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  • Exploring WildStar's endgame raids and dungeons

    by 
    Miguel Hernandez
    Miguel Hernandez
    03.12.2014

    For those who like endgame PvE content, Carbine's upcoming MMO WildStar is hoping provide not just lots to consume but a variety of ways to consume it. I'm no longer the type of gamer who has to race to max level, and fortunately for me, WildStar plans to give us that "raid feeling" even while we're leveling via adventures and shiphand missions and world bosses and even public quests. But there's much more to PvE than that. At last week's press event, I sat down with Lead Combat Designer Chris Lynch and Lead Dungeons and Raids Designer Brett Scheinert to talk about endgame and PvE in the next big themepark.

  • WildStar's latest AMA features the Warrior

    by 
    Jef Reahard
    Jef Reahard
    11.07.2013

    Carbine hosted an AMA session earlier today focused on the Warrior class for its upcoming WildStar MMO. Representing the dev team was lead combat designer Chris Lynch, class lead Hugh Shelton, Warrior class designer Marc Matzenbacher, and senior community manager David Bass. The talk ranged from protective abilities to taunts to underwater and zero gravity gameplay situations. If you're interested in more Warrior-centric info, you can read the whole AMA via the links below. And don't forget about Carbine's Warrior livestream on November 9th at 3:00 p.m. EST.

  • WildStar's newest video takes aim at... well, aiming

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.11.2013

    There's an element of fire-and-forget in a large number of MMOs, a sense that all of the hard work of targeting is done for you by the game. You click on your target, you activate your ability, and that's all the thought you need to put into aiming. But WildStar is looking to change that, as outlined in the newest Dev Speak video. Aiming your abilities correctly is a big part of playing the game, and failing to do so means missing your target about all of the time. Lead class designer Hugh Shelton and lead combat systems designer Chris Lynch took the time to talk a little more about the particulars of aiming with several media outlets because this is something that takes a large amount of consideration. So head past the cut not only for the video, but also for more valuable details on the art of making abilities go where you want.

  • WildStar Wednesday showcases group combat

    by 
    Elisabeth
    Elisabeth
    06.27.2012

    It's Wednesday, so you know what that means: another glimpse into the development and world of WildStar. In response to complaints that group combat hasn't been highlighted enough, this week's WildStar Wednesday features a video of a team of settlers working together to duke it out with robots and make their way to a dungeon entrance. Lead Combat Designer Chris Lynch narrates the video and talks about the way that freeform targeting, which was highlighted in last week's installment of WildStar Wednesday, comes into play for group dynamics and positioning. There's some serious laser action going on, so be sure to jump past the break to catch all the excitement.