death-and-taxes

Latest

  • SK Gaming splits into separate PvE and PvP guilds

    by 
    Allison Robert
    Allison Robert
    10.02.2008

    We received news yesterday that SK Gaming, the multinational raiding and arena juggernaut, has decided to split into separate PvE and PvP branches. Well, perhaps that's a little misleading. SK Gaming had partnered with the famed Curse of EU-Veknilash (the same people behind Curse Gaming and World of Raids), and their combined efforts resulted in three world-firsts in Sunwell under the SK Gaming tag (Felmyst, M'uru, and Kil'Jaeden). That success aside, they reached the decision that the pursuit of competitive raiding and e-sport supremacy under the auspice of the same guild just wasn't working, and that the game demanded an entirely different vision and means of guild organization for each goal.According to Mekon, the guild master of the former PvE branch (which remains on EU-Veknilash but is now renamed "Put Your Name Here" -- you can't accuse them of not having a sense of humor), it was the PvE players' decision to leave, "absolutely nothing changes within the guild," and they will continue to pursue world firsts in Wrath. We interviewed Neg, one of their resto Shamans, not long after they got their world-first Kil'Jaeden kill. This was less than a month after the major U.S. raiding guild Death and Taxes had gone the way of the dinosaur, and Neg had some insightful observations concerning what was happening to raiding guilds with Wrath of the Lich King on the not-too-distant horizon. At the time I privately hoped that other major raid guilds wouldn't suffer D&T's fate, and...well, this isn't really it, I suppose. Both sides of SK Gaming will continue to operate, just independently of each other (from both an organizational and financial perspective). If nothing else I find it a fairly thought-provoking commentary on the degree of Blizzard's success attempting to legitimize arena as a true e-sport, and how the game's top players see the PvP side of the game increasingly disconnected from its PvE counterpart.

  • Ready Check: Death and Raid Guilds

    by 
    Jennie Lees
    Jennie Lees
    05.17.2008

    Ready Check is a weekly column focusing on successful raiding for the serious raider. Hardcore or casual, ZA or Sunwell Plateau, everyone can get in on the action and get mad purpz. Today, we take a look at why endgame guilds die. This week, world-first guild Death and Taxes made an announcement which floored most of the raiding community: The End. Death and Taxes is no more. For a long time, raiders and non-raiders alike have been following the adventures of those guilds with the time and dedication to be competing for firsts. Seeing a household name disband, and not for April Fool's, is particularly poignant because it brings the message home that even the loftiest raid guilds are human too, subject to the same problems and drama as any other guild out there. There have been multiple reasons given for the disbanding of D'n'T -- what's most interesting about these is that many people have commented on the same things happening in their guild, or in guilds they know about. Were the problems introduced by The Burning Crusade and other Blizzard-based changes, such as paid character transfer? Or are they fundamentally the result of high expectations, raiding downtime and the ensuing attrition over two years? Let's take a look at some of the problems facing endgame guilds' longevity, and perhaps an insight into how to avoid the same fate.

  • Breakfast Topic: How does a raiding guild avoid the fate of Death and Taxes?

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    05.17.2008

    So it's been a day or so since we first heard that Death and Taxes was disbanding, and since then, DnT member Xi- has posted a somewhat lengthy explanation as to why. In the end, the biggest reason Xi- gave is pride. Many people, he says, just stopped thinking about the raid and the guild as a whole, and were more focused on their own advancement and their own needs, and became impatient when a boss did not fall easily. When it was time to progress, many of them, even officers, would disappear and stop supporting them. He also does get in a few Risen style digs about how none of the BC content was half as good as Naxxramas up until Sunwell Plateau, but he did manage to sound a lot more classy than Risen did. But the point about pride, about guild members who disappear for a while and expect to pick back up where they left off when they return, and about people who never show up for progress kills, or show up and complain if the boss doesn't fall after one or two tries, that rings true with me, as I am sure it rings true with a lot of current and former MMO raiders, whether from WoW or other games.

  • [1.Local]: The week from a reader's point of view

    by 
    Lisa Poisso
    Lisa Poisso
    05.16.2008

    [1.Local] serves up a smattering of reader comments from the past week, from the sublime to the ridiculous.The excitement of the all the new Wrath of the Lich King buzz this week must have gone to some readers' heads, making them testier than usual. This week saw several squabbles in post comments, from mild differences of opinion to outright controversial debate. News about the shape of raid instances to come brought out plenty of opinions both for and against the new raid sizes. Should Arthas be 10-mannable? With even well known raiding guilds such as Death and Taxes burning out and moving on, are raiding applications still necessary in this day and age? The comments got hot and heavy in a post that sparked plenty of discussion about racism in Arena team names. Readers also seemed of two minds at the efforts of top-tanked 5v5 Arena team M L H, who've turned out to be prolific points-sellers. But commenters pulled together in a post advising one reader whose system seems to have slowed to a crawl. And reader Kershner wrapped it all up on a chilled note for the weekend with a great macro to help us kick back and enjoy some fishing.Be sure to dive into the comments area of each thread (not this one, silly!) and add your own thoughts – unlike your mama, we like us some hot, fresh backtalk.

  • Breaking News: Death and Taxes guild disbands [Updated]

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    05.16.2008

    Something strange is afoot in the wee ours of the morning here, as Nihilum is reporting that the Death and Taxes guild on the Korgath US PvP server has disbanded. This guild has long been considered perhaps the premiere raiding guild of the US Servers. As of this writing, there is no further word on why they have disbanded, only that they have and that some of them will reroll Horde. The front page of the official Death and Taxes site does not have any sort of news post on the issue, but does have a banner that reads "Rest In Peace Death and Taxes, Beta 2004-May 2008," and has a list of their world and US first kills. The forum's name has been changed to "Death and Taxes - Keep in Touch," though there does not appear to be a forum post accessible by a basic account that gives any insight or information as to the disbanding. Hopefully more information is revealed soon. Death and Taxes has been hot on the raiding scene for some time, gaining US and world firsts starting in AQ40 and Naxxramas, and continuing into the Burning Crusade, including their most recent US first kill of Illidan Stormrage and a few key PTR kills in the Sunwell Plateau as well. For now, we'll watch and see if more information comes forth. Perhaps they may be like Risen, believing the end-game progression is worthless but possibly reappearing in WoTLK. Either way, their achievements were many, and they will be missed. Thanks to Liam for tipping us off on this. Update: A poster called Flux (who is not a DnT member but claims he has talked to some), posting on Nihilum's forum thread on the disbanding, claims that they were having trouble retaining guild members due to the long stretch of time between Illidan's downing and any new content, and that the first week of Sunwell raiding was difficult. After attempts to mass-recruit to fill holes ended in a lower level of raiding ability than they were used to, DnT's leaders decided to disband. Apparently, many DnT members will be rerolling Horde on Blackrock. You might want to take this information with a grain of salt, but it's the best we have for now. Behind the cut is a list of Death and Taxes' world and US first kills.

  • World firsts on the PTR

    by 
    Mike Schramm
    Mike Schramm
    02.14.2008

    So here's the question: Do PTR world first kills count? MMO Champion has done a great job of following along with world firsts in the Sunwell on the PTR, and Vis Maior, an Alliance guild on Bonechewer has done most, if not all, of them-- they were the documented first to topple Kalecgos, Brutallus, and Felmyst (Forgotten Heroes and our old friends in Death and Taxes are also among the first boss downers on the PTR). But do kills on the PTR count as world firsts, or do the kills need to happen on live realms before they're considered world firsts?Now, I know lots of you readers don't care about world first kills anyway (and you've got a point-- the only down that matter is the one you do with your guild), but lots of players believe there is value in being the first guild in the game to down a boss, and certainly the best guilds in the world work really hard for that honor. But technically, a boss isn't really "done" until it reaches the live realms. Then again, it usually isn't "done" yet anyway even after that.Personally, I don't think they do count, which is one reason why we haven't yet reported them on this site. I have to applaud Vis Maior and the other guilds for their hard work, and I'm definitely impressed by what they've done, but this content isn't done yet, and in terms of documenting who got there first, my opinion is that we need to wait until after the bosses hit the live realms. You readers disagree?

  • Your WoWJutsu rank

    by 
    Adam Holisky
    Adam Holisky
    02.02.2008

    The folks at WoWJutsu provide a great little competitive tool that ranks guilds according to the PvE raid content they've completed. The site is pretty popular, and a lot of guilds use it in their advertising over at the Guild Recruitment Forums. My guild has been known to pay pretty close attention to the number. I have to admit that about once a week I find myself checking our ranking against those of other guilds my friends are in. This got me thinking... what good does basing your progress against other guilds do? Sure, there are the ultra competitive guilds like Death and Taxes and Nihilum. However they approach the game in a way that leads them to needing to care about how close the guild behind them is doing. For most of us, competing against other guilds is only going to lead to unforeseen frustrations. Most guilds have a boss or two that they get hung up on. Back in the days when BWL was hard, my guild spent a long time defeating Razorgore, and after he was gone the rest of the instance fell within a month. This kind of common hurdle in WoW is not reflected in WoWJutsu; all you get to know is that a guild is stuck on a boss, not that they're going to have amazing progress after it.

  • First US Illidan kill

    by 
    Elizabeth Harper
    Elizabeth Harper
    07.03.2007

    US guild Death and Taxes has managed to snag the US-first Illidan kill and thus finish all available raid content in the game. Their US-first puts them world-sixth, behind European guilds Nihilum, Forte, Last Resort, Curse, and For the Horde. So I'm thinking the process has to go something like this.... Kill Illidan Farm status .... Profit! Regardless of what step three may be, I'd like to congratulation Death and Taxes on their accomplishment!

  • Are Europeans better at gaming?

    by 
    Amanda Rivera
    Amanda Rivera
    06.09.2007

    When a forum troll puts up a thread on the forums I usually ignore them. But this intrigued me enough to read on and pass on the thread to you. Essentially the troll started out by asking where Death and Taxes is lately in the world firsts list. Honestly it's been a while since we've seen them. However, one could make the argument that Nihilum's list of world firsts are essentially all in one run of the Black Temple, and if they happen to get there first then naturally every boss they down will again be a, err, first. However, Nihilum has definitely been making the headlines, as has Curse, leaving the American guild Death and Taxes no where to be seen. Perhaps they are spending their time pushing through the PvP ranks, who knows. Where the thread began as a discussion on the top raiding guilds, it then turned into an interesting argument: are Europeans better at gaming? Of course, the original poster went so far as to say that since Europeans are better at WoW they must therefore be better at everything. In a small way I can see how WoW might be considered a microcosm of the outside world, but I don't really see how we can use the game as a benchmark for world superiority of one group of people over another. But I am intrigued by the original thought. Are somehow European guilds better equipped culturally to excel at gaming? Is there something in the culture of the Europeans that makes them more able to excel at the end game than Americans?

  • Selling arena titles for fun and profit

    by 
    Amanda Rivera
    Amanda Rivera
    06.01.2007

    Death and Taxes has made WoW headlines for many things, mostly due to their raiding achievements. But today on the forums another aspect of the guild's performance made heads turn: their PvP arena teams. In the PvP arena 3v3 bracket Death and Taxes guild members have been using the current rule system to their benefit. What exactly does this entail? Well, to be specific, members of the top ranked teams are sharing their skill with lower ranked PvP players in order to raise their standings and get them the coveted Armored Netherdrake and an easy title. Seeing the success of one D&T arena team after another is frustrating their opponents, and therefore the vocal forum protest. Members of D&T have naturally spoken up in their own defense, and fairly eloquently I might add. One of the accusations leveled at the guild was that they are using top crafted items to gain an edge in PvP, essentially using their power as a PvE guild to dominate the PvP domain.

  • Forum Post(s) of the Day: Patch 2.1 changes females?

    by 
    David Bowers
    David Bowers
    05.27.2007

    There was some hullabaloo this week over various changes that some thought had been made to the female avatars in patch 2.1. These changes made me think about who makes decisions regarding what female avatars should look like, and if these decisions tell us anything about ourselves as gamers.First of these alleged changes came to light when somehow some people got it in their minds that the... um... well... that uh... their... um... human and other Azerothian females wouldn't have to buy such large bras if they made a trip to the department store, because the two relevant glands had been reduced in size.Well, this time it was Death and Taxes to the rescue! Xaviera took up the supposed change with dedication, comparing "old" and "new" screenshots with the utmost precision, and proved for all to see that in fact NO change had taken place! As Xaviera says at the end of her conclusive argument, "you can sleep safely, take it easy."Stay tuned for more female avatar-change headline news and expert analysis after the jump.

  • Top guilds want Blizzard to take out the trash

    by 
    Elizabeth Wachowski
    Elizabeth Wachowski
    03.29.2007

    There's been a low-level murmur for weeks in the Raids and Dungeons forum about the amount of trash in Serpentshrine Cavern. Words like "nightmare", "soul-destroying", and "worse than Twin Emps-C'thun trash" were bandied about. The problem wasn't just the amount of trash, but the respawn time -- with 45-minute respawns, guilds were literally watching trash respawn behind them as they cleared. And as more guilds check into early Tempest Keep, they're finding the same situation. This week, the wave finally crested, with members of Death and Taxes, Curse, and other top guilds arguing that the trash situation has become unbearable. Selected comments from the threads follow: