Chris-Sigaty

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  • Blizzard 'actively working' on All-Stars MOBA

    by 
    MJ Guthrie
    MJ Guthrie
    01.23.2013

    Last spring there was a brouhaha over the name DotA that was ultimately settled with Valve keeping the four-letter moniker and Blizzard changing its upcoming MOBA to Blizzard All-Stars. But after that, the newly rechristened game seemingly fell off the radar. Even the official website only offers the tease "coming soonish." Despite the lack of information, however, the game is still being developed. A recent statement by StarCraft II's production director Chris Sigaty notes that the studio hasn't forgotten about Blizzard All-Stars, but is focusing on its free-to-play business model. "We're actively working on it," Sigaty said. "That I can confirm. A lot of the stuff that's remaining right now that we need to focus on are the systems necessary to pull off a game with a different business model than StarCraft II."

  • Blizzard talks Heart of the Swarm multiplayer, and what's next for Starcraft 2

    by 
    Mike Schramm
    Mike Schramm
    06.12.2012

    Just as E3 was ending last week, Major League Gaming's Spring championships were getting underway in Anaheim, California. Blizzard held a press preview during the opening hours of the tournament to show off the new units and features coming to Starcraft 2's multiplayer component in the upcoming Heart of the Swarm expansion.Each of the three races in the game has a few new units and abilities to study (which you can see in the included trailer), and hardcore players will no doubt be combing through them as the expansion goes into beta. But Heart of the Swarm's multiplayer represents an interesting change in Blizzard's original plan for the three-part series that is Starcraft 2.As lead producer Chris Sigaty (who doubles, by the way, as the lead guitarist for Blizzard's in-house metal band L80ETC) tells Joystiq, the new units are all about adding something to the game without removing what's there.%Gallery-157828%

  • Blizzard Dota still on the way, has undergone 'some massive overhauls'

    by 
    Mike Schramm
    Mike Schramm
    05.31.2011

    Blizzard Dota, the Defense of the Ancients-style official mod that was shown off at last year's BlizzCon, is still a work in progress, according to lead producer Chris Sigaty. The other three mods shown last year were released a little while ago to the community, but the Dota mod, which pits all kinds of Blizzard franchise characters up against each other in a real-time battle, needed a little extra work, apparently. "We basically put it back up in the shop and did some massive overhauls to some things, which I'm not going to go into specific detail about," Sigaty told Joystiq at a press event last week. "But yeah, we are working on Blizzard Dota, and we do intend to launch it at or around the time of Heart of the Swarm, but the official details will be online later." Will the mod eventually require the upcoming Heart of the Swarm expansion to play? Sigaty's got nothing yet: "We're not even talking about the business level decision of it at this point." But rest assured that, somewhere on Blizzard's Irvine, CA campus, there are still developers fighting over who'd win in a fight, Thrall, Diablo, or Tychus Findlay.

  • StarCraft 2: Heart of the Swarm preview: Kerrigan, again

    by 
    Mike Schramm
    Mike Schramm
    05.31.2011

    When Blizzard announced that StarCraft 2 would be split into three different games years ago, there was quite a bit of weeping and gnashing of teeth -- lots of complaining that the new corporate entity of Activision Blizzard was triple-dipping our wallets. But time heals all wounds and in this case, the great reviews of the full-featured first title didn't hurt either. So it may come as something of a surprise to be reminded that as much fun as StarCraft 2: Wings of Liberty was, you've got two more campaigns coming your way. At a recent press event inside Blizzard HQ in Irvine, California, we got to take a look at two single-player missions from Heart of the Swarm, the first expansion pack-priced followup, focused on the popular Zerg race. One note of warning before we begin: There are story elements revealed in these missions that will sorta, kinda spoil the plot of Wings of Liberty if you haven't finished it yet. If you aren't done with Jim Raynor's Terran campaign, play that and then come back. Otherwise, feel free to read on.%Gallery-124602%

  • Blizzard 'hard pressed' to make 2011 for next StarCraft 2

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    10.25.2010

    Blizzard may not have an "official" release window for Starcraft 2: Heart of the Swarm, but don't expect it to occur in 2011.SC2 Lead Producer Chris Sigaty told IGN the company would be "very hard pressed to bring [Heart of the Swarm] out next year." He noted that there is no release date, but because the sequel-spansion is more ambitious than Warcraft 3: The Frozen Throne was to its core game, he doesn't "anticipate it being done in that one year time frame." Sigaty's words are in the same vein as those of Battle.net project director, Greg Canessa, who implied the game would have an early 2012 launch. So, for those still holding out hope for a 2011 release for Heart of the Swarm, just keep on weaning that dream.

  • Interview: Starcraft 2 lead producer Chris Sigaty

    by 
    Kevin Kelly
    Kevin Kelly
    06.29.2009

    Chris Sigaty has been a faithful Blizzard employee for thirteen years and served as the lead tester on the original Starcraft. He's worked his way up the ladder on various titles, and is now hauling the reins of three different races as the lead producer on the followup Starcraft 2. Additionally, he's the rhythm guitarist in Level 80 Elite Tauren Chieftain and has a rockin' metal head of hair.We sat down with him recently to talk about the much anticipated sequel, which became a trilogy somewhere along the yellow brick road of development. Blizzard is still hoping to release Starcraft 2: Wings of Liberty later this year, featuring the Terran single-player version of the game along with all three races in the multiplayer that you've come to love like a dear friend ... a dear friend that sucks up all of your free time and enjoys kicking you in the ribs when you're down.Read on for all the Starcraft 2 goodies we could squeeze out of him, and find out why this title is poised to glue more butts to seats very soon.

  • Joystiq Interview: StarCraft 2 Lead Producer Chris Sigaty

    by 
    Adam Holisky
    Adam Holisky
    10.11.2008

    click to embiggen The big announcement at BlizzCon yesterday was the morphing of StarCraft II into a trilogy. I had the opportunity to sit down with one of the people instrumental behind this change, StarCraft II Lead Producer Chris Sigaty. I spoke with him right after the announcement was made, and we talked about how this will impact SC2, what it will mean for multiplayer games, and what challenges the developers are facing in making SC2 the best game it can be.%Gallery-34229%

  • Frank Pearce talks WoW 2, competitors and Team 3 with Gamasutra

    by 
    Mike Schramm
    Mike Schramm
    09.17.2007

    Senior VP Frank Pearce and Starcraft II producer Chris Sigaty sat down with Gamasutra to chat about "The State of Blizzard's Union" recently, and while there's not a lot of new stuff ("Team 3" is mentioned, but no hints are given), it's always cool to have an inside look at what it's like running the biggest MMO in the world.Pearce does talk about a possible WoW 2 (not gonna happen, he says, until Blizzard needs a whole new framework, and that's not going to happen for a long time), and WoW's competitors-- he namechecks Warhammer and Age of Conan, but as I've said before, we won't know how those games will actually do until they see release.There are a few interesting numbers thrown around in the interview as well-- while Blizzard has said they've got 9 million before, Pearce specifically says 8.5 million subscribers, so it does seem like they're dropping a bit (updated-- see note below). Still, especially with the release of Wrath of the Lich King in the next year or two, they remain optimistic that they'll hit 10 million before it's all said and done. It's also amazing to see Blizzard's growth-- Pearce co-founded the company, and they started out with around 50 employees. Before WoW, they had about 500, and nowadays, they've got 2700 people working for them. And the teams are really interesting, too-- WoW has 135 developers, Starcraft II has 40, and Team 3 has 50, plus Blizzard has 85 people (also devs, however) that work on their famous cinematics, and extra teams for sound and quality assurance.Very interesting to get a look inside such an amazing videogame developer. Now if only we could find out what Team 3 was...[ via WorldofWar ]Update: Blizzard contacted us to say that this interview happened way back at E3, which was before this press release dropped. Subscriber numbers are not dropping-- when Pearce did the interview they had 8.5 million, and after that, they rose to 9 million. And Blizzard tells us that since then, they are above the 9 million mark.