Elitist-Jerks

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  • Hunter legend Cheeky retires famous spreadsheet

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    08.01.2008

    If you're a serious Hunter, chances are you've heard of Cheeky's Spreadsheet, and probably used it. If you haven't heard of it, it's an amazing Hunter resource that allows you to plug your personal spec, gear, pet data, and shot rotation into a handy spreadsheet and figure out your DPS and other vital statistics. You can then swap in different gear, talents, and shot rotations to decide what upgrades to shoot for or just to see if you can squeeze out a bit more DPS from your Hunter. Unfortunately, Cheeky has just released her final version, and is retiring from the spreadsheet business (along with cohort and fellow spreadsheet maintainer Lactose), leaving a rather large hole in the raiding Hunter community for sure (You may also remember them as the authors of the rather insightful look at Hunter DPS from a while back). Cheeky has unlocked the spreadsheet, so we can that some other theorycrafting-minded Hunter will step up and maintain it going forward in WotLK, especially with all the new changes Hunters are seeing that may drastically change the way they play. However, whether that happens or not, Cheeky's retirement is sure to leave a hole in the Hunter Community, and she and Lactose will both be missed. Good luck and good hunting to both of them.

  • 15 Minutes of Fame: Mage(ic) with numbers

    by 
    Lisa Poisso
    Lisa Poisso
    06.24.2008

    15 Minutes of Fame is our look at World of Warcraft players of all shapes and sizes – from the renowned to the relatively anonymous, the remarkable to the player next door. Tip us off to players you'd like to hear more about at 15minutesoffame (AT) wowinsider (DOT) com. Mages come in two general flavors: the kind who love to blow things up willy-nilly, and the kind who love to blow things up based on a precise mathematical model delineating optimal throughput and efficiency. Lhivera of US Aggramar-A is the second kind. His love of theorycrafting landed him in hot water with Blizzard recently, after he posted speculative analyses of Mage performance based on leaked Wrath of the Lich King alpha information. Blizzard didn't like the discussion appearing on their forums, and Lhivera ended up perma-banned from posting there again.But Lhivera is alive and well and still crunching numbers, both in game and over at the Elitist Jerks forums, where he's made a new home among fellow theorycrafters. 15 Minutes of Fame spent a few days in e-mails with Lhivera to bring you a closer look at the numbers behind magecrafting. This week, we talk with Lhivera about Blizzard's ban-hammer and the appeal of theorycrafting; be sure to tune in for Part II of our interview, next week.

  • ShadowPriest.com gets a new look

    by 
    Alex Ziebart
    Alex Ziebart
    05.28.2008

    The single most informative resource out there for Shadow Priests, shadowpriest.com, has recently undergone a makeover! They've launched a custom theme tailored to their logo's color scheme, and a few new features have come with it. In addition to the awesome new look, they've added a couple of (unobtrusive) RSS feeds to the sidebar. LightNatured (their sister site for healers) is one of them, and WoW Insider is another! That's always a good thing, eh?I'm sure I've said it a few times since I've joined the WoW Insider team, but if you're a Shadow Priest and don't stop in at ShadowPriest.com once in awhile, you're doing yourself a disservice. Even the bleedingest of bleeding edge players have room for improvement and can learn new things once in awhile. ShadowPriest.com goes well alongside Elitist Jerks for all of your gear, strategy and theorycrafting needs. Especially with all of the discussion that will inevitably crop up when the Wrath Beta rolls around, you definitely owe it to yourself to take a look.[ Thanks, Matt! ]

  • Gaming without Guides

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    05.16.2008

    Is WoW really player friendly? Tobold doesn't seem to think so. Says he, there's a lot of things that it doesn't tell you or you can miss the first time around, such as spending talent points, and that at the end game, he constantly has to check outside sites to figure out what he needs to grind to get certain drops and recipes. WoW does things better than most other MMORPGs, he says, but it is far from perfect. But, me, I'm not sure he has it quite right.

  • Scattered Shots: Shot rotations

    by 
    David Bowers
    David Bowers
    04.24.2008

    Scattered Shots is for hunters. 'Nuff said.Once you reach level 62 and learn Steady Shot, it's time to start getting a firm grip on this thing hunters must learn called "shot rotation." If you don't - just casting your shots willy-nilly, as soon as they come off of cooldown -- you'll end up wasting a lot more mana and doing a lot less damage than a hunter who has his or her shot rotations timed right.The video embedded above is a handy example of two basic shot rotations which we'll look at in more depth here, and it can give you a basic sense for how the timing of all this is supposed to work. But if it still looks a bit confusing, fear not: today's Scattered Shots will help you to make your shots less scattered and more organized, with helpful charts and fundamental knowledge about how to do this rotation thing. It really ain't that hard -- just a bit of info can get you pointed in the right direction, determining the rotation which is best for you.

  • Hybrid Theory: Performance Assessment

    by 
    Alex Ziebart
    Alex Ziebart
    04.12.2008

    Last week we discussed the fact that raw DPS is not a good indicator of the strength of a hybrid. The quality of a hybrid, or a person that plays a hybrid, will not easily be seen by looking at traditional damage and/or healing meters the same way you would for 'pure' classes.Before I go on, I'd like to reiterate my disclaimer on this topic: Just because your class or spec is not expected to top damage meters, that does not mean you should become complacent about your DPS or Healing effectivenessity(use it, love it) in a raid. You should always strive to be a better player and find ways to improve yourself. If you think you've hit the ceiling of what you can accomplish, work harder to break through it.

  • Hybrid Theory: Brutallus and You

    by 
    Alex Ziebart
    Alex Ziebart
    04.06.2008

    Every week, Alex Ziebart comes to you with Hybrid Theory. A column with... theories about hybrids, I guess. I mean, that's what it says at least. I guess it could be something else, but probably not. Honestly, you should probably just read it and find out for yourself. In the past here on Hybrid Theory, we've discussed what Hybrids are capable of doing in a raid, as far as beneficial talents and utilities. We talked about the fact that a few well-placed hybrids in your raid can take your DPS from 'good' to 'horrifyingly good.' All of this comes to the front again in a boss that many high-end raid groups are clashing against right now: Brutallus.If you haven't read anything on this boss yet, it's the single largest gear check in WoW yet. It's Burning Crusade's Patchwerk, mostly. To beat Brutallus, you need roughly 29,000 sustained DPS across your entire raid. If you don't pull that off, you hit his enrage timer and he destroys all of you. Simple as that! If you're lucky you can burn off a final two or three percent of his health after the enrage, but that's about as far as you go. That three percent is about 300,000 health, so don't get too confident.

  • Phat Loot Phriday: Amani Divining Staff

    by 
    Mike Schramm
    Mike Schramm
    11.09.2007

    If you're as excited about 2.3 as we are, you'll love this spiffy new staff from Zul'Aman.Name: Amani Divining StaffType: Epic Two-hand StaffDamage / Speed: 144-304 / 3.20 (69.9 DPS)Abilities: +58 Stamina, +47 Intellect. That's hot. Red, Yellow, and Blue sockets-- socket bonus of +5 spell damage Equip: Improves spell crit rating by 31. Equip: +217 spell damage and healing. Very nice. And plus, it's all troll-looking. Personally, I love the look of the Zul'Aman stuff. I know everyone doesn't share my tribal tastes, but I think it's a great move by Blizzard to lighten up the look of the Outland gear a bit. How to Get It: Ah, yes-- the tough part. First, you have to get in to Zul'Aman, and then you probably want to make sure you can clear it first. This staff actually drops from the timed event in that instance. Just like the Baron Run in Stratholme, when you first zone in, you'll have 20 minutes to kill the first boss. If you kill that boss in time, an NPC will come out with a chest, open up the chest for you, and give you your loot. The loot table for that chest includes this staff, so you have to be lucky enough to see it.From there, things are still a little fuzzy. We know it's 20 minutes to the first boss, but after that, I haven't seen exact timer numbers (this EJ thread has a lot of good tactics for all the bosses, however). It might be twenty minutes for each boss, or it might not. Some guilds on the PTR have completed the timed quests, but there's not a lot of documentation around on the instance. Yet, that is-- pay attention to the WoW Wiki page, and I'm sure details will show up soon after Tuesday. I do know that Blizzard has it out for you-- the next boss' timer starts when you down the last boss, not when you get the loot. So the timer runs while you wait for the NPC to come out and open the chest. Awkward much?I should mention, also, that it's not entirely clear whether this staff is part of one big loot table for the timed event chests, or whether it only drops on a certain boss' chest. At any rate, it does appear in those chests at some point, so just complete the entire timed event quest (which Blizzard claims is very, very hard), and you'll be fine!Getting Rid of It: Disenchants to a Void Crystal, and sells to vendors for 16g 85s 85c. Which I usually say would never happen, but then again, remember that Zul'Aman, and especially those finishing the timed quests, is going to be full of bored Mount Hyjal guilds looking for new content. So there may be a few of these things disenchanted and sold off. Bummer.

  • Does leveling again mean leveling alone?

    by 
    David Bowers
    David Bowers
    11.09.2007

    With Patch 2.3 coming next week, a number of players are going to turn back to some of the old alts they've always wanted to play, and level them up now faster than ever before. If a group of friends had decided to start over from scratch, then all is well and good, but for many players who already have character spread out at different level ranges, friends used to spending a lot of time together may suddenly find themselves with a large level gap in the alts they're most interested in.Especially considering the new and improved dungeon loot, many players will wish their friends could join them. Of course, their friends could just bring over their level 70s and rush them through, but for a certain kind of player, this is less interesting because it takes away all the real challenge and teamwork of the instance. They may be able to find PUGs at that level, but it likely won't be the same. Douglas at the Elitist Jerks forums has been having this problem for a long time now. He and his friends very much want to play together, but have never been able to make their schedules work out. Before long, their characters inevitably level at different speeds and can no longer level up together. He says he longs for a "mentoring system" like City of Heroes has, where players of different levels can become one another's "sidekicks" and go to dungeons together as if they were at the same level. At first glance it seems like WoW could implement such a system too, to make something like a temporary downgrade or upgrade in ability power and gear quality so that friends could fight together across the level gap. But further discussion reveals some serious problems.

  • Is ignorance of class changes bliss?

    by 
    Elizabeth Wachowski
    Elizabeth Wachowski
    09.10.2007

    Ahhhh, how I love the Elitist Jerks forums, the home of the most intelligent, informed, and well-written players of WoW. EJ produced another gem of a topic recently that made me think a bit about the purpose of sites like ours, and what function they serve in the overall scheme of WoW. Malan, who plays the tauren shaman Keiji on Skullcrusher, recently posted in a thread on the shaman forums about an upcoming patch. Rather than complain about shaman mechanics, however, he asked the community manager Nethaera an important meta-question: If most WoW players don't read the forums, and the forums are the main way the developers and community managers tell new information to the player base, then isn't there a huge gap in communication for most players?

  • What is the ideal raid size?

    by 
    Amanda Rivera
    Amanda Rivera
    05.14.2007

    Over at Elitist Jerks Quigon of Maraudor started a thread about raiding. In it he philosophizes about raiding as we knew it, and how things have changed since the expansion. Raids in the original WoW varied in size, but the main push was toward the 40-man grouping. We did it in MC, in Naxxramas, even with the world dragons. But with the large number of members the encounters were for the most part simplistic, since it takes a great deal of skill to coordinate a large number of people to do just about anything. As Quigon puts it, the feeling of an epic fight has diminished somehow, despite the new encounters being more challenging. There isn't the same amount of excitement as a boss drops, that tangible electricity over the Vent channel. Is this because the encounters still need some tune ups, or is it because of the smaller group? Do you get the same swelling of pride as you form up as a group of 25 heroes to wage war as you would if there were 40 of your brethren around you? On the other hand, what about the 72-man raids in Everquest? Since we have so many variations in spec, build and class these days, wouldn't more people in a raid be better than fewer? He raises a lot of stimulating questions, questions I'd love to hear your perspective on. What is the perfect raid size? Is it 10, 40, or 100? [via Elitist Jerks]

  • WoW Moviewatch: Day in the life of an Elitist Jerk

    by 
    Elizabeth Harper
    Elizabeth Harper
    04.25.2007

    I'm sure you've all wondered what the life of the illustrious Elitist Jerks was like, and this little machinima tells you just that. (However, I think it must have glossed over the parts about consumables farming and repair bills.)Previously on Moviewatch...

  • Raiding and the consumables dilemma

    by 
    Paul Sherrard
    Paul Sherrard
    12.26.2006

    Praetorian, over on Elitist Jerks has posted an interesting examination in the role that consumable buffs play in raiding. While this just popped into my own guild's forums, and although it's a couple of weeks old now, the point is still current and relevant.Praetorian summarizes by saying:"Consumables are too powerful, such that Blizzard's raid designers are forced into the untenable position of balancing around unbuffed groups and having their content steamrolled, or balancing around buffed groups and forcing players into a cycle of unpleasant farming in order to even have a chance."He goes on into great detail, breaking down the differences between the different tiers of raiding gear in terms of how they help in raiding, and then into the consumables. In the end, he calls for a change in how raids are approached by Blizzard in the development phase of the game.What do you think of Praetorian's analysis? Do you carry a lot of consumables with you, and do you think things need to change?[Thanks to Forge for the submission!]

  • We're in your docks, kidnapping your flightmaster

    by 
    Elizabeth Wachowski
    Elizabeth Wachowski
    12.10.2006

    With the disappearance of dishonorable kills, many people are hoping for the return of innovative world PvP. As an example of "innovative world PvP," and how angry people get when it actually occurs, we present last month's Mal'Ganis Flightmaster Hostage Crisis. Mal'Ganis is a fairly overcrowded PvP server, hosting both some of the world's best guilds (Ret, Elitist Jerks) and some of the world's best drama (the guildmaster who threatened to kill a guy who gquit after spending a month in the hospital.) One of the native Mal'Ganis guilds is Goon Squad, a giant Horde crew that was formed from readers of http://www.somethingawful.com. Goon Squad is known for pranks and odd ideas, the most well-known of which is their "I Summon People Off Cliffs" warlock PvP video. On the night of November 4, Goon Squad snuck into Theramore and kited away the Alliance flightmaster. Soon after, they posted a ransom demand on the Mal'Ganis realm forums: If the Alliance bought out two Lightforge Belts listed for 1500g each in the neutral auction house, Goon Squad would free their hostage. If not, wrote Stuul from Goon Squad, "It would be very unfortunate if we were forced to hold him for the weekend while you try to raid." To encourage the Alliance to pay up, they also camped the Ratchet boat and kidnapped the Auberdine flight master. A large group of Alliance joined in the fun and vowed to hunt down their beloved flightmasters rather than pay the ransom. Goon Squad soon posted that the hostages were in Bael'Dun Keep in the southern Barrens, and challenged Alliance to come and get them. Unfortunately for the Horde, enough people complained to GMs that the incipient world PvP battle was nipped in the bud. Five hours into the hostage crisis, GMs struck down the kited flightmasters with instant Curse of Dooms, killing them and allowing Alliance to fly free in Kalimdor once more. "Your flight masters were slaughtered by a overexcited GM," Arktdnonoobs wrote. "We had no part in their deaths." Goon Squad received commendations from both Horde and Alliance on several servers. Even a CM on the Customer Service Forum, Batta, noted that while the GMs had to kill the flight masters to keep them from being "lost", he admired Goon Squad's ingenuity in pulling off the caper. So is this an example of innovative world PvP, or a bunch of Horde being jerks? Do you have any plans to spice up your server's PvP in the future?

  • Ahn'Qiraj Bosses Hotfixed

    by 
    Elizabeth Harper
    Elizabeth Harper
    04.19.2006

    Two of the most difficult bosses in Ahn'Qiraj - C'thun and Ouro, neither of whom have yet been defeated - have both been hotfixed to make the encounters (presumably!) less difficult.  With major PVE raiding guilds on the verge of giving up on the buggy C'thun encounter (see Death and Taxes and Elitist Jerks for examples), CM Drysc posted regarding changes to both encounters.  If you approach either of these two bosses in the future expect the following: Ouro's Quake effects deal significantly less damage Lowered hit points for C'thun's Giant Claw Tentacles and Giant Eye Tentacles Decreased damage from C'thun's Ground Rupture ability, which should also now be resistible Significantly decreased melee damage from C'thun's Giant Eye Tentacles The faction changing debuff applied to players in C'thun's stomach should no longer appear Tentacles should no longer spawn in C'thun's stomach A player in C'thun's stomach can no longer be the target of C'thun's Eye Beam Will this be enough to encourage disheartened guilds who have been wiping for over a month on the C'thun encounter?  This seems the way of many of the game's major bosses thus far...  Ragnaros was impossible, until the encounter was tweaked by Blizzard.  Nefarian was impossible, until the encounter was tweaked by Blizzard.  Does it surprise anyone that C'thun is impossible in the same way?[Thanks to Wreckless and Dave for contributing links]