casual-PvP

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  • PvP and the barrier to entry

    by 
    Matthew Rossi
    Matthew Rossi
    03.12.2014

    I was very disappointed when the Trial of the Gladiator ended up not making it as a PvP mode. I get all the objections to it (Olivia raises a handful of them here) but for my money, the biggest reason I stopped PvPing seriously way back in The Burning Crusade and never started up again is twofold - the introduction of Arenas and the rise of PvP gear. For me, PvP (especially back when I ran the ladder) was all about going into a battleground, solo, and seeing what happened. Many times I got stomped so hard that I barely knew what my name was, other times we'd have a great game. After the ladder went away, I PvP'd even more because I was using the gear in PvE content - this was back before resilience even existed - and I wore some of that gear all the way to 70, as you can see in my mismatched set above. Even in BC, when resilience first took off and arenas were introduced, I often PvP'd to supplement my PvE gearing, or even to replace it on alts that didn't raid. But the more stratified PvP and PvE became, and the more gearing intensive PvP became, the harder it became to even do things like random BG's without first acquiring a full set of PvP gear. The barriers got taller and taller, and I was less and less interested in jumping over them. I understand why this all happened - dedicated PvPers wanted a separate experience, free from the need to PvE at all. PvE players didn't like that sometimes the best route to getting gear was to run battlegrounds. Even now, with some 550 PvP items dropping from the Celestials, people are upset that there are PvP items that are better for them than PvE items. But for me, the solo PvPer, arenas and the stratification of WoW's PvP and PvE games became too great for me to keep participating. Even now that I'm PvPing more often, I'm only doing so at the end of the expansion, when I could buy a set of good PvP gear for justice points so I don't have to go into BG's without any PvP power and get steamrolled.

  • The Art of War(craft): Arena Season 6, rise of the Casual Gladiator

    by 
    Zach Yonzon
    Zach Yonzon
    05.23.2009

    I know, I know, most of you hate Arenas. I've been writing for WoW Insider -- ahem, I mean WoW.com -- long enough to know that you guys probably aren't the most avid of PvP players. But the fun thing about it is that at least I'm not preaching to the choir, right? Anyway, I have to admit that I've gotten pretty tired of Arenas myself. Aside from two to three weeks worth of games in Season 5, I skipped the season altogether, unhappy with the balance then and the constantly changing rating and matchmaking system.That wasn't even the heart of it, really. In the past seasons where I'd had the most success, I played with particular classes and specs that were viable in that season's environment. More importantly, I teamed up with players who were focused on PvP and were expectedly competent at it. The downside was that our success as a team was proportional to my loathing of the players on my team, particularly our team leader who was prone to excessive nerd rage and finger pointing. It sometimes happens that the best PvP players aren't necessarily your friends, and working together towards high ratings is sometimes a marriage of convenience. At a certain point when the stakes were extremely high, where wins would net us measly gains and losses would tank us badly enough for us to lose titles, Arenas became more stressful than fun.