cataclysm-healing

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  • Breakfast Topic: Do you enjoy strategic healing?

    by 
    Chase Hasbrouck
    Chase Hasbrouck
    03.05.2012

    I found this picture on Reddit's /r/wow subreddit the other day, and it reminded me of the original promise of Cataclysm. "No more spamming heals! Triage is king!" Blizzard said -- and it actually stayed that way ... for a while. Unfortunately, strategic healing took a left somewhere around Majordomo Staghelm and hasn't been heard from since. As mana regen spiraled out of control (again), the encounter designers went to the usual place -- heavy AoE raid damage that required massive throughput, with thoughtful deliberation out the window. This has not made many people happy. A recent thread in the Healing forum showcases this, with many healers reporting general dissatisfaction following tier 11's raid content. So what's your opinion? Do you prefer to act with a surgeon's efficiency, using the right-sized heals at the right times? Would you rather JUST HEAL ALL THE THINGS? Or do you think "monks will fix it?"

  • Looking back on healing in Cataclysm

    by 
    Allison Robert
    Allison Robert
    01.31.2012

    Now, this is a forum post that I think merits a little more attention. We all know that developers weren't happy with the spamfest that healing often was in Wrath of the Lich King and that they looked to make it a far more cerebral activity in Cataclysm. Now that we're approaching the end of the expansion, Practical, one of the Blizzard forum MVPs, recently started a thread examining how healing turned out and what can be improved. Most of the people in the thread generally agree that healing started out pretty fun in tier 11 but declined afterwards. Reasons given range from boring boss mechanics to fights with random elements that made healers feel useless when they couldn't control or prevent player deaths. Practical observes that a lot of the later problems with healing in Cataclysm might actually be the result of a surfeit of raid fights that required constant stacking, and the inevitable effect they had on certain healing spells' being too powerful. Having recently looked at healer numbers in Dragon Soul, I'd also venture that AoE healing spells that aren't numbers-restricted (for example, Circle of Healing versus Holy Radiance) on top of that raid stacking are making healer balance look worse than it actually is. So what are your thoughts, healers? How did healing work out for you this expansion, and are you looking forward to the Cataclysm changes? And are the problems we're seeing really the result of healer mechanics or raid design?

  • Breakfast Topic: Healers, are you anxious about Cataclysm content?

    by 
    Alex Ziebart
    Alex Ziebart
    12.11.2010

    This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to WoW Insider's pages. I'm a healer. Just a healer. My guildmates have two characters, three, four or more. I've got an addon that does nothing but tell me who someone is when they sign in so I don't have to tax myself connecting one druid to another paladin. Me, I've just got a priest with a full set of healing gear and a solid set of DPS gear, if the need arises. Like many other healers out there, I've gone through heroics and raids; even ICC doesn't pose all that much of a challenge anymore. When you know what's coming and when, it's just a matter of hitting your marks. Now the whole world is changing for all of us. The banal, practiced and frankly monotonous task of keeping guildmates and PUGs alive is going to go the way of the dodo, for at least a good long while. Challenge will be in the air again, and maintaining resources will be an issue for the first time in memory since my guild first cleared Iron Council. For some of us, and I imagine this includes myself, this is going to be quite a shock. Unless we're in heroic or hard mode raiding content, we've been able to put tape over our mana bars. Now the tape's coming off, and I'm about to be pressured into a triage mentality I don't remember ever having to maintain. Either someone was topped off or dead. Only two possibilities, only two states. I'm very much looking forward to the pressure to maintain an even shade of gray, to keep everyone between those two absolutes. I'd love to know how the rest of the healers are feeling about the cataclysmic shift in technique that is about to be gifted to us. %Poll-56811%

  • The Light and How to Swing It: Holy Shock mechanics

    by 
    Chase Christian
    Chase Christian
    05.30.2010

    Every Sunday, Chase Christian of The Light and How to Swing It invites you to discuss the finer side of the paladin class: the holy specialization. This week, we discuss my least favorite healing spell, Holy Shock; though I might be changing my mind about that. I have been going over my guild's World of Logs parses for heroic Sindragosa recently, trying to find any holes in our strategy or areas that we can improve upon. While browsing the statistics, I examined the balance of healing spells I had employed. Our wipes were fairly typical fights by any account, with a 50/50 mix of healing from Holy Lights and Flash of Lights, and the rest of my healing coming from Beacon of Light and Judgement of Light. I noticed that Holy Shock was all the way at the bottom of my healing done chart, below even the Infusion of Light FoL HoT and the Glyph of Holy Light splashes. I'll admit it now, I have never really been a fan of Holy Shock. My very first character was a paladin that I tried leveling as holy, to take advantage of that seemingly awesome ranged attack, since that was the core weakness of paladins at the time. The concept of healers and tanks had never occurred to me, since I had never played a collaborative RPG before. Once I picked up HS from the talent tree, I found out that it was just a terrible spell that happened to cost 31 talent points. Disappointed, I put my paladin on the bench for several months. After realizing how little I was utilizing it in Icecrown Citadel, I decided to give Holy Shock one last chance to redeem itself in my mind.

  • The Light and How to Swing It: Triage in Cataclysm

    by 
    Chase Christian
    Chase Christian
    05.09.2010

    Every Sunday, Chase Christian of The Light and How to Swing It invites you to discuss the finer side of the paladin class: the holy specialization. This week, we discuss how the next expansion will change our method of healing, and might even be for the better. Unless you've been living under a rock for the past few days, you're aware that Blizzard recently started their Friends and Family alpha testing phase for Cataclysm. While a select few lucky individuals are playing the rough version of the next expansion right now, I am left here in Dalaran with only my thoughts to keep me company. Recently, I've been thinking about how Cataclysm is going to change the healing landscape for holy paladins, and what I can do to prepare myself over the next few months. We're obviously receiving at least one new healing spell, Healing Hands, and since Holy Shock is no longer our 31-point talent, it wouldn't surprise me to see another heal added in as well. How are those going to change our decision making process when choosing the right spell to cast? We'll actually have to think about mana costs and conservation now as well; will we flex between various heals or fall back to relying on Holy Light to solve every problem? We also have to consider that changes to the other classes affect our playstyle as well. Tank cooldowns may change drastically, and many DPS classes are picking up survivability talents and skills of their own. The real question is: what's not going to change for us in Cataclysm?