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  • Hyperspace Beacon: Returning to SWTOR

    by 
    Larry Everett
    Larry Everett
    11.06.2012

    With Update 1.5 and free-to-play looming on the Star Wars: The Old Republic horizon, many players are feeling the itch to come back to the game. Two and half years ago when I started the Hyperspace Beacon, I compared that itch to that of a freshly shaved Wookiee. Now it can probably be compared to a Gungan rash. But it's still there; you still have to scratch it. Unanswered questions remain. Has BioWare fixed the launch issues? Is there a compelling reason to play every day? And probably the biggest question of them all: Is free-to-play going to make SWTOR worth coming back to? Personally, I'd like to answer yes to all those questions, but I can truly speak only for myself. If you want a real answer, you're going to have to come back to try it. Hyperspace beacons in the Star Wars lore are stationary probes that navicomputers lock on to so that starships speeding through hyperspace don't crash into a star, planet, or other celestial object. Today, this column will be your guide through the reaches of internet-space so that you can find the information you need to get back into the Star Wars MMORPG. Angle the deflector shields as I boot up the navicomputer. We will make stops around the best fan sites for news, guides, and community building. If you've been away for a while, you'll notice that galaxy-scape has changed, but I will show you the new landmarks. If you're ready, punch it, Chewie!

  • Hyperspace Beacon: Cheating vs. poor design

    by 
    Larry Everett
    Larry Everett
    01.10.2012

    Recently, Ilum took center stage in an argument about exploits, and I honestly cannot say which side of the fence I'm on. When do the intentions of the designers take precedent over the players taking advantage of poor design? Well before Star Wars: The Old Republic even crossed the mind of BioWare's creative brain-trust, exploiters have been taking advantage of unintentional game design. Even more interesting about the situation with Ilum was that the design was not exactly flawed; instead, players did not respond to the designs the way the developers intended. The game was "working as intended," but the players weren't. At what point do we blame the designers? In a game as large as SWTOR, we know that if someone is allowed to do something, he will. At the same time, players are lazy efficient when playing the game: They will find the fastest and easiest way to level or gear up despite the intended path. Designers should know this. I remember in Ultima Online when players would raise skills by poking each other with low-level swords for hours on end. I am sure the designers intended that players would earn skills by actually battling each other, but the simplest solution was to prod one another with a dull stick. I honestly don't know if that was ever fixed, but I certainly don't remember a GM tossing out a ban hammer for it.

  • SWTOR welcomes Collector's Edition arrivals and suffers credit farmers

    by 
    Justin Olivetti
    Justin Olivetti
    12.17.2011

    It was the best of times in The Old Republic, it was the worst of times. Even though BioWare's freshman MMO has yet to officially launch, so-called "credit farmers" are already hard at work setting up operations to sell in-game currency via third party sources. Shacknews identified one company, IGXE, as spearheading the assault on SWTOR's economy, although that company certainly is not alone in attempting to bypass the EULA. On a brighter note, the Collector's Edition of the game has already shipped to many (but not all) customers, and Darth Hater has a massive 20-minute unboxing video to show off all of the physical goodies that come inside. If you're curious or are still waiting for your own CE to arrive, you can view the action-packed video after the jump.

  • Hyperspace Beacon: End of beta impressions

    by 
    Larry Everett
    Larry Everett
    12.06.2011

    I felt a great disturbance in the Force, as if millions of voices suddenly cried out in terror and were suddenly silenced. I fear something terrible has happened. Oh no! Something did happen! Beta testing for Star Wars: The Old Republic ended. A full nine days without SWTOR -- I think our lives are over! (Hopefully, you noted the sarcasm in the last statement.) Yes, it's true that our favorite beta came to an end at 1:03 a.m. EST Monday morning. Appropriately, the last thing posted to general chat was "Keapen bids everyone farewell." We all know that this isn't actually the end; it's truly the beginning of the game. I count myself among the lucky people who were able to play in the beta for an extended period of time. I played through the origin world of all but two classes, and three times I leveled my characters past level 20. (I usually stopped about level 28 so that I would not ruin the ending of the story.) I wanted to get a good feel for all the class stories, so most of my characters got to about about level 15. Once I found out that the beta would end well before early access began, I decided to take in all the classes I could so that I could give you a well-rounded opinion. Follow me beyond the break as I navigate the asteroid field of SWTOR.

  • BioWare sending out SWTOR weekend beta invites

    by 
    Jef Reahard
    Jef Reahard
    11.08.2011

    Tired of heathen game journos getting their unworthy mitts on Star Wars: The Old Republic before true fans like yourself? Well, take heart young apprentice, as BioWare is sending out invites to TOR's latest round of weekend previewing beta testing. A new post on the game's official boards says that some invites have already been sent, and more will be forthcoming throughout the evening (i.e., check your inboxes and spam folders). In other SWTOR news, Darth Hater has you covered when it comes to the latest fan site summit in Austin, Texas. The website has a couple of staff members on location to "gather the latest news and details about SWTOR for the community."

  • SWTOR lead spills the beans about the Eternity Vault raid

    by 
    Larry Everett
    Larry Everett
    08.24.2011

    At Gamescom this past week, Star Wars: The Old Republic concentrated on showing off endgame to prove to players that it is indeed an MMO. At the press conference just prior to the convention, Lead Designer Gabe Amatangelo demonstrated the very first part of the Eternity Vault raid content you will find in TOR. The demonstration group wiped on the second encounter, but we were assured that there was more. But how much more? Thanks to The-Force.eu, we now know. Amatangelo explained the encounters to the German fansite as follows: "The Eternity Vault has five. It has five encounters. 'Bosses' is such a loose term. One of them, you have to hack this puzzle. You've got to split up the group, and you've got to fight back a bunch of different waves while people are trying to solve a puzzle in tandem." This information should comfort some fans of the game; there is more to this dungeon than a simple tank-and-spank. More SWTOR information is headed our way as we gear up for PAX. Stay tuned this weekend as we give you the latest information from our reporters on the show floor in Seattle.

  • EA livestreaming The Old Republic at 10:00 a.m. EDT [Updated]

    by 
    Justin Olivetti
    Justin Olivetti
    08.16.2011

    It's the start of Gamescom, and this morning Electronic Arts will be making its big presentation to the crowd and to the world at large through its livestream of the event. As part of the presentation, BioWare will be putting on a multiplayer demonstration of Star Wars: The Old Republic for the press and viewing public. [Update: You can watch the EA press conference livestream at GameTrailers or after the jump!]

  • EA to be the sole source for SWTOR downloads [updated]

    by 
    Larry Everett
    Larry Everett
    06.02.2011

    Thanks to our friends at Darth Hater, Massively has learned that the highly anticipated MMO Star Wars: The Old Republic will be sold as a direct download only through Electronic Arts itself. In an interview with CEO John Riccitiello, the Wall Street Journal uncovered news of EA's new service, one it's calling Origin. This service will provide customers with a download service for all EA games, including the Battlefield games, the Need For Speed games, and the aforementioned Star Wars: The Old Republic. Origin is to act as a social network hub as well as a place to track all your EA game purchases, explained Riccitiello to the Wall Street Journal. This functionality will be available to all users even if they did not purchase the game directly from Origin. However, Riccitiello clarified that Star Wars: The Old Republic will still be purchasable in box form via retailers; only the digital download itself will be exclusive to Origin. Presumably, other all-digital services such as Direct2Drive and Steam will not carry the game. The full article from the Wall Street Journal is available with a subscription to the newspaper's website. [Update: Stephen Reid posted to the official SWTOR forums: "However, even though you'll only be able to buy and download The Old Republic digitally via Origin, you will still be able to buy a retail, boxed copy of the game from your favorite retailer (and that includes online retailers who'll ship the box to you). BioWare and EA know the value many gamers place on a cool boxed product... and we're producing a cool boxed product. (Or maybe I should say 'boxed products'.)"]

  • SWTOR reinvents the tank role in PvP

    by 
    Larry Everett
    Larry Everett
    05.05.2011

    Tanks have often suffered in PvP. In many games, there's not much of a role for them. Frequently, they must dual-spec or at the very least have a completely separate set of armor to remain competitive. Supposedly, in Star Wars: The Old Republic, this will not be the case. Last month, fans of TOR were invited to BioWare Austin for two days. During this time, players not only were able to play origin worlds (as we reported last week) but were also the first players outside of testing who were able to try out PvP. Darth Hater spoke to Lead PvP Designer Gabe Amatangelo about Warzones and character roles in PvP. He had this to say about a couple PvP tanking abilities: If I taunt a player, they are going to do less damage to everyone except for me. And that less damage that they end up delivering -- that difference is going to be tracked on the scoreboard for me. When I guard a player, fifty percent of the damage they receive is redirected to me. And of course, all my heavy armor and avoidance is going to come into play, helping them to survive as well as myself, and all the damage I take on their behalf will be tracked for my rewards at the end of the Warzone. All the fans sites are busy posting about their experiences in SWTOR PvP. Next week, the Hyperspace Beacon will take a comprehensive look at the whole fansite experience at Austin. In the meantime, visit Ask A Jedi, Corellian Run Radio, Darth Hater, Fureur, Gamona, InGame, Mos Eisley Radio, SWTOR.EU, SWTOR-FR, SWTOR Life, SWTOR-UK, TOROCast, TOR-Talk, TORSyndicate, and TORWars for their impressions of SWTOR PvP.

  • Hyperspace Beacon: Wonderful, we are now part of the tribe!

    by 
    Larry Everett
    Larry Everett
    05.03.2011

    Last week, we mentioned that multiple fan sites took a trip to BioWare to tour the Austin studio, play Star Wars: The Old Republic, and interview the developers. It is a daunting task to sift through all that information to find the golden nuggets, but I've done my best to pull the most useful (or least-covered) quotes from different developers. This is by no means an exhaustive list! If you are someone who gobbles up every last bit of SWTOR news, then none of this will be new, but for everyone else: This is for you. Before I begin, let me send my thanks to great fans of the following sites for putting this incredible information together. I cannot wait to read and hear about your PvP experiences when you release them a bit later this week: Ask A Jedi, Corellian Run Radio, Darth Hater, Fureur, Gamona, InGame, Mos Eisley Radio, SWTOR.EU, SWTOR-FR, SWTOR Life, SWTOR-UK, TOROCast, TOR-Talk, TORSyndicate, and TORWars.

  • That's no moon - that's a SWTOR fan site explosion! [updated]

    by 
    Larry Everett
    Larry Everett
    04.28.2011

    Unless you have been sleeping in the wilds of Endor for the last couple of weeks, you know that BioWare Austin hosted its first ever fan site summit for Star Wars: The Old Republic. Impressions and developer interviews have been flooding Twitter for the last hour. There isn't a truly good way to sum up everything that is coming out of the summit, but we can attempt to give you the highlights! Each fan site received its own exclusive screenshot like the one from SWTOR Life above. Two people from each site were invited to experience TOR with a hands-on in the origin worlds and the Black Talon flashpoint. The fan sites also had the privilege of speaking to many of the key developers of SWTOR, including Damion Schubert, Blaine Christine, and Daniel Erickson. There is a slew of information here, so we will continue to update this post as more information trickles in! [Update: We have rounded up the heavy hitters after the break] %Gallery-122476%

  • The Old Republic's Cory Butler talks flashpoints, testing and launch

    by 
    Justin Olivetti
    Justin Olivetti
    04.20.2011

    With all of the buzz surrounding Star Wars: The Old Republic these days, some fans may be frustrated that they've yet to be accepted into the hallowed halls of game testing. However, soaking up interviews and developer diaries is an acceptable distraction from the wait, which is why we're glad that the folks at Darth Hater grabbed some face time with Associate Producer Cory Butler to talk about TOR's flashpoints and testing progress. Butler is pleased with how BioWare is raising the bar for instances by including a gripping tale to enrich the experience: "Every Flashpoint begins with an exciting story and contains difficult decisions which have meaningful impact on the challenges you'll face, the enemies you'll fight, and the outcome of the Flashpoints." Butler said that testing is in full swing and BioWare's gathering great feedback from the process. While he declined to disclose the amount of current testers, he did admit that "it is a bunch." As The Old Republic grows nearer to launch, how does Cory Butler envision the launch day happening? "Honestly, our hope is that as important and exciting as it is, Launch Day is another day at the office for us. Don't get me wrong, I'm not trying to downplay how significant a smooth launch of the game is to us. It is just that we are working on plans and backup plans and backups to the backup plans for quite some time now, so we're ready to execute all these plans at launch."

  • Hyperspace Beacon: Community news round-up

    by 
    Larry Everett
    Larry Everett
    03.22.2011

    As I mentioned in the last edition of the Hyperspace Beacon, the Star Wars: The Old Republic community played a large part in what made PAX East so great this time around. It would also be silly of me to believe that I could catch every single tidbit at PAX personally or even that Massively could nab every granular morsel of the SWTOR pie. However, unlike some MMORPG communities, our TOR community isn't limited to just one site for all of its information. In fact, PAX East 2011 was probably the biggest showing of SWTOR fansites of any convention. This week, I'm going to take a break from reporting news myself and instead give you a taste of some of the news that was released this week from other sites. As I've said before, I don't expect you to have read or to follow every site that is reporting on The Old Republic. In fact, I think that would burn most people out. However, there are great reporters on other sites, and I think it would be a mistake if I didn't let the Massively audience in on some of their great work.

  • Hyperspace Beacon: Community exposé

    by 
    Larry Everett
    Larry Everett
    03.15.2011

    Do you have a griefing problem? I know someone who does. If you or someone you know has a griefing problem, the Hypersace Beacon is here to help. Our 12-step program will take you from griefer scum to community leader in just a few short weeks. If you need proof of how well it works, just ask some of our satisfied clients, like Zach Brown of Mos Eisley Radio. This young man has completely turned his life around. Even his allies in Battlefield 2 were griefed by his antics. "I would do my best to get them killed, setting explosives in the helicopter," he explained to us this weekend at PAX East. But now he is clean and griefing-free. Don't waste another life because of your need for attention; call us today. For Zach's whole story, send him this tweet -- #effinBobCostas -- then keep watching Mos Eisley Radio's website this week for the full story. Communities are what make MMOs as great as they are. From World of Warcraft to Star Wars Galaxies, games lose their flavor over time, but players stick around because of the friends and communities that have been built through the MMO space. The game has not even announced a release date yet, but Star Wars: The Old Republic already has one of the strongest and dedicated communities. The paragraph above is part of an inside joke that some people who attended PAX will understand, but it's these bonding moments that make a gaming community what it is. At PAX this year, SWTOR fan sites from across America gathered not only at the Boston Convention Center but also at many places in downtown Boston. Although I will not be able give you all the gory details of Zach's griefing adventures -- you'll have to get that directly from him -- if you follow after the break, I will give you some of the inside scoop about other high-profile community members and the community team of BioWare.

  • SWTOR fans gather in droves for PAX East

    by 
    Larry Everett
    Larry Everett
    02.25.2011

    Although I doubt it has Blue Milk, the Times Irish Bar does have a nice cold beer, or at least the Star Wars: The Old Republic fans hope so when they visit during PAX East. The event hasn't even started, but you can almost hear Figrin D'an and the Modal Nodes tuning up now for the SWTOR Community Cantina. What is the SWTOR Community Cantina, you ask? I'm surprised you don't know. Fansites, Massively, and just plain-old SWTOR fans have decided that one gathering just wasn't enough for a game as epic as SWTOR. Do any of these names seems familiar to you -- Pete, Dover, Orionark, Musco, Samm, Brooks, Zach, Lordhammer, Vall, Lethality, Kathy, and Roxanne? Maybe you're more familiar with the fansites they represent: Darth Hater, TOROcast, Mos Eisley Radio, TORSyndicate, AskAJedi, and Corellian Run Radio. If you're just dying to meet any of these people or are a fan of Star Wars: The Old Republic, come to Boston's Times Irish Bar during PAX East on March 11th at 7:00 p.m. EST for the SWTOR Community Cantina. While you're there, you can give me a high-five, too. We can party like it's 4,000 BBY!

  • This ain't like dusting crops, boy: The Old Republic expounds on crafting and PvP

    by 
    Justin Olivetti
    Justin Olivetti
    11.05.2010

    Earlier this week, BioWare promised a couple of Star Wars: The Old Republic "juicy reveals" at this year's Winter Showcase in London, and it looks as though it might have delivered. The studio went into detail about two key systems in the game: crafting and PvP Warzones. Darth Hater reports that Warzones will be just one of the types of PvP arenas in the TOR. Warzones feature set teams with specific objectives. In the case of Alderaan's Warzone, it involves taking over turrets and blasting the enemy's drop ship to pieces -- once this happens, the match is over and tokens and XP is awarded. This Warzone was shown to be 8v8, although BioWare did not mention if the Warzones scaled in group size. BioWare also hinted about another Warzone that takes place on a derelict spaceship. Turning to crafting, BioWare is implementing something called the Crew Skill system. Players will send their crew on assignments to accomplish various objectives, including gathering (Bio Analysis, Slicing), crafting (Artifice, Biochem) and missions (Diplomacy, Treasure Hunter). Companions are typically suited to do one of these tasks better than the others. These tasks can be queued up in advance, and will have different benefits -- for example, Diplomacy can spread a player's influence and impact morality points, while Treasure Hunting will turn up treasures (and, presumably, junk) based on a random number generator.

  • Hyperspace Beacon: Jef's soapbox smells like a wet Wookiee

    by 
    Larry Everett
    Larry Everett
    10.26.2010

    Disclaimer: This column is entirely the opinion of the Hyperspace Beacon's writer and does not necessarily reflect that of Massively as a whole. If you're afraid of opinions other than your own, remember: fear leads to anger, anger leads to hate, hate leads to suffering -- whatever that means. So, maybe you should skip this column if this opinion is too much for you to handle. I know in my last column I said I would continue the story of Nomi Sunrider, and I will, just not this week. I felt Jef's Soapbox article about the hype surrounding Star Wars: The Old Republic required some sort of response. The denotation of "hype" doesn't bother me. Stimulating the audience's excitement about a game is kind of the job of a game's producers. Teasing people with parts of the story or gameplay is common. It's the connotation of "hype" that drives me bats when people apply it to STWOR. Nearly every person, who uses "hype" when talking about SWTOR, seems to indicate that BioWare and LucasArts are attempting to sell the audience something that is not truly what it is. Do they tease? Sure, but the BioWare PR managers are not selling you death sticks. I contest that the people who are selling the death sticks are the fans. Follow after the break and I will explain.

  • Gamescom 2010: BioWare reveals 10 new advanced classes for TOR

    by 
    Justin Olivetti
    Justin Olivetti
    08.18.2010

    We've known for a while now that Star Wars: The Old Republic is planning to offer players two different specializations for each class, but up until now we've only heard of a couple of them. Today at Gamescom, however, BioWare unloaded the names and loose descriptions of ten advanced classes. The best part? No Bothans died for this information. Darth Hater reports that imperial agent characters will have the choice between specializing as snipers (long-range DPS) or operatives (who use stealth and short-range weapons to get up close and personal). If a bounty hunter is more to your liking, then the choice between a powertech and a mercenary should get your imagination racing. Over on the Republic side, troopers will sign up for either commando or vanguard training. Commandos are the tanking line, although we don't know much about vanguards yet. SWTOR-Station spied a Zabrak trooper at the BioWare booth, indicating another possible race for the class. Force-users are also in store for powerful upgrades. The villainous Sith inquisitors choose their path between a more Force-happy sorcerer or the twin lightsaber-using assassin. Their counterpart, the Jedi consular, has a similar decision to make: that of a shadow, who can use double-bladed lightsabers, or a wizard, who uses a single lightsaber but can heal. Are Star Wars fans ready for wizards and sorcerers in their MMO? Somehow, we think so.

  • Hyperspace Beacon: Don't be surprised if your website is mentioned here

    by 
    Larry Everett
    Larry Everett
    08.17.2010

    The Hyperspace Beacon is your guide through the various twists, turns, and barrel-roles of the yet-to-be-released game Star Wars: The Old Republic, which is being produced by the super-duper developers at BioWare-EA. As we all wait anxiously for the open scroll of Star Wars: The Old Republic, more fansites are donning their Jedi robes and igniting their lightsabers. Some have have been around for a while now, and others are just getting off the ground, but all these holocrons of SWTOR lore are finding their true destiny in webspace. Some of these websites stand out as potential Jedi Masters, and I would like to take a moment to take note of them. A few months back, the first Hyperspace Beacon was launched. It recognized sites like Darth Hater and the Jedi Archive. Since then, more have proven to be beacons of light in the blackness of cyberspace. So, in an effort to keep the SWTOR community page up to date, I have explored the reaches hyperspace to find beacons of new hope. Set your navicomputer to follow me after the break. As Matt from TOROCast may say: Don't be surprised if your website is mentioned here.

  • Star Wars: The Old Republic impresses fans with combat AI

    by 
    Larry Everett
    Larry Everett
    07.08.2010

    The staff at Bioware gave many players the chance to run through Star Wars: The Old Republic while the game was still in its Alpha stage. Even Massively detailed our hands-on session as with the smuggler class, although at E3 all classes, save for Jedi classes, were available for people to try out. Darth Hater's staff was lucky enough to play each class and gave an in-depth review of quest functions, grouping, dialogue, AI, and combat. Although Darth Hater's reporters say that most of the functions are quite impressive, they seemed most astounded by the versatility and awareness of the artificial intelligence of mobs. Sado, a reporter for Darth Hater, comments about the aggro system in the article, "[NPCs] watched you, but as long as you passed by and did not get too close to them or their buddies there was no issue. On the other hand, the roaming Separatist sentry droids would aggro from quite the distance and give chase." Presumably, if you do actually cross the attack threshold, there are a variety of reactions depending on the type of mob. Sado continues a bit later in the article, "The [NPC] Separatist's actions varied once engaged in battle. It seemed as if it often depended on what cover was around them at the time to get behind. If there was no cover and I was near them, one of them would often run away to go get more of their friends." In contrast he says the creature mobs have a larger attack radius and do not take cover. Much more was discussed in the full article which is available on DarthHater.com, but where do you stand? Does the relative power of the artificial intelligence system influence your choice in MMOs?