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Just how lucrative could it be to create and sell virtual items for free games like Valve's Team Fortress 2? Very, it turns out. Valve's recently announced that, since 2011, it's paid out over $57 million to folks participating in its Steam Workshop program -- the service that facilitates the crea...

5 hours ago 0 Comments
January 29, 2015 at 10:01AM
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If someone gaining an athletic visa to play StarCraft 2 or the staggering amount of hours spent watching pro gamers duke it out virtually wasn't enough to prove that competitive gaming is a real thing, maybe some mainstream support is. This weekend's massive $10 million-plus Dota 2 tournament, The...

6 months ago 0 Comments
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We've known that streaming game video from the likes of Twitch has been popular, but the extent of it hasn't exactly been clear. Last year 2.4 billion hours were spent watching competitive gaming (eSports) broadcasts online, according to a report from market research firm IHS. Think about this for...

7 months ago 0 Comments