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For this week's Mog Log, I'm going to start off by making an analogy about what Final Fantasy XI needs for the future. Picture, if you will, a restaurant in which you can order any food imaginable. Sometimes the food takes a little while to get prepared, but it's always cooked just to your taste....

October 29th 2011 at 8:00pm 0 Comments
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With Halloween just around the corner, perhaps your thoughts have turned to some of the genuine horror lurking throughout Final Fantasy XI. The Emptiness that was the focal point for several parts of Chains of Promathia was genuinely terrifying, conceptually as well as mechanically, for a very lo...

October 26th 2011 at 8:30pm 0 Comments
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We still don't have a roadmap for the future of Final Fantasy XI, but now seems like a fine time to start speculating. Yes, the February update was nice, but it was only a patch on certain issues -- it makes leveling lower-level jobs far easier without giving players much of anything new to do. A...

February 26th 2011 at 6:00pm 0 Comments
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No, I'm not talking about Delkfutt's Tower. That's cermet, not ivory, and by all indication it's still standing just fine. No, I'm looking at the ivory tower that any Final Fantasy XI fan is familiar with, that high and imposing structure from whence developers hand down their proclamations, neverm...

January 22nd 2011 at 6:00pm 0 Comments
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The first of two December version updates has hit the community, and as a result I'm torn. On the one hand, this means that Final Fantasy XI has seen another major upheaval in the form of more levels and new content, which is really significant... if you're up at those levels. I am not, and consequ...

December 18th 2010 at 8:00pm 0 Comments
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The time has finally come to finish this series of columns, which means that as much as I might like to talk about all the interesting details of the Final Fantasy XIV release date... I really can't. That's next week. This week is Chains of Promathia, and I'm standing by it. Just because Final Fant...

July 3rd 2010 at 6:00pm 0 Comments
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It's easy to get jaded about Final Fantasy XI and Final Fantasy XIV at times, right up until you open your eyes and see how immense the worlds of both games can really be. The scope and the sweep of both games is dwarfing. One human being could spend quite a bit of time studying them to try and int...

June 26th 2010 at 6:00pm 0 Comments
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It's just as well that there haven't been any huge revelations of late regarding Final Fantasy XIV (aside from the lovely new character creation video), because we're knee-deep in the trial of the second Final Fantasy XI expansion and we've got no room for anything else. After last week's examinati...

June 12th 2010 at 6:00pm 0 Comments
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Mark the date: June 21st. If you're a Final Fantasy XI player, that's your currently planned patch day, and it promises to be quite a patch day at that. After all, it's the first time the level cap has been raised in almost forever, and the level raise brings with it more story, the uncapping of se...

June 9th 2010 at 9:00am 0 Comments
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When the news first came out about the removal of the level cap in several Chains of Promathia areas, Sera and I had a bit of a disagreement on the news. Or, more accurately, we had a bit of a disagreement regarding the expansion as a whole. Sera was of the opinion that it was quite possibly the be...

June 5th 2010 at 4:00pm 0 Comments
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This column may or may not contain any real answers. But it will contain a lot of emotionally satisfying climaxes, and maybe even bring back parts from columns that we've already finished. Unfortunately, there's no way to continue the analogy without making it sound like I was disappointed with the...

May 29th 2010 at 4:00pm 0 Comments
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Final Fantasy XI's Chains of Promathia was a bit polarizing for the players -- you either love it or hate it. No one can argue that it raised the bar considerably on the game's cutscenes and storytelling, but it was also restrictive in many ways and limited player access to new zones (which were th...

May 24th 2010 at 7:00pm 0 Comments