Post Thumbnail

Yesterday Lead Game Designer Ion "Watcher" Hazzikostas published a fascinating Dev Watercooler blog that discussed the history and evolution of raid design in World of Warcraft. That article was part one of a three-part series, and looked into the way that raiding developed from WoW's original rele...

April 29th 2014 at 3:00pm 0 Comments
Post Thumbnail

This week's Dev Watercooler post served up a lot of changes for healers. But just because the article -- and the follow up conversations on Twitter -- is dense with healing talk doesn't mean that the tanks and DPSers out there can just ignore it, because these healing notes offer some tantalizing h...

March 10th 2014 at 5:00pm 0 Comments
Post Thumbnail

World of Warcraft has another dev watercooler out today, this time talking about health (your character's, not your own), healing, and what the team will be doing to improve related systems come Warlords of Draenor. For starters, the devs will be doubling player health in the expansion to make cha...

March 7th 2014 at 7:00pm 0 Comments
Post Thumbnail

When World of Warcraft: Warlords of Draenor hits, players will be adjusting to more than just a new continent and gussied-up character models. With the expansion, Blizzard is looking to squish stats across the board, bring racial traits into parity with each other, prune excess abilities among the...

February 28th 2014 at 3:00pm 0 Comments
Post Thumbnail

We've been waiting for it forever and it's finally here -- Blizzard released the first in a series of Dev Watercoolers discussing Warlords of Draenor. This particular post is about systems changes and the reasons behind them. So what did they reveal this time? The upcoming item squish is detail...

February 27th 2014 at 9:10pm 0 Comments
Post Thumbnail

It's been a little while since we've last seen any Dev Watercoolers, but boy, was this one ever worth the wait. Lead Systems Designer Greg "Ghostcrawler" Street lays out, in reasonable detail, the general thoughts and ideas behind many of the class changes coming in the next WoW patch, starting wit...

August 12th 2013 at 3:00pm 0 Comments
Post Thumbnail

While it isn't quite the PvP watercooler post that some of you have been looking for, Ion "Watcher" Hazzikostas, the Lead Encounter Designer for the World of Warcraft team, published a blog post earlier today regarding encounter mechanics. It offers excellent insight behind various decisions to n...

January 17th 2013 at 7:00pm 0 Comments
Post Thumbnail

A few days ago, Blizzard Lead Systems Designer Greg "Ghostcrawler" Street released a very lengthy Dev Watercooler on Mists of Pandaria PvP. Now that the dust has had a chance to settle, we're going to take a look at the blog and its implications for PvP right now. Next time we might look at som...

November 7th 2012 at 1:00pm 0 Comments
Post Thumbnail

After announcing their intention to do so on Twitter a week or so ago, the developers, headed in this instance by Lead Systems Designer Greg "Ghostcrawler" Street, have posted a Dev Watercooler on Mists of Pandaria PvP. Ghostcrawler comments on MMR or Matchmaking Rating, as well as class bal...

October 31st 2012 at 1:00pm 0 Comments
Post Thumbnail

Ghostcrawler is back on the blog with a comprehensive look at how the new loot systems are going to work in Mists of Pandaria. This newest blog post reads like a lesson in loot design and is valuable if you are interested in the development process of these systems. One of the most interesting th...

March 27th 2012 at 1:00pm 0 Comments
Post Thumbnail

Blizzard's Cataclysm post-mortem blog series has seen Dave "Fargo" Kosak discuss quest design and Scott "Daelo" Mercer discuss dungeons and raids; today, Blizzard wraps up the series with a look at Cataclysm's game systems. As with Fargo and Daelo, Greg "Ghostcrawler" Street, WoW's lead systems d...

March 7th 2012 at 1:00pm 0 Comments
Post Thumbnail

As promised, Greg "Ghostcrawler" Street, the Lead Systems Designer for World of Warcraft, has returned to the official WoW blog with an explanation of stat changes in Mists of Pandaria. Here's a quick rundown of some important changes, with the full blue post after the break. Spell resista...

March 1st 2012 at 9:10pm 0 Comments