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For a tech company that places so much emphasis on design, we can't help but think something's up when one of the key designers leaves. Today, we bring you the sad news that HTC's VP of Industrial Design, Jonah Becker, has announced his departure on Twitter. To our surprise, that's less than a yea...

4 days ago 0 Comments
March 26, 2015 at 11:18PM
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Seattle-based designer Sam Matson developed a headset that tracks "gamer rage" and adjusts a custom game's difficulty to compensate for it. Dubbed "Immersion," Matson's headset uses an optical sensor that reads "minute color changes in the user's ear tissue to approximate a pulse." Matson's prot...

1 year ago 0 Comments
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Yesterday's announcement of iOS 7 brought a number of responses -- many negative, some positive -- about the new look and feel of the mobile operating system. Om Malik of GigaOM decided to gauge reaction to the changes that are coming this fall by asking his Twitter friends. The negative side of ...

1 year ago 0 Comments
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If you've followed Diablo 3's development for a long time, you might remember the idea of Runestones. They were meant to be actual in-game items that could supplement character abilities in various ways, such as adding a fire attack to a melee hit, or doubling the power of a spell for free. When th...

2 years ago 0 Comments
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One Man Left Studios is most recently known for its great social Outwitters title, but of course the two-man developer team (made up of Alex Okafor and Adam Stewart) is best known for the popular Tilt to Live, a relatively early iOS hit. And now the team is going back to its history, and starti...

2 years ago 0 Comments
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You know how they make those designer jeans that look like you've owned 'em for 30 years, despite being brand new and insanely expensive? Well, this is like that, but for an Xbox 360. Launching in March, the official Tomb Raider Limited Edition Wireless Controller will cost $60 and come bundled wi...

2 years ago 0 Comments
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Blizzard is making a few tweaks to Diablo 3's Inferno difficulty yet again. The developer added more high-level drops to the difficulty before, and this time it's effectively reducing the damage monsters will do in that mode. As Technical Game Designer Wyatt Cheng says, Blizzard is reducing the pot...

2 years ago 0 Comments
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There's a lot of patent throwdowns going on in the tech industry lately, and it's very easy to see them as just a battle of titans, of huge corporations going up against each other for assets and portfolios of arbitrary "features." But here's a story that reminds you of the human side of all of...

2 years ago 0 Comments
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It remains to be seen exactly what he'll be involved with, but Facebook's new Product Design Manager brings quite a background with him to the job. Until just a few months ago, Chris Weeldreyer was a UI Design Manager at Apple (a role held for over eight years) where, as The Next Web reports, he w...

2 years ago 0 Comments
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Earlier today, Jonathan Ive was officially knighted at Buckingham Palace. To mark this occasion, Shane Richmond of The Telegraph published an excellent interview with the Apple design chief. In the long and personal conversation, Ive talks about his early design influences, which are decidedly ...

2 years ago 0 Comments
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The London Evening Standard interviewed famed Apple designer Jonathan Ive. As the man credited with the industrial design of the iPod, iPhone and iPad, Ive's name is well-known, but his face is not as public as CEO Tim Cook or Phil Schiller. This exclusive interview paints a personal picture of Ive...

3 years ago 0 Comments