Diego-Almazan

Latest

  • SWTOR's Rich Vogel shares the spotlight with Mos Eisley Radio in this week's update

    by 
    Larry Everett
    Larry Everett
    02.18.2011

    Star Wars: The Old Republic Fan Friday is usually packed with a Corellian freighter full of information. Today, we have two freighters full. On the community side, Mos Eisley Radio answers some questions about running a SWTOR fansite. On the game side, concept artist Diego Almazan discusses designing the feel for the Sith Temple, and Executive Producer Rich Vogel answers questions from fans. Mos Eisley Radio has been mentioned quite a bit on this site as well as the official SWTOR website. This fansite's focus is a news-and-opinion podcast hosted by Brooks Guthrie and Zach Brown -- even this Massively reporter has appeared on the show. When asked what makes Mos Eisley Radio unique, the hosts replied, "We do our best to avoid bogging down in the tiny details of each update, and instead use the news coming from BioWare as a basis for larger discussions about The Old Republic." Check out the whole conversation on Fan Friday news page. Also, Diego Almazan gives us a peek backstage. He explains the details and thought process behind creating a tomb that also serves as a temple. "I wanted to keep in mind that this temple is as much an ancient prison for the dead as it is a tomb or necropolis," Almazan said the in the Studio Insider. Is this a clue that there may be something trying to get out? Lastly, Rich Vogel answers fan questions like, "Will Consulars be pigeonholed into one role?" Vogel was not shy when he answered, "Consulars, like our other classes, will have more than one viable role to play. One of our goals is to provide players multiple options within their classes." As if it was in question, Vogel also confirmed that we will indeed be able to jump in The Old Republic.

  • Creating concepts for The Old Republic

    by 
    Larry Everett
    Larry Everett
    11.19.2010

    Well, it's Friday again, and that, of course, means more news from Star Wars: The Old Republic. For those who are like this reporter and like to know the intricate details of how games are made, you are in luck. Once a month, BioWare gives us a glimpse of what it takes to produce a multi-million dollar MMO. This issue of the Studio Insider links us up with Concept Artist Diego Almazan and the creation of the Flesh Raider. "When starting a concept, it's important to get as much information as possible to help make the creature or object fit best in its place in the game," Almazan explains in the article. As with any piece of art, the Flesh Raider concept starts with rough sketches then to more fleshed out (pun intended) renders. Unlike concept art from just a few years ago, these concepts are digitally painted and without armor or other clothing so that these can be added in the next step. Colors and clothing can easily adjusted to fit the developer's vision. The article also highlights some questions about gameplay from SWTOR forum members answered by Lead Writer Daniel Erickson. Don't miss the full article on the official site and be sure to catch the latest SWTOR news here at Massively.