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  • Timothy J. Seppala, Engadget

    The next round of Xbox One tweaks include custom avatars

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    03.21.2017

    The next update for Xbox One Insiders doesn't have any one huge feature defining it. Rather, the collection of them outlined on Xbox Wire add up to something noteworthy as a whole. Perhaps the addition that's most emblematic of that is Captive Portal support. With it, you'll be able to use the built-in browser for logging into WiFi networks at places like college campuses and hotels. Finally.

  • New Xbox Live features include clan support and friend-finding options

    by 
    Nathan Ingraham
    Nathan Ingraham
    06.13.2016

    Microsoft is making it a good deal easier to find friends when you want to play a game online this fall. A new "clubs" feature is basically a system-wide clan feature that lets you group together all your friends you play with frequently. Another new feature, "looking for group," will let you put out an alert to your friends when you're trying to get a big Destiny game going. The last feature, "Arena," is aimed at competitive play and lets you find competitions going on around your favorite games.

  • App Rewards Club reports on what going free can do for developers

    by 
    Mike Schramm
    Mike Schramm
    11.14.2012

    App Rewards Club is an app and service put together by a few iOS developers to help their fellow app devs with user discovery on the App Store. Like the Free App a Day service, App Rewards Club highlights free apps every day, which benefits users because they can grab apps for free, and then benefits developers because they can grab users to monetize off of. App Rewards Club also offers a monetization service, teaming developers up with other promotions that let users earn rewards in apps. The club has been keeping a tally of how it all works when various apps go free, and they've posted a very interesting report over on the official blog, talking about that very subject. What's perhaps most interesting is just how organic the App Store is: The apps that ARC saw do best with a free period spent exactly zero marketing dollars on their sale, and were instead just propelled by being featured on the App Store or mentioned in the press. As ARC says, "some apps have a natural propensity to get attention and move downloads without getting a big marketer involved." That's a fascinating result, and it's likely one that Apple will be thrilled to hear, given that the App Store was designed to be a relatively open marketplace, where individual developers can compete up alongside much larger companies like EA and Activision. This study finds that a marketing budget doesn't matter so much as just how "sticky" the actual app is. Elsewhere, the company also found that switching from paid to free, while having an (obvious) negative immediate effect on revenue, will actually raise the average number of purchases after going back to paid. It's not by much, and downloads go very high when flipping over to free, but developers looking for a spike in app interest can definitely consider a temporary free giveaway to do so. There's a lot of interesting information here, and the company says it still has a lot to learn going forward. But the main takeaway here seems to be that, for now, growth on the App Store is still fairly organic. Some apps can do well when they get attention, regardless of how much money they spent to get it.

  • Max Payne to rampage on iOS April 12th, Android April 26th

    by 
    Andrew Munchbach
    Andrew Munchbach
    04.08.2012

    Are you a smartphone user with an itchy trigger finger? Listen up. Rockstar Games has announced that the one and only Max Payne will begin terrorizing your iOS and Android devices in the very near future. The wares will be available for Apple-branded gear (iPhone 3GS, 4 and 4S, along with the iPod touch 4 and all iPad iterations) on April 12th, and Google's implements two weeks later on the 26th. Max Payne Mobile is promising to deliver HD graphics, high resolution textures and exclusive content via the company's Social Club service to your miniaturized screen. Rockstar did not elaborate on which Android sets would be supported, but promised to publish a full list "in the coming weeks." Limber up those thumbs, charge up that handset and get ready to lay waste to... pretty much anything that moves.

  • 15 Minutes of Fame: The AFK Tavern, where everybody knows your name

    by 
    Lisa Poisso
    Lisa Poisso
    09.01.2011

    From Hollywood celebrities to the guy next door, millions of people have made World of Warcraft a part of their lives. How do you play WoW? We're giving each approach its own 15 Minutes of Fame. So these two WoW players walk into a bar. Only it's not just a bar -- it's also a full restaurant serving hearty but healthy (fresh, locally sourced and frequently organic) fare such as the thick, juicy Iron Dragon Steak ("a full half-pound of flat iron steak grilled in dragon's fire and served with sautéed veggies and a GLaDOS baked potato"). And then they don't go home, because it's more than just a bar and restaurant -- it's also a gaming center hosting everything required to enjoy a night of tabletop, console and online gaming. Yes, this is heaven. Welcome to the AFK Tavern in Everett, Wash., the brainchild of WoW player Kayla Graves. "It was kinda my life's dream," she explains. "I run the place as general manager and design most the menus and almost all the drinks (a few are made by our bartenders), so I take the title of creative director most the time. I also deal with all our social media ... And advertisements. AFK started as my project, but we're big on community input, so we've shaped it that way and let it become more than us. It's pretty cool owning a company like AFK Tavern with my two best friends in the whole world." Sound like the place where everybody knows your name? We thought so, too. Come on in.

  • Medea Vodka (and its radical programmable LED bottle) now ready to party

    by 
    Darren Murph
    Darren Murph
    10.02.2010

    It may not be your birthday, but it's most definitely the weekend. And if you're looking to have a "good time," there's hardly a better place to look than your local ABC store. We mean... whatever place you can find that sells Medea. Put simply, this vodka maker has decided to wrap its spirits inside of bottles that boast programmable LED displays, and while the company has been kicking the tires for a small while now, we'll have you know that these things are now available for purchase ($39.99 a pop) over the world wide web. Programming information is down there at the source link, and if you've been searching for the perfect complement to your LED rims, look no further. Man, if only Brennan Huff and Dale Doback would've had access to this while shooting their first and only music video...

  • Anti-Aliased: The reason why you hate Second Life and a few ways to fix that pt. 2

    by 
    Seraphina Brennan
    Seraphina Brennan
    07.09.2009

    Tip #1 -- Take the time to learn the UI The tutorial, while not the best thing in the world, isn't a bad introduction to learning how to navigate the user interface. It shows you the ropes (dryly) and lets you get in some practice before you're dumped onto the main grid. Take your time through it, listen to what it has to say, and then jump on into the world. For gamers, here's a couple of protips. Right click opens a radial menu, and holding it down does nothing. If you're looking to spin the camera, remember to use alt + click and hold. However, also remember that alt + click centers your camera on whatever you clicked on. If you want to orbit your avatar, alt + click and hold on your avatar, then move the mouse left and right to orbit and forward and back to zoom. Resetting your camera is the escape key. That's very handy. Clicking activates many, many things. Try clicking on objects, as you never know what might occur. If moving is too slow for you, try flying. Hold down E to start flying, then use E to go up and C to go down. Beware that you can't fly everywhere though... look at the top bar to see if flying is amongst the "banned symbols." It looks like a little man flying.Tip #2 -- Search is your friend If Second Life is the internet, then the search button is your Google. This little fellow is super handy for finding stuff that you want. Interested in finding a Star Wars group? Just type Star Wars into the group search box after you press the search button, and you're on your way to finding Star Wars fans like yourself. Do you want to buy a lightsaber? Open the "places" tab and type in lightsaber -- you're sure to find a few hits. You always know where to go when you master the search tool. Tip #3 -- Be social! You see the people over there? Talk to them! You like someone's avatar? Tell them! You looking for a specific sim? Ask questions! One of the most important assets you can have is to speak with the others around you. Find out new things, make new friends, and actually experience SL rather than just watching it on your monitor. If you want a good place to check out that's reliably filled with people, I recommend the city of Nova Albion. If you're new and you want more help with Second Life, then I recommend checking out all of the help options at New Citizens Incorporated. Tip #4 -- Know what you want Lastly, set a goal for yourself in Second Life. Don't just go in to wander, go in and search for something you like. Does roleplaying interest you? Search for some roleplaying sims. Games? You'll find a wide variety of independently created games in Second Life. There's even an MMORPG inside of SL! Clubs? Yeah... there's way too many clubs to really count in SL. If you follow these few tips, your time in Second Life will probably benefit greatly. Of course, if the system isn't your thing, then it isn't your thing. You can't enjoy what you don't enjoy. But if you were always on the fence with Second Life, perhaps now you can give it a "second look" (see what I did there?) with confidence. Colin Seraphina Brennan is the weekly writer of Anti-Aliased who thinks all games should be given a fighting chance. When she's not writing here for Massively, she's rambling on her personal blog, The Experience Curve. If you want to message her, send her an e-mail at colin.brennan AT weblogsinc DOT com. You can also follow her on Twitter through Massively, or through her personal feed, @sera_brennan.

  • TUAW at E3: Guitar Rock Tour 2 and DJ Mix Tour

    by 
    Mike Schramm
    Mike Schramm
    06.09.2009

    While we really liked Gameloft's Castle of Magic at E3, these two music games in their lineup didn't impress nearly as much. Guitar Rock Tour 2 is a sequel to Guitar Rock Tour, and as you can tell from the picture at right, it's more or less a Guitar Hero knock-off: hit the notes as they pass the line at the bottom, and you'll hear whatever song you choose to play. At this point, gameplay on all of these games is more or less the same, so song selection makes the difference, and that's where Guitar Rock Tour 2 falls short: the game contains only four original tracks, and fifteen covers. While they do lay claim to tracks by Judas Priest, Panic at the Disco, Wolfmother, Placebo and Twisted Sister, Tapulous pretty much has the market covered in terms of getting great music playable on the iPhone, and we didn't see anything during our hands on that would attract us away from Tap Tap Revenge and its various forms.DJ Mix Tour is the other music game they showed us -- this one had a club feel and had you pressing notes on a turntable rather than guitar frets. There were some interesting choices in that game -- we saw some covers of Britney Spears club mixes, as well as Lady Gaga and Darude's famous Sandstorm tune, so if you're a die-hard techno fan, there might be some new tunes in there for you among the sixteen total songs. But again, Tap Tap Revenge is so polished after all their updates, and already has such a great selection of tunes that it's hard to recommend Gameloft's versions.Both will be available for $5.99 in the App Store sometime this month.

  • WoW Moviewatch: Downside Up by Lex

    by 
    Michael Gray
    Michael Gray
    03.16.2009

    Lex only says about fifty times that his video, Downside Up, does not make sense. I have to disagree. Wookies on Endor? That doesn't make sense. This video makes sense. It's a music video, with various and meaningless scenes of an orc running. It's a showcase for music, with imagery meant to provide some kind of context to the sounds. It doesn't really have a story or a theme, but that doesn't mean it's sense-less. Lex created this entire piece within four hours, so it's a quick one-off. But there are still some things to say about it. Lex did a good job of choosing scenery for his orc to run through. I like quick vistas like this. It shows off some of the beautiful landscapes and images that are present in the game. It's kind of nice. Really, I can picture this video playing on a monitor above a club's dance floor. The action taking place in the video isn't the point, it's just setting up ambiance. I think Lex should explore this kind of thing, setting up a kind of YouTube play list of music videos. For all that he said "This makes no sense," I was able to appreciate the video as a showcase for the music.If you have any suggestions for WoW Moviewatch, you can mail them to us at machinima AT wowinsider DOT com.Previously on Moviewatch ..

  • Ghostcrawler: The rules of the role forums

    by 
    Adam Holisky
    Adam Holisky
    11.06.2008

    1st Rule: You do not talk about the role forums.2nd Rule: You do not talk about the role forums.3rd Rule: If this is your first post on the role forums, you have to fight.There are eight rules to Fight Club, and there are eight rules to the new role forums. Coincidence? Highly likely. Ghostcrawler has referenced the movie before, and for some reason I could see him kicking the crap out of himself screaming "Don't nerf me, bro!"But nonetheless, Ghostcrawler has outlined eight simple and easy to follow rules for these new discussion forums. We'll take a look at them all after the break, but the highlight of the rules is rule #4 which in part says, "Sometimes Blizzard employees, such as me, respond to threads." That along with the preamble remark that "...class designers, such as myself, visit [the class forums] less often than the role forums," makes these new forums very interesting.It looks like the discussion and back and forth we've come to see in the beta will continue on the new role forums. This can only lead to good things.The full rules after the break for all you special and unique snowflakes.

  • Video: Sensacell's interactive floor shows trail of LED footprints

    by 
    Darren Murph
    Darren Murph
    08.13.2008

    Far from being the first LED-infused floor we've seen hipsters and hippies break dance and boogie down on (respectively), Sensacell's latest contraption still manages to stand out by bringing back memories of when mouse trails really were the coolest thing about an operating system. Flashbacks aside, the installation -- which is currently at the entrance to the Comunitat Valenciana in Spain -- possesses over 1,000 interactive modules, each of which include capacitive sensors and a LED lighting system. The integrated tech enables it to recognize when someone is walking over it and consequently light up as if to leave an eye-catching LED trail of their path. Can you imagine how many hours days you could entertain an ageless kid with this? Video after the jump.

  • E308: Matt Wilson briefs us on the state of The Agency

    by 
    Krystalle Voecks
    Krystalle Voecks
    07.21.2008

    We had a fantastic chance to talk with Matt Wilson about The Agency during E3. While a great deal of the footage they showed was largely identical to the footage we'd previously seen, many of Matt's insights about the direction they're taking The Agency in were quite illuminating. From PvP to operatives to vehicular combat and the eventual beta, Matt was generous enough with both his time and knowledge, and let us in on lots of great news and background. If you've been hungry for more information on some of the different aspects of this upcoming game, be sure to join us after the break for a great overview on this hot upcoming SOE property.

  • Power-generating dance floor hits UK club

    by 
    Donald Melanson
    Donald Melanson
    07.17.2008

    Believe it or not, this actually isn't the first power-generating dance floor to harness some of the pent up energy of club-goers, but it is apparently the first one to hit the UK, and hopefully a sign of more to come. As you can see above, the dance floor makes use of a piezoelectric system that produces electricity as the dancers jump up and down, which charges some batteries that are used to power parts of the club. While that's certainly a practical application for the technology, we're guessing it's only a matter of time before some enterprising club owner combines one of these with an LED dance floor to create a dance floor that powers itself, and thumbs its nose at other do-gooder clubs.Read - Dancefloor generates electricity at London's first eco-disco!Read - London Eco-Club to Get Its Power From Dancers on the Dancefloor

  • First Impressions: Albatross 18

    by 
    Akela Talamasca
    Akela Talamasca
    04.30.2008

    Have you been pining away for a great golf MMO? We have, too! Look, even if you haven't, let's just go along with this, okay? Albatross 18 is an engaging, colorful, whimsical game that doesn't disappoint. When one considers golf, there really isn't too much to it -- hit the ball into the hole, rinse, repeat. The beauty of its simplicity is that a developer can go crazy with that concept and add all sorts of madness to it, and it can only improve the game.And that's exactly what's going on with Albatross 18: beautiful environments, useful power-ups, crazy caddies, mascots, costumes -- this game is hilarious. Will you like it? Let's find out. As always, we remind you that this is not meant to be a full review of everything in the game; these are the first impressions we got after spending an hour or so playing. Excelsior!%Gallery-21821%

  • LED displays keep folks guessing at nightclub bathrooms

    by 
    Darren Murph
    Darren Murph
    02.17.2008

    Interactive nightclubs aren't entirely unheard of, but we'll be sure to relieve ourselves just before prancing into any party scene with these displays on the lavatory doors. The small LED Matrix displays can be mounted on both male and female doors, and the image shown can be switched as folks enter and leave. Needless to say, such a setup caused quite a bit of hilariousness / confusion when caught on candid camera, so be sure and take a peek for yourself after the break.[Via Halfmachine]

  • Interactive nightclub to thrill Londoners

    by 
    Darren Murph
    Darren Murph
    09.14.2007

    Rest assured, there's no shortage of glamorous nightclubs, but a new spot is set to excite Londoners that have a thing for exaggerated lighting and all things interactive. Dubbed the "first interactive bar in the world," each wall will be lined in blank canvas so that projections can be beamed out and altered on a whim to really get you trippin'. Additionally, there will be "hundreds of LEDs" to treat your retinas to, and the bar itself will even be touch sensitive, allowing you to alert the bartender of your drink needs by simply laying your hand down. Sounds like a bloody good time for you blokes (and dames) in the area, but for the rest of us, we'll have to settle with a few more stills after the jump. [Warning: PDF read link][Via CNET]

  • BBR and The Club updates from Bizarre

    by 
    David Dreger
    David Dreger
    03.26.2007

    Aside from mind blowing videos of EA producers with too much time (or skills) on the hands, Bizarre had a nice studio update this week. On The Club side of things, they revealed that several levels are now reaching the standard they set forth graphically to meet, as well as rapidly approaching having all the content present in the game, in one form or another. They also teased about having something special to show us regarding The Club in the near future. Back with Boom Boom Rocket, Ben gave us word that the game has hit Partnernet this week, and is close to launching, though they haven't decided on a date yet. He also showed off the Bonus Run's graphical style with a slew of screenshots, complete with Geometry War style shockwaves, rising water levels and reflecting windows on skyscrapers. Check out the other screenshots by clicking the "Read" link.

  • More screenshots of The Club

    by 
    David Dreger
    David Dreger
    03.23.2007

    Xboxygen posted up some more pictures of The Club, Bizarre Creations' upcoming action-shooter. Our first shot of the game looked very pretty and the four new ones are no different. The character models look realistic, and very promising considering where the game is in terms of development. Lighting from muzzle flash and other sources also look like they're coming along nicely. Click the "Read" link to give them the once over. What do you think? Can Bizarre Creations make a quality shooter this side of Fur Fighters?

  • Lasabirdie: Wii Golf for the Super Famicom

    by 
    Eric Caoili
    Eric Caoili
    03.14.2007

    Wii Sports might have been Nintendo's most successful attempt at getting us to play golf in our living rooms by swinging an imagined club, but it certainly wasn't the company's first try. Tinkering with the idea back in 1995, Nintendo worked with Japanese electronics giant Ricoh to release Lasabirdie, a personal golf simulator for the Super Famicom. The Lasabirdie bundle included a Get in the Hole game cart and several control accessories. Though the Lasabirdie lacked any motion sensing technology, its implementation was remarkably similar to the Wii's. Players used a light-sensor-equipped golf club in conjunction with a sensor pad to measure their strokes. This setup detected the speed of a player's swing and translated it into the simulator. The game offered a training mode that showed players how their slices hit the ball and gave advice on how to improve their swings.Lasabirdie's production was limited to 3,500 Japanese units, selling for about $450 each! One would think the rarity and extravagant retail price would make purchasing the bundle near impossible today, but Gamesniped spotted a Lasabirdie sold for only $270 at a recent eBay auction. The seller was even generous enough to provide a video demonstrating the game for bidders. Check it out after the post break.

  • First screen of the Club

    by 
    David Dreger
    David Dreger
    03.09.2007

    German site Xbox Front got their hands on the first screenshot of Bizarre's upcoming action-shooter, The Club. The cool thing about this is it will retain a "Kudos"-ish system wherein you get points and multipliers for kills done in quick succession. For those of you nay-sayers that Bizarre is incapable of pulling off a shooting game, look no further than their Dreamcast release of Fur Fighters. While that cutesy third person shooter had a couple bugs here and there, it was a fluffing good time. Do you think Bizarre can pull it off? The full resolution screenshot is also available to what the engine can do. [Via Xboxic]