Orbs. During battle, Bitey Bat promises t...

May 28th 2008 at 2:45pm 0 Comments
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It seems like just yesterday that Alien Hominid creator The Behemoth first announced its upcoming XBLA release Castle Crashers. Well, that's an outright lie. It's been a near unbearable wait, but according to a post by artist extraordinaire Dan Paladin on the studio's blog that game is. finally. co...

May 16th 2008 at 11:30pm 0 Comments
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It has been far too long since we've talked Castle Crashers (eight days to be exact), so we figured we'd jump over to the Castle Crashers dev blog to see what's new. Upon arriving, we found out that our The Behemoth friends have attempted a first pour cast of the promised Castle Crashers bronze trop...

May 8th 2008 at 4:00pm 0 Comments

Don't hate us because we love Castle Crashers and their dev blog's entertainingly mesmerizing animation videos. Hate us because we force them down your throat. We say this because we're bringing you three (count 'em) three new Castle Crashers animation videos done by Mr. Dan Paladin himself. Wat...

April 24th 2008 at 1:30pm 0 Comments

Just look at him, he's ... beautiful. Behold the 3D rendering artwork of Andre Mercier who, after suffering from a serious case of boredom, decided to create the traditionally 2D Castle Crashers red knight into a fully rotatable 3D model. The thirteen minute video showcases the two and a half ho...

April 16th 2008 at 1:30pm 0 Comments
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The Castle Crashers news keeps on flowing from The Behemoth's recently launched dev blog with news of weapon count and another playable character getting the "big reveal" treatment.Today, we learn that Castle Crashers will feature 40 (count 'em), 40 different unlockable weapons to dish out the pwnag...

March 22nd 2008 at 11:45am 0 Comments
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You'll need more than your fingers and toes when counting up the number of playable characters in The Behemoth's upcoming (and long awaited) XBLA opus Castle Crashers, as the devs have confirmed that the game's roster will pack in "about" twenty-two unlockable slots. How exactly characters will be...

March 19th 2008 at 6:30pm 0 Comments
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Putting their newly launched Castle Crashers dev blog to good use, The Behemoth posted news that our little XBLA game will allow players to unlock a handful of new characters. Twenty-two new characters to fight alongside our four colorful knights, all unlocked through various means and all completel...

March 18th 2008 at 2:45pm 0 Comments