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Everyone knows that the death penalty in EVE Online is harsh but is it really as bad as we make it out to be? Is losing a ship really a devastating blow or does the emotional factor of losing something we've put care and attention into make us exaggerate the loss? Since EVE's gameplay is focused en...

December 7th 2008 at 5:00pm 0 Comments
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The harsh death penalty in EVE Online is something that's talked about a lot. I even touched on the issue myself when I compared EVE Online's style of PvP to Age of Conan and when I investigated the phenomenon of suicide ganking. In EVE, your ship being destroyed means millions of your hard-earned...

October 12th 2008 at 6:00pm 0 Comments
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Yesterday we talked about the death mechanic in World of Warcraft and how gameplay might be changed by making death mean more to your character. Today, as a point of comparison, we're going to take a look at death in the MMO Vanguard -- and how it's about to be changed.Currently, death in Vanguard i...

April 8th 2007 at 4:13pm 0 Comments
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In the World of Warcraft, the cost of dying is really pretty minimal. Yes, there's the trouble of running from the graveyard to your corpse and yes you take 10% durability damage to all of your equipped gear (the cost goes up to 25% if you need to spirit rez). So you lose a minute or two of time run...

April 7th 2007 at 4:26pm 0 Comments