death-strike

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  • Lichborne: Further death knight nerfs hit the patch 4.2 PTR

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    05.31.2011

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. While we've already talked a bit about some of the changes coming for death knights on the patch 4.2 PTR, it's been a few weeks, and we've seen more changes inbound. Not only that, some changes have slipped onto live servers a little bit early. A lot of these changes have some serious repercussions for PVP and PVE DPS death knights, so it's certainly worth it to take a look at these changes, not only for their immediate impact, but for what they say about the history and future of the class and Blizzard's attitudes toward the whole thing.

  • Lichborne: A death knight DPS guide to staying alive in PvE

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    05.03.2011

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. I know it's probably a bit weird to be talking about PvE DPS when the big story for PvE is the new cool stuff we can get by tanking -- but by now, the shine is probably off the apple for many Call to Arms participants. With bugs preventing us from getting bags and DPSers who refuse to follow kill orders or use crowd control, many have decided even the chance at a cool new pet isn't enough. That's why, for everyone who's gone back to DPS and for everyone who never stopped DPSing, I want to offer a few quick tips for surviving in PvE. Maybe you're dealing with an inexperienced Call to Arms tank; maybe you're still working on recognizing your own threat levels. But whatever the reason, DPSers do die from time to time, and in Cataclysm, they seem to die faster and easier. Many of these tips will be death knight-specific, and some will be a bit more general.

  • Lichborne: Blood Death Knight Tanking 101

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    03.29.2011

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. A lot has changed since the last we did a Blood Tanking 101 article. There's only one tanking tree for death knights now; you don't need to worry about defense rating; and parry haste is a thing of the past. While we have talked about various aspects of Cataclysm blood tanking in past columns, this column is meant to be your one-stop shop for all things blood tanking, to give you a general idea of what you'll need to do to start seriously tanking at the heroic dungeon and raid level as a death knight.

  • Lichborne: Preliminary patch 4.1 PTR impressions for death knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    03.01.2011

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. Join World of Warcraft's first hero class as we head into a new expansion and shed the new kid on the block label. Greetings, one and all, and welcome to the patch 4.1 PTR, where I am happily testing out the new death knight flying ability -- that, or I'm lagged to hell. I'll let you believe what you want. Seriously though, the PTR for patch 4.1 is out and active, and there are death knight changes to be had. These changes are large enough that I figure it'd be a good use of our time this week to take a quick look at them and figure out what they do and what they'll mean for our class if they go live.

  • Lichborne: Death knight rookie tips and tricks

    by 
    Alex Ziebart
    Alex Ziebart
    01.11.2011

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. Join World of Warcraft's first hero class as we head into a new expansion and shed the new kid on the block label. Daniel Whitcomb, our death knight extraordinaire, is out on vacation and unable to fulfill his undeathly duties this week. In his absence, we're going to try something a little different. We're going to learn together, you and I. Veteran death knight players be warned, today's edition of Lichborne is aimed at the rookie death knight, though you may still learn something ... or teach us something, perhaps? My main is not a death knight, but I do have a level 85 death knight alt. If I'm allowed to say so myself, I think that one of my strengths as a player is my ability to pick up little tricks of a class just by observing those around me. Just by watching my guildmates in heroics or my raidmates in ... well, raids, I can pick up an alt of a class I've never played and do a pretty good job with it. Not great right away, but pretty good. Death knights were a fascinating class to try this with, because while they're easy to pick up and go, they're not a particularly straightforward class. You can push A button to achieve X result, but you're much better off pushing A and combining it with B (and possibly C) to achieve Y. The combinations aren't always obvious, especially to brand new players. I've picked up some of these tricks and polled our Twitter audience for more. Let's dig into them, shall we?

  • Looking at death knight changes testing in PTR Patch 4.0.6

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    01.07.2011

    There are changes on the upcoming 4.0.6 PTR for death knights. Actually sorting through them may prove a little difficult, as the official patch notes and the datamined information sometimes say two different things. In short, though, we can say that blood has received a bit of a survivability hit, but a nice threat boost; unholy has both become a more solid 2H damage tree and received a sizeable (but expected) DPS nerf; and 2H frost has gotten a nice boost that may actually make it viable in endgame raiding, depending on how the numbers hold out. Remember, though, that this is the PTR, and things may (and probably will) change before this thing goes live. With that in mind, let's take a look at what the changes say.

  • Lichborne: The great death knight Cataclysm tanking stat weight debate

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    01.04.2011

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. Join World of Warcraft's first hero class as we head into a new expansion and shed the new kid on the block label. So here's the thing about figuring out your tank stat weights as you go into raiding: They're all subjective and likely to stay that way for a while. Between Blizzard's redesign of the way stats work, the way boss fights work and the newness of expansion, we're still trying to get the data we need to figure out the best exact way to min-max our gear. Right now, there are a few specific schools of thought on how to gear yourself for raid tanking, and right now, they all seem to be working for specific raid groups. Today, we'll take a look at the major tank survival stats and discuss the new quirks, benefits, and drawbacks of each of them as you start gearing up in earnest for the raid game.

  • Lichborne: A Cataclysm 101 guide for death knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    12.07.2010

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. join World of Warcraft's first hero class as we head into a new expansion and shed the new kid on the block label. Last week, we discussed the basics of what you'll need to do to get your level 80 death knight up to level 85. But what if you're planning to roll a brand spanking new worgen or goblin death knight to start Cataclysm off right? This week's column is for you. We'll go over the basics of the death knight class, so you can get a good handle on how the class works and what each tree does so you can make your way to the top.

  • Lichborne: The basics of leveling your death knight from 80 to 85

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    11.30.2010

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. Find out why playing World of Warcraft's first hero class is every bit as heroic as you might imagine. With the land now shattered and Deathwing looming large in the sky, we're rushing inevitably toward the Cataclysm, and with it, new content and new levels to surmount. I know that many of us are probably working on our troll druid and gnome priest alts for the moment, but I am also certain that most of us will be headed right back to our death knights on Dec. 7. With that in mind, this week we'll take a quick look at the basic stuff you'll need to know to make it through the leveling process.

  • Lichborne: The lowdown on diseaseless blood tanking

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    11.02.2010

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. With everyone getting used to blood being the sole tanking tree, combined with all the new tanking style changes already here in patch 4.0.1 (and more to come in Cataclysm), we've been working at crunching numbers and figuring out strategies to deal with it all. One of the most interesting new paradigms to come out of this is actually a pretty old one: diseaseless blood. Diseaseless blood DPS did rear its head every once in a while back in the Wrath era, and now it's back for tanking. At both the heroic dungeon and raid levels, death knight tanks all over WoW are reporting diseaseless tanking as a superior playstyle in ease of use, survivability and threat generation.

  • The Art of War(craft): Must-have PvP talents for death knights in 4.0.1

    by 
    Zach Yonzon
    Zach Yonzon
    10.15.2010

    Every week, WoW Insider brings you The Art of War(craft), covering battlegrounds and world PvP, and Blood Sport for arena enthusiasts. Want to crush your enemies, see them driven before you and hear the lamentation of their women? Battlemaster Zach Yonzon, old-world PvP grinder and casual battleground habitué, rambles on about anything and everything PvP. So the bomb finally dropped. As expected, Patch 4.0.1 finally made it to live realms and players are scrambling to get used to everything new. For most players, that first free respec is used for PvE to enable them to join the latest PUG looking to down the week's raid boss. This is when reality bites -- that spec you've been fiddling around with over at Wowhead or wowtal.com isn't delivering the way you thought it would. That's OK. If you're doing some PvP, understand that there are a number of bugs out there, so things aren't behaving exactly as they should. Add to that the fact that the game is balanced around being level 85, that stamina is low, and resilience has taken a hit ... things are going to be somewhat wonky. So don't write off that spec you've theorycrafting on for weeks just yet. Since specs are pretty complex and fluid at this point, we'll take a look at vital PvP talents instead. The fun thing is that at this point in the game, all specs are good to go for PvP -- although your mileage may vary. There isn't much room for variation, unlike before, when players could reach deep into two trees, especially for PvP. But inevitably, there are talents that are extremely useful in a PvP environment. Today we'll take a look at core PvP talents for each spec for death knights, just in case you were wondering what to do with those last few talent points. For this exercise, we won't bother discussing any 31-point talents because, well, you're supposed to pick those up, anyway.

  • Lichborne: A death knight primer for tanking 5-man dungeons

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    01.12.2010

    Welcome to Lichborne, the weekly death knight column. This week, your host is in a bit of a tanking mood. Those Emblems of Frost don't earn themselves! So when the Dungeon Finder came out, it was pretty cool even for DPS. A 10 minute wait for a DPS slot for a 5-man dungeon is pretty insanely awesome. If nothing else, it was certainly faster than the old way of sitting in Dalaran for 2 hours picking your nose and watching the LFG channel. Now that the dungeon finder has been around for a while though, things are getting a bit stickier for DPS. My server averages around 15-20 minutes for a level 80, and I've heard some battlegroups are up to 30-45 minutes, even at prime time. To make matters worse, tanks and healers can continue to boast instant or near-instant queues almost everywhere, leaving the poor DPS green with envy. Now technically, this is how it's almost always worked. Tanks and Healers get groups pretty quick, DPS has to wait around. And all told, the dungeon finder system is still pretty cool, and you still get a group faster than the old way. That said, now that we've had a taste of true power, I'm sure we're all loathe to lose it. Luckily, death knights have an out: We can go tank. Whether you're a DPS DK considering going tank for shorter queue times, or a 5-man DK tank newbie looking to up their game, this column's for you.

  • Lichborne: 2009 in review for death knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    12.29.2009

    Welcome to Lichborne, where Daniel Whitcomb has decided that Boom Boom Pow is our class anthem for the new year, if only because those chickens are totally jackin' our style. So here we are, at the end of 2009. This marks the first full year of the Death Knight class, and it's definitely been an eventful year as Blizzard's balanced and rebalanced our class to help us fit into the ranks of the more established classes. We've been called flavor of the month and overpowered. I dislike the former label on philosophical grounds but grudgingly admit that the latter label has probably been correctly applied at certain points in time. Still, overall we've definitely had the ride of our lives over the last year as the devs have worked on a patch by patch basis to get us all figured out and settled in. Lets look at each tree and look back at the highlights and lowlights.

  • Lichborne: Death knight leveling 68-80

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    10.05.2009

    Welcome to Lichborne, WoW.com's column for all things deathly, knightly, and death knightly. So, death knight. You're through with Outland. You just dinged 68 in Nagrand and want to move on to whiter, snow covered pastures. Maybe those pastures are in Northrend. Maybe those pastures are in Alterac Valley. Either way, let's discuss getting through those final levels and pushing you through to the end game.

  • Death Strike healing no longer based on damage

    by 
    Eliah Hecht
    Eliah Hecht
    04.21.2009

    Death Strike is a bit of a strange skill in the Death Knight arsenal. Leveling, you use it in place of Scourge Strike/Obliterate when you need healing. In a raid, likewise, although you may be significantly less likely to need healing. In patch 3.1 this changed a bit, with Death Strike becoming the default UF ability for Blood builds, whether or not they needed healing at the time. However, this beefed-up Death Strike for Blood meant that Blood players were getting huge heals from DS without having to pay a damage penalty, which was an issue both in PvP and, apparently, while tanking. So after a brief period of being hotfixed to provide an unspecified amount less healing, DS now heals for a flat 5% of the DK's health per disease on the target, up to a maximum of 15%. The amount healed is no longer based on how much damage Death Strike does. Among other things, this means Unholy DKs, with their third disease, will actually get more healing from DS than Blood DKs who have talents to boost DS's damage. I'm not sure this is a problem, especially given Blood's other health-generating abilities, but it does feel slightly strange. I haven't played Blood since early leveling, though - do current Blood players have any opinions on the change?

  • Lichborne: More emergent builds on the 3.1 PTR

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    03.30.2009

    The builds and changes and tweaks seem to be coming faster and more furious, but at the same time seem to have settled down to changing things in a very final and deliberate way, if that makes sense. Whether we're a week or a month from 3.1 going live though, things are likely to change a little bit. Still, my gut tells me that most of the major tree shifts and mechanics changes are probably out there, and it's just a matter of tweaking numbers. So it may be a good chance to take a look at what newish builds are getting some buzz in the Death Knight community for being the new hotness in 3.1. In specific, let's look at a Blood Build that reacts to some of the latest changes for that tree, and a stacked Unholy build.

  • Lichborne: The Rise of Blood in 3.1

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    03.16.2009

    Welcome to Lichborne, your weekly Death Knight news and analysis fix.The Blood tree often gets a bad rap among those not in the know. It's a decent leveling tree, but it's generally considered not to have the tanking power or AoE DPS Potential of Unholy or Frost. By all indications, that has changed in 3.1, especially in the latest patch. Not only have many key Blood talents and skills received key buffs or changes, but the very nature of Armor Penetration has changed, with the 25% benefit buff making Blood's mostly physical damage dealing style well suited to take advantage of the change. This is quite a shift from just before 3.1, when many were afraid disease-less Blood would be wiped out and leave the tree with no viable hassle-free DPS specs.

  • Are Death Knights autowin in PvP?

    by 
    Zach Yonzon
    Zach Yonzon
    02.10.2009

    Here's a question I'm sure a lot of players have asked themselves when faced against those dreaded Death Knights. Critical QQ wrote an interesting post in his blog theorizing that the side with the most number of Death Knights will win. Think Ret Paladin during the first week or so of Patch 3.0. He posits that Death Knights are such a powerful PvP class that they tend to turn the tide of a battle. To a degree, it's actually true. The very first Arena Master was a Death Knight. The blog post plays out several scenarios where Death Knights make a difference but doesn't get into too much detail. But the point he makes is clear, and some of you might have actually felt it whenever you played some Battlegrounds -- whichever side has the most Death Knights wins. I've never actually stopped to figure out the ratio of Death Knights in all my Battlegrounds games, but there's no question a Death Knight is a force to be reckoned with in PvP. But are they unbeatable?

  • Lichborne: A Death Knight statistics primer

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    12.07.2008

    Welcome to Lichborne, the weekly Death Knight column by professor Daniel Whitcomb, who totally has a PhD in Death-Knightology from Ebon Hold University. It's the truth, I swear. I've seen a lot of people asking these questions as we've been getting into the expansion: Now that I am trying to gear by Death Knights, what stats should I get? What's good for a Death Knight? Which armor should I take. We've started getting in that somewhat in the last few columns, with advice on reputation gear and starting zone gear, but I figured today we should delve a little bit more into the why of Death Knight stats. Today's column will double as a little bit of primer on how Death Knights get their power, and what stats you should be looking for on armor in general to make your Death Knight the best it can be. It's not completely in depth, but it should get you well on the road to understanding just how Death Knights get all that awesome power and sexiness. We'll have 3 sections today. The Good are stats that are excellent choices for DPS, Tanks, or both. The So-So are stats which still do us some good, but are pretty situational or conditional in their usefulness. The Outcasts are those stats that you should avoid -- Well, I'd say avoid like the plague, but we're Death Knights. We like the plague around here. So I'll just say you should avoid them.

  • A Death Knight's first dungeon: Dos and don'ts, part one

    by 
    Amanda Miller
    Amanda Miller
    11.30.2008

    Since day one of Wrath of the Lich King, people have been rolling Death Knights. While many seem to be getting along just great, many others are in need of guidance. This will be a two-part article, and will focus on the things that you will need to know when working with others in a dungeon setting. Today, I will be discussing the basic things that any meleer should know when entering a dungeon. Many Death Knights have never had a melee character, and may not know how to avoid aggro while dealing high damage and staying out of the tank's way.In part two, I will discuss your AoE abilities and their place in a dungeon setting, as well as covering the buttons you should never, ever push while in an instance. I will also run down some very basic rule of thumbs for your gear and talents, as well as including a discussion about some of the group-oriented talents that you could acquire.