DoT-damage

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  • Blood Pact: Catching up on Patch 5.3

    by 
    Megan O'Neill
    Megan O'Neill
    05.20.2013

    Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill is free to pet battle all day, e'ry day. I tried to gauge when Patch 5.3 would hit so that I'd end the series on World of Logs just in time, but unfortunately I overestimated and the new patch has cut me off. With my original plan of posts, I'd be a week short, but now...uhhhh it might be a halftime break. In case you've missed the World of Logs posts so far, here's a recap: A brief overview of ranking and the combo of how to tell what warlock or pet you would or should be looking at, Looking closer at some of the graphs on World of Logs, and How to use the buffs and debuffs graph to gauge proper cooldown or proc usage, as well as a basic understanding of what stats (for trinket procs) do for each spec. I intend to explore some warlock-specific examples using the expression editor to dive deep into the combat log, but I'm not sure I can fit it all into one post. I'll finish the series off with a deeper look at the damage done tables and how the spells spread for each spec in general raid encounter styles. But this week? This week is a little shorter and lighter while we go over what Patch 5.3 means for warlocks.

  • Blood Pact: The chaotic influence of haste

    by 
    Megan O'Neill
    Megan O'Neill
    04.15.2013

    Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill may play affliction in-game, but really she's a destro 'lock IRL. I'm starting to dislike hit rating again. Previously, with reforging, it was totally possible to sit there with 14.96%, 14.97%, 14.98%, 14.99%, or the occasional rare times I nearly hit fifteen-even, just off by a mere handful of rating points. Now, with the huge amounts of stats on our gear, I feel like we're approaching Wrath-era hit rating juggling, where a new piece means you're way under hit cap or way over hit cap. This is not a fun stat balancing. Hit is coming back around to the pre-reforge era where it it's actually irritating to balance, not just annoying. But I don't want to talk about spell hit this time. I want to talk about the very-coolness of haste.