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  • EVE Evolved: Three exploitable game features

    by 
    Brendan Drain
    Brendan Drain
    12.15.2013

    If there's one thing EVE Online players are good at, it's finding ways to get an advantage over each other. The hyper-competitive PvP sandbox breeds players with an investigative streak who will constantly figure out ways to bend and abuse new features to make ISK or get an edge over other players in combat. The most obvious cases include abusing bugs, as happened in 2009's starbase exploit that corporations used to generate valuable tech 2 materials out of thin air and 2010's MonkeySphere exploit that let players hide themselves from the local chat channel and sneak up on unsuspecting victims. Most cases of abusing features for profit or advantage aren't as clear-cut as these obvious exploits, as some have negative consequences but still use completely legitimate game mechanics. When players figured out how to abuse Faction Warfare's kill LP rewards to farm five trillion ISK, for example, they did so using in-game mechanics that just hadn't really been thought through. Many more subtle cases of broken game mechanics that undermine EVE's core design ethos still exist, some of which have been recently introduced and others that have managed to remain unchallenged for years because there isn't really a good alternative. In this week's EVE Evolved, I look at three features in EVE Online that I think fundamentally break the design ethos of the game but don't have very clear solutions.

  • Everything there is to know about EVE Online's Retribution expansion

    by 
    Brendan Drain
    Brendan Drain
    12.04.2012

    EVE Online's PvP-focused Retribution expansion went live today, adding new features and balance changes players have been anticipating for years. Retribution is EVE's 18th free expansion, and introduces some very interesting new bounty hunting and criminal justice systems. Players can now place bounties on any pilot or organisation, which are paid out in chunks to anyone who deals significant financial damage to them. If that isn't enough revenge for you, players will even be able to hunt down criminals with open kill rights on them and exact mob justice. The expansion also brings overhauls to countless EVE ships as part of an ongoing effort to remove ship tiers and give every ship its own role in fleet combat. A new destroyer-class ship for each races gives new players more combat options, and the ORE mining frigate lowers the barrier to entry for miners. PvE-focused players have a new salvage drone toy to play with and advanced NPC AI to counter, while PvP is set to be shaken up with ship rebalances and a new micro-jumpdrive module. Read on for a full roundup of everything there is to know about EVE Online's Retribution expansion.

  • EVE Evolved: Retribution expansion highlights

    by 
    Brendan Drain
    Brendan Drain
    12.02.2012

    EVE Online's PvP-focused Retribution expansion goes live in just a few days on December 4th, bringing with it a whole series of balance changes, UI updates, and new features. In addition to a whole new bounty hunting mechanic, we can look forward to a new combat UI, some serious ship rebalancing, and a new crimewatch system that puts players in the driving seat of antipiracy. Faction warfare is also due for a bit of a revamp, and a new safety system will help newer players stay within the bounds of the law. CCP has been releasing torrents of information on the expansion this month in the run-up to release, covering everything from the new UI updates and ship balancing to kill rights and corp hangars. There are some interesting changes on the way that might affect your everyday life in EVE. If you haul ships and items around EVE inside an Orca's ship and corp hangars, be aware that the hangars will no longer be immune to cargo scans and their contents will now drop as loot when you're destroyed. Expect suicide attacks on Orcas to spike immediately following the expansion's release, and keep your expensive toy out of harm's way. In this week's EVE Evolved, we'll dig into this week's Retribution expansion and look at a few of the highlights in depth.

  • ZTE-made Concord arrives at T-Mobile and Walmart, caters to the starter crowd at $100 contract-free

    by 
    Jon Fingas
    Jon Fingas
    08.23.2012

    T-Mobile wants to offer as much of a lure to smartphone newcomers as to power users who might spring for its truly unlimited data, and the ZTE Concord might just be the right kind of bait. The truly 2010-vintage Android 2.3, 3.5-inch screen and 2-megapixel camera won't get anyone's pulse racing, but a $100 contract-free price is hard to ignore -- even for the sort who'd otherwise be looking for a just-does-calls flip phone. Accordingly, the carrier plans to put the Concord in front of audiences that would rarely care to set foot in a dedicated cellphone store. Walmart is selling the phone today for those comfortable with a Walmart Family Mobile plan. If you'd rather show fealty to T-Mobile itself, you'll have to swing through a Target store on or after August 26th.

  • EVE Evolved: Risk vs. reward in lowsec

    by 
    Brendan Drain
    Brendan Drain
    05.13.2012

    In EVE Online's early years, one of its core design philosophies was adherence to a strict risk vs. reward balance scheme. There were riches out there to be found, but to get them, you had to put yourself in the firing line. Police ships patrolled high-security space to keep players safe from piracy, but the only resources available there were low-bounty frigate NPCs and inexpensive ores like Veldspar, Scordite and Omber. In the lawless far-reaches of nullsec, huge NPC bounties and rare ores containing Megacyte and Zydrine tempted hundreds of pilots to head out and make their fortunes. Nullsec offered absolutely no protection against player attacks, and the only safety to be found was in sheer military force. The biggest and best corporations hoarded these gold mines for themselves, locking down the few entrances into the regions and patrolling the skies for unwanted visitors. Low-security space offered a middle-ground between these two extremes, a place where the everyday pilot could enjoy increased income and pirates were easier to spot. At some time in the past nine years, lowsec lost its place in the game and became simply not worth the effort. But how did that happen, and what can be done to fix it? In this week's EVE Evolved, I look at why lowsec systems are now ghost towns and suggest an alternative design philosophy that I think could revitalise these under-used areas.

  • Easy Shot Clip camcorder is pretty small, pretty cheap, but not very pretty

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    12.29.2009

    The last time we saw Concord Keystone around these parts our minds were collectively blown by something called the QuantumGravity watch. It looks like its newest product, however, is a little more... conventional. The Easy Shot Clip is a plain-looking, 2-inch long camcorder with 2GB of storage (for up to 2 hours of 640 x 480, 30 fps video), mounts for a neck strap, stand, shirt clip, bicycle mount, and a helmet, and one solitary button. But the best thing? Even if it does retail for $70, we're sure it'll be hitting bargain bins and dollar stores in short order. Look out for it at CES next week, or everywhere else in February.

  • EVE Evolved: EVE Online's aggression mechanics

    by 
    Brendan Drain
    Brendan Drain
    05.31.2009

    The aggression mechanics are something that every pilot in EVE Online should learn about. This is a set of rules that determines who you can attack in high security space, who can attack you and whether you can dock or use a stargate. Knowing them inside and out can mean the difference between losing your ship and keeping it in one piece, even if you have no intent of getting into a PvP situation. Nevertheless, it's a part of the game that a lot of players don't take the time to properly acquaint themselves with. In this technical article, I give some important tips that will improve your survival. Can you afford not to learn about EVE's aggression mechanics?

  • EVE mission runners and their tormentors rejoice! New Level 4 agents added

    by 
    James Egan
    James Egan
    05.31.2009

    Mission running in EVE Online is one of the more lucrative activities players can spend their time doing, at least while in the safety of high security space. The cumulative rewards from NPC bounties, loyalty points, salvage, and loot -- in addition to the mission rewards from NPC agents -- make Level 4 missions a decent ISK/hour income for many of EVE Online's pilots. Level 4 missions are the most popular, due to their relative ease and multiple battleship (high bounty) NPC spawns which yield better loot drops and more salvage components, as well as optimal loyalty point gain. However, the grouping of agents that give the best missions leads to 'mission hubs' where hundreds of players operate in the same solar systems. The latest dev blog by EVE's lead content creator CCP Molock is simply titled "New Level 4 Agents", and deals with dispersing the crowds (and clutter) from some of the high sec mission hubs in New Eden. CCP Games has added twenty-three new level 4 agents to the game in locations a bit removed from the heavily populated mission hubs, hopefully encourage more mission runners to fill quieter solar systems in the galaxy. Molock lists the new agents, along with their corporation and quality, as well as system security ratings for each location.

  • CCP Games to revamp the lore of EVE Online

    by 
    James Egan
    James Egan
    05.09.2009

    The sci-fi MMO EVE Online has a rich backstory that now spans 6 years. That backstory is coupled with the many contributions of (volunteer) in-game journalists who report both on the actions and machinations of EVE's players and alliances, and who also write news-style fiction that helps drive the game's storylines forward. EVE Online's Lead Writer CCP t0nyG (aka Tony Gonzales, author of Empyrean Age) has made some major announcements this week regarding changes to EVE's storyline and lore, in a dev blog titled "The Rediscovered Scrolls". The dev blog focuses on how CCP plans to address some of the issues players have noted in terms of the backstory and how it relates to them as 'capsuleers' in the setting of New Eden, given that official fiction and lore are now being released quite frequently. Gonzales says, "Unfortunately, we haven't been perfect in the execution of this effort. A balance had to be maintained between keeping the storyline fresh and dynamic while also holding fast to the core attributes of foundation material. That led to mistakes, contradictions, and general inconsistencies in the canon. We took that personally, and decided to do something about it."

  • Concord C1 QuantumGravity watch defies reality, shows itself

    by 
    Donald Melanson
    Donald Melanson
    03.27.2009

    We're still trying to wrap our heads around some of the indecipherable verbiage the company has used to describe it, but it looks like Concord's C1 QuantumGravity watch is at last very much real, and one step closer to actually being available (to a very select few). As you can see above, while there's still a few finishing touches remaining, the watch itself is pretty faithful to all those early renders that the company has been teasing us with since January, right down to the magical "fluorescent nanoparticle liquid" that's used to indicate the life remaining in the 3-day power reserve. Those curious about all things mechanical and tiny can also get a look at the complete build process by hitting up the read link below, or simply head on past the break for a video full of much spinning and unnecessary Matrix-style imagery.[Via Watchluxus]

  • Concord C1 QuantumGravity with liquid green energy indicator looks great with your power ring

    by 
    Thomas Ricker
    Thomas Ricker
    03.20.2009

    You're looking at the latest render of the Titanium Concord C1 QuantumGravity timepiece first spotted in January. A wristwatch due to be unveiled in a 10-unit, limited production run at the big Baselworld 2009 watch and jewelry show kicking off in 6 days. There's a ton of extraneous, nonsensical verbiage in the press release making the watch all but unknowable. Still, as far as we can tell, this mechanical watch features a novel tourbillon escapement that spins on two axis points... and liquid. Yes, liquid, containing "green phosphorescent nanoparticles" held in a vertical column as an indicator of the life remaining in the 3-day power reserve. As Concord describes it, the C1 QuantumGravity, "creates its own rules: emptiness is its core material, engineering its constancy; chemistry a dare and transparency a must." Whatevs word-hippie, just tell us where and when.[Via Watch Luxus]

  • Quantum Concord C Lab QuantumGravity watch "defies all laws," common sense

    by 
    Nilay Patel
    Nilay Patel
    01.20.2009

    We'll be straight with you -- while the Quantum Concord C Lab Quantum Gravity "watch" does, in fact, look pretty slick, we're mostly taken with its marketing materials, which claim that the "aerial bi-axial Tourbillion mechanism" and "structure that makes emptiness its core material" grants the timepiece the ability to "defy all laws, including that of logic, and most of all, of gravity." Yes, logic is being defied here. We're not sure what other laws owning a timepiece valued at "infinite preciousness" allows you to defy, but we've got a stack of parking tickets, a Windows 7-related indecent exposure and at least one semi-legal Mac cloning operation going on here, so we'll see how many flying clocks make it out of Switzerland when this thing goes on sale in March.[Via WatchLuxus]

  • EVE Online's snowball fights to end January 6th

    by 
    James Egan
    James Egan
    01.02.2009

    While implementing "future Christmas in space" wasn't the most feasible option in EVE Online, CCP Games did revive their holiday tradition of giving players snowball launchers, with harmless snowball ammo. The snowball launchers sound and function like standard missile launchers, and upon impact the snowballs burst into a cloud of snowflakes. However it seems the cat's out of the bag in terms of baiting surprised targets into returning (live) fire in high security space, and having them put down by CONCORD -- EVE's NPC police. Perhaps it's just as well though. Soon those unused snowballs will melt, thus ending EVE Online's holiday celebration on January 6th. Needless to say, players who quickly tore through their snowball supply and are trying to replenish their cache will have to hurry. CCP Fallout, EVE's Associate Community Manager, writes that "capsuleers who bid on snowball contracts before this date, yet receive them after, will find themselves owners of a pile of melted snowballs upon delivery." So use 'em or lose 'em. They'll be reduced to puddles in just a few days, and since CCP Games doesn't do this every year, it might be your last chance for quite some time to try these out.

  • Celebrating the holidays in EVE with snowball fights in space

    by 
    James Egan
    James Egan
    12.19.2008

    Space is cold. You wouldn't think 'holiday cheer' and EVE Online would be mentioned in the same context, but CCP Games has gotten in on the holiday action with the other MMO developers this season. Xiphos from the EVE blog "A Misguided Adventurer" had a holiday surprise from CCP when he logged into the game this morning: a snowball launcher and snowball ammo. Xiphos writes, "Happy Holidays from CCP! Everyone check your hangars and you'll find a nice little gift from CCP. 300 Snowballs and a Snowball Launcher. A High slot fitting, these deadly cold balls of ice do -10 Thermal Damage and are damn fun. Start launching some at your friends and enemies and let's get a massive snowball fight started in Jita, top station!" Every character in EVE Online automatically received these items today, even your lowly scouts and price-checking alts. Added to the fun is the initial surprise that seems to grip some highsec dwellers as they realize they're being fired upon and CONCORD (EVE's NPC police force) doesn't care. No less than five of them warped off in panic while I tried to get the accompanying image. Try it, you'll see.

  • EVE's 'Orca' mining vessel facilitates suicide ganks against miners

    by 
    James Egan
    James Egan
    12.02.2008

    Among the changes to EVE Online introduced with the Quantum Rise expansion is a new class of ship, the 'Orca' industrial command ship.The ship is intended to be a major asset to mining operations in New Eden, but it's a flexible ship -- and this writer has been waiting to see what clever uses players will have for it. It looks like that day has come... The Orca's substantial cargo capacity, a ship maintenance bay, and corp hangar have made it an ideal base of operations for criminals operating in highsec, with an aim to suicide gank T2 mining ships. In other words, use fully insurable Tech I ships to gank specialized, expensive, and largely uninsurable Tech II ships. Suicide ganking is nothing new, but one of the major changes CCP Games put into place to dissuade players from committing highsec suicide ganks was to substantially increase the security status penalties players are hit with when committing aggressive acts in high security (Empire) space. But no matter how low one's security status drops, all players can move about in highsec in their ship's capsule. It's only when a criminal enters a ship in highsec space that CONCORD takes action. That is where the Orca comes in. Criminals can board new ships housed within the Orca at a safespot and then warp in on their victims en masse, in multiple waves of suicide ganks. When their suicide gank ships are blasted apart by CONCORD, they can fly in their pods back to the Orca and gear up for the next wave.

  • EVE Mail changes in latest Quantum Rise patch

    by 
    James Egan
    James Egan
    11.19.2008

    The Quantum Rise expansion for EVE Online, while only recently deployed, has drawn a substantial amount of forum rage for sweeping changes to how the game is played, namely for the nerfs of speed and missiles. This follows in the wake of unrest created by the CCP Games decision to phase out ghost training. The latest change, announced Tuesday, targets the in-game email system ("EVE Mail" to be precise).CCP Wrangler says: "To address performance issues in EVE we are making some changes to the EVE Mail system in Quantum Rise 1.0.1. You will now be able to fetch up to 1000 undeleted EVE Mails, however EVE Mail number 1001 and beyond will not be fetched, whether it has been read or not. To gain access to those EVE Mails, you must delete newer EVE mails. In addition to this all EVE Mails sent by NPCs that are older than 3 months will be deleted."

  • CCP Games dev Oveur on how EVE is going to change

    by 
    James Egan
    James Egan
    11.04.2008

    Longtime players of EVE Online have often commented on the disappearance of one of CCP Games' most-liked devs, Executive Producer Nathan "Oveur" Richardsson. He's been noticeably absent from developer-player interaction for a while, which he addressed in his latest dev blog: "Unfortunately for you, the rumors of my death have been highly exaggerated. I've seen the occasional post inquiring about my demise. While flattering, I think most people have forgotten all about the old nerfs and more vividly remember some random jokes while I was flaming some poor soul on the forums." Despite his light-hearted way of breaking the silence, his dev blog "I can resist anything but temptation" is packed with info about the future of EVE Online, which he kicks off by invoking Wilde. Read on to learn about some of the substantial changes coming to EVE.

  • Learning to pull the trigger in EVE Online

    by 
    James Egan
    James Egan
    10.25.2008

    Not a day goes by without someone in EVE Online being cut down by the guns, lasers, missiles or drones of another player, given how PvP-centric the game is. Only in EVE, you don't just respawn and all's well. There's often more... drama... involved. A ship lost, implants obliterated, screams of it being unfair or "Whyyyy?!" echo in Local or on the forums. This can be a brutal game at times, and most every player in EVE learns their lessons the hard way. Much of what's said on this is typically from the perspective of the victim. But what about the person behind those guns? Is it always easy for them to pull the trigger? EVE Online blogger Black Claw addresses that sense of regret that carebears go through when turning towards piracy in "Feeling guilty?" After all, many pirates were once the 'innocent' victims of someone else when they were starting out. Black Claw writes about what it's like to make the transition from a PvP victim to a killer.

  • EVE Evolved: The making of EVE Online, part 2

    by 
    Brendan Drain
    Brendan Drain
    10.05.2008

    With all tech 2 modules now released into the game and their blueprints handed out to players, the tech 2 blueprint lottery officially shut down during this expansion period and was replaced by the Invention mechanic. Invention allows players to create their own inefficient limited-run tech 2 blueprint copies, putting the supply of tech 2 ships and modules into the hands of the general EVE populace rather than those lucky enough to have won the original tech 2 blueprints. This patch also brought in the entirely new contracts system, which replaced the escrow system that was starting to show its age and was becoming a lot less useful for finding what you wanted.

  • A newbie's first war declaration in EVE Online

    by 
    James Egan
    James Egan
    10.05.2008

    It's almost guaranteed that at some point in your time as an EVE Online pilot, you'll encounter a war declaration from another corporation. In some cases, the wardec may be provoked -- another corp's pilot killed or harassed, perhaps one ninja salvaging too many, and the next thing you know Concord sends you an email notifying you of hard times ahead. Then again, wardecs can also simply be used for kicks and consequence-free highsec kills. Potentially, a war declaration can also be a form of ransoming, a way for aggressors to extort money as a 'fee' to retract the wardec. Regardless of its cause, the situation remains the same: your opponents are free to fire upon you in high security space without triggering a response from Concord. For a newer player, a feeling of panic can sink in. That warm, comfy security blanket of highsec no longer offers its sheltering protection from harm. Perhaps for the first time, there's real risk involved in playing the game. That's an angle of war declarations that writer Sam Guss discusses in a piece for MMORPG.com called "EVE Online: Surviving Your First War." (Guss is also a writer at EVE-Mag). But that's really just the backdrop. He recounts his own experience with being wardecced, from the surprise of the initial wardec to the sobering 24-hour countdown to war against far more experienced PvP-ers.