Demiurge

04.04.13
Aliens: Colonial Marines for Wii U misses launch window, Sega declines comment
04.04.13

Aliens: Colonial Marines for Wii U misses launch window, Sega declines comment

The Wii U version of Aliens: Colonial Marines missed its first quarter launch window at the designa...

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06.04.12
Aliens: Colonial Marines Wii U version overseen by Shoot Many Robots studio
06.04.12

Aliens: Colonial Marines Wii U version overseen by Shoot Many Robots studio

Don't count out that Wii U version of Aliens: Colonial Marines, despite Gearbox pushing its launch...

By B. Gilbert,   06.04.12
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03.27.12
Shoot Many Robots through Steam April 6
03.27.12

Shoot Many Robots through Steam April 6

Shoot Many Robots will be downloadable as a prime directive for humans using personal computers on...

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03.24.12
Shoot Many Robots dev holding 'Control Scheme Throwdown' at PAX East
03.24.12

Shoot Many Robots dev holding 'Control Scheme Throwdown' at PAX East

Shoot Many Robots developer Demiurge will host a "Control Scheme Throwdown" at the upcoming PAX Eas...

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03.15.12
Shoot Many Robots boots up launch media
03.15.12

Shoot Many Robots boots up launch media

If the title of Shoot Many Robots didn't make it expressly clear what the point of the game is, Dem...

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02.16.12
Mass. Lt. Gov. wants game tax credits tied to job creation
02.16.12

Mass. Lt. Gov. wants game tax credits tied to job creation

Massachusetts is the fifth largest state for game industry employment in spite of better developer...

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03.22.11
Shoot Many Robots preview: What it says on the tin
03.22.11

Shoot Many Robots preview: What it says on the tin

Shoot Many Robots reminds me of classic 2D shooter Metal Slug, but with the addition of leveling...

By B. Gilbert,   03.22.11
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03.14.11
The many hats of Demiurge Studios
03.14.11

The many hats of Demiurge Studios

Shoot Many Robots is Boston-based Demiurge Studios' first original game, and my hands-on with it...

By B. Gilbert,   03.14.11
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03.13.11
PAX East todo: It's not the Length, it's the Mirth (Game Length Versus Value)
03.13.11

PAX East todo: It's not the Length, it's the Mirth (Game Length Versus Value)

With new forms of distribution for video games come new pricing models. Outlets like Apple's iOS...

By C. Grant,   03.13.11
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