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  • The Road to Mordor: Soundtrack bonanza!

    by 
    Justin Olivetti
    Justin Olivetti
    07.08.2011

    One of the probably-not-very-interesting things about me is that I'm somewhat of a video game soundtrack aficionado. Ever since MP3s became all the rage, I've been collecting my favorite tunes from console and computer games, often replacing the in-game score with my own personal soundtrack. MMO soundtracks, as a whole, are hit or miss with me. While there are many incredible pieces out there, a bulk of what you find is low-key atmospheric stuff that isn't meant to be on anyone's Top 40 playlist. Lord of the Rings Online has its up and downs as a soundtrack, but overall it really does evoke the spirit of Middle-earth. It's hard to imagine playing the game, especially the early levels, without hearing these tracks. I've collected both the soundtracks to Shadows of Angmar and Mines of Moria and have been saving them for a special occasion. Today is that special occasion. These were composed by Chance Thomas (who's scored many Lord of the Rings-related games) and Stephen DiGregorio. Ranging from bombastic to sinister to folksy, this score covers the gamut of themes and emotions related to the journey of the Ring. It's cool to listen to it independently of the game, as you can appreciate the score for what it is -- and see how the pieces evoke memories of your times in LotRO. Instead of individually reviewing all 40 or so tracks, I'm simply going to pick my 10 most favorite to share with you!

  • Breakfast Topic: Why can't my night elf have red hair?

    by 
    Mathew McCurley
    Mathew McCurley
    07.08.2011

    We need to get serious for a minute here. I've been quiet about a lot of issues that World of Warcraft and Cataclysm have brought to light over the six-plus months that the expansion has been rolling. I've turned a blind eye to many aspects of the game that have bothered and bugged me, from disconnects to warrior rage issues. With the Firelands and tier 12 armor sets, an issue has surfaced that I can no longer stay silent about and has sent me into a spiral of hate-fueled rants to my guildmates as well as sleepless nights over how I am going to cope with this looming curse. My night elf cannot have red hair. Let me explain why this is such a frigging big deal to me and all night elves across Azeroth. As a protection warrior, I need to not only bring my A-game when fighting the nastiest creatures that Ragnaros and the Firelands can throw at me, I have to look good doing it. As a main tank, my raid team and guild look to me for guidance, safety, and momentum. How, Blizzard, can I effectively be that focal point of magnanimous support and a pillar of raid success when my beautiful new tier armor can never match my hair? How am I supposed to lead gracefully and with assertion when I have to see a pale blue or (god forbid) purple-hued color atop my unhelmeted head?

  • The Game Archaeologist and the What Ifs: Ultima X: Odyssey

    by 
    Justin Olivetti
    Justin Olivetti
    07.05.2011

    Last week on The Game Archaeologist: Murder most foul! A promising sequel to a hit MMO cut down in its prime, left to die on the front steps of EA's headquarters while its team was banished into exile! With special guest star, Richard Garriott's hair braid. And now, for the exciting conclusion! As disappointed that some MMO fans were over Ultima Worlds Online: Origin's cancellation, the truth is that the industry still was young, these MMOs still had their "new car smell," and hey, there was always Ultima Online to play. It was probably the right call at the time to not create your own competition, but if that was the case, EA should've never begun it to begin with. So did the company have a major case of cancellation remorse? Or did it look at other industry sequels like Asheron's Call 2 and EverQuest II and feel as though it was being upstaged? Whatever the reason, EA decided that it had been too hasty, and it greenlit development on yet another Ultima Online sequel, this one titled Ultima X: Odyssey. It would go deeper and further into development, gather more acclaim, and generate more hype than UWO:O, and in fact would get within spitting distance of launching.

  • The Game Archaeologist and the What Ifs: Middle-earth Online

    by 
    Justin Olivetti
    Justin Olivetti
    06.21.2011

    I had so much fun walking down the halls of "What if?" last week that I thought I'd keep the streak going for the rest of the month (if you'll allow for some summertime indulgence). It's not that I necessarily wanted MMO history to turn out differently than it did, but it's always tantalizing to wonder what the field would look like with different games out there. Would they have proven more popular than our current crops? Would they have pushed the envelope of innovation? Of course, it's easy to project greatness onto never-released titles, bemoaning that "if only MMO X had launched, we would've had the perfect game!" What ifs are interesting but should never be taken as absolute fact. This week I wanted to look at a project that's related to an MMO near and dear to my heart. As most of you know, I'm somewhat of a Lord of the Rings Online nut here at Massively. Sure, the rest of the staff is upset that I smoke pipeweed inside and never wear shoes, but that's just how far I go to understand the game. But even my LotRO isn't immune to a massive what if. Known to some but not to all, Turbine wasn't the first MMO studio to take a crack at Tolkien's license -- no, for that we have to travel back to 1998 and revisit Sierra On-Line. It was this company that had a brief but memorable run designing Middle-earth Online, aka "What if LotRO had permadeath?" It's a fascinating glimpse into an entirely different approach to the IP, and even though it died a fairly early death, it's important to be remembered. Frodo lives!

  • The Game Archaeologist sees The Shadow of Yserbius

    by 
    Justin Olivetti
    Justin Olivetti
    05.31.2011

    Really, I blame my parents for not being filthy rich. If they were, we could've afforded the $130/month unlimited subscription fee to the ImagiNation Network (INN) back in the early '90s. Just think! All of the gaming, the socializing, and the roleplaying that you could handle -- for such a low price! I mean, sure, there were hourly options, but who'd want to play for a mere five hours a month? So instead of becoming part of a growing online community, I had to be content with my SNES and copy of Chrono Trigger -- hard times, indeed. Sometimes I think how my life would've been different if we had subscribed to Sierra's colorful online world, because I would've had a chance to get in on one of the first graphical MMOs: The Shadow of Yserbius. It was a step forward in graphic quality from the text-only MUDs of the day but perhaps a step backward from the complexity that many MUDs brought to the table. Still, for a few shining years, it entranced thousands who lined up to delve dungeons deeply alongside their friends (and a couple of complete strangers with odor disorders). Today we're going to take a quick peek at one of the first MMOs that stepped into the realm of lush color and animations and see what made The Shadow of Yserbius so enduring.

  • The Road to Mordor: Frozen in time

    by 
    Justin Olivetti
    Justin Olivetti
    05.27.2011

    My goat snorted as it cleared the final rise, and I pulled its reins to bring it to a halt. Raising a hand to shield my eyes from the sun, I gazed at the decrepit ruins before me. A chill ran up my spine as I imagined the horrors that awaited me within the crumbling structure. For many days I had traveled the countryside looking for just this place, yet now that I'd found it, I was unsure whether I wanted to be here at all. My guides had long since fled in terror, abandoning gear and food in their haste to flee what they called "evil territory." I curled my fist and summoned all of the powers of determination that remained within me. It had to be done. I had come too far and shed too much blood to turn my back on the ruins' ancient secrets right as I was on the verge of discovery. Sure, it was the beginning of every scary play ever, but I knew completely that my destiny would be made or broken in the next few minutes. I kicked my mount into action, and we solemnly entered the deep shadows of the ruins' domain. It was do or die time. "FREEZE TAG!" I shouted. "GAME ON!"

  • Surprisingly evasive for something so vast, the Kraken lurks amid the trees of Perez Park. Although a Kraken is usually a sort of giant octopus or squid, this one is in fact a gelid extradimensional life form.

    New Dawn of Fantasy screenshots and information on races

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.13.2011

    Dawn of Fantasy seems like it's been in development for an awfully long time, but with a release coming in June, MMORTS fans should be getting excited. The team behind the game has sent along some new screenshots as well as more information on the three most influential races in the game -- Men, Orcs, and Elves. Elves, as most fantasy fans will likely expect, are split between Wood Elves and High Elves, with the former excelling at natural magic and the latter focusing on city building and alchemy. Orcs count a number of savage tribes among their numbers, with Desert Orcs and Swamp Orcs both focusing heavily upon offensive measures. Last but not least, the race of Men encompasses the cities of Rollingplain and Menthorn -- both are united under a single ruler, but Menthorn is filled with unrest and talk of rebellion. MMORTS fans will want to keep their eyes on Dawn of Fantasy as the game approaches release on June 17th. %Gallery-79066%

  • The Road to Mordor: A look back at Volume 2

    by 
    Justin Olivetti
    Justin Olivetti
    05.06.2011

    Last year, I spent a column giving my reflections, thoughts, and observations on the entirety of Volume 1 of Lord of the Rings Online's epic storyline, and today I'd like to do the same for Volume 2. Since these stories are at the center of LotRO's player experience, it's important to see how they function and hold up in today's increasingly story-centric MMO environment. I've gone through Volume 2 twice, once before the "solofication" of the recent update and once after. The second journey was, by far, much more enjoyable since I didn't have to sit there for weeks hoping to find enough players on the same part of the Fellowship portions to continue the tale. Being able to go through it at my own pace was vastly more enjoyable, especially when I could dedicate huge chunks of time to knock out several chapters in one go. And this is a good thing, as this volume of the epic story not only gives you one of your legendary traits but greatly helps you build reputation toward a faction that will give you another one (the Iron Garrison Guards). As such, Volume 2 will continue to be an important part of any character's journey. So let's dig into this puppy (not... a literal puppy, you understand) and see what Volume 2 has to offer. If you haven't yet gone through this part of the epic story, beware: Here be spoilers!

  • Hold the gates: Dawn of Fantasy dev diary gives an overview of stronghold defense

    by 
    Justin Olivetti
    Justin Olivetti
    05.03.2011

    We haven't heard from 505 Games' Dawn of Fantasy for a while, but it looks as though the MMORTS is coming along quite nicely. In a first of hopefully several developer diaries, Lead Writer and Associate Producer Gordon Farrell shows one of the game's modes: stronghold defense. Dawn of Fantasy players will be encouraged to take control of pre-built villages, towns, and castle fortresses and defend them from the enemy as the situation warrants. In the video, Farrell shows how these strongholds can be built up and defenses laid out prior to the enemy's assault. The diary goes on to show a sample scenario of a player attempting to hold on to a multi-tiered fortress against the combined assault of Elves and Orcs. Each faction looks to have its own style and special units -- for example, the Elves wield giant Treants as siege weapons, whereas the Orcs have mobile towers and battering rams. Even though the cavalry comes to the rescue, the defending player is soon overwhelmed. However, Farrell speculates about what you might have done differently instead. You can watch the full dev diary after the jump!

  • Trion details RIFT's Silverwood lore

    by 
    Jef Reahard
    Jef Reahard
    03.23.2011

    It's mid-week, and if you've been following our RIFT coverage for some time, you know that that's generally when Trion graces us with another lore-centric news item. Last week it was a profile of Alsbeth the Discordant; this time around we've got a look at the primordial elven sanctuary known as Silverwood. RIFT's high elves are described by Trion as the wardens of all life, and so it follows that the race be given stewardship over the untamed wilds, forests, and vibrant greenery of their ancestral home. Join us after the cut to explore how Tavril, Telara's nature goddess, bade the high elves defend Silverwood through the ages and how the forests are faring under the onslaught of the destructive planar rifts. %Gallery-101448%

  • The Road to Mordor: What if?

    by 
    Justin Olivetti
    Justin Olivetti
    03.11.2011

    By the time you read this, I'll be scurrying around PAX East in Boston, feeling much like a Hobbit: unable to see over the crowd, far out of my element, and deeply wishing I purchased shoes. I'll of course be talking with the folks at Turbine to see what information I can wheedle out of them about the future of this terrific game, so if you don't hear from me again, I'm most likely languishing in a PR dungeon somewhere for being too nosy. It's a good week, therefore, to be thinking about the future. My mind never stops thinking about future possibilities for any franchise, and even if they never come to be, these speculations are a great pastime of any fan. I'm always wondering "What if?" as I play Lord of the Rings Online -- what if I could mug Frodo and become the Ring-bearer? What if those lazy bums finally finished the repairs to the tavern in Frogmorton? What if Elves could kill innocent woodland creatures and go to the dark side? Playing "What if?" with LotRO is tougher than with other games because of the limitations imposed by the IP. Despite what some say, Turbine's struggled hard to stay within the boundaries of lore and setting, and while that's helped the company to be creative in ways that it might not have otherwise, it does present some unique obstacles that aren't present in competing MMOs. So to celebrate PAX, LotRO, and the future, here's a column of "What ifs?" for your consumption!

  • A world torn asunder: RIFT's Mathosian Civil War revealed

    by 
    Justin Olivetti
    Justin Olivetti
    02.02.2011

    Brother vs. brother, elf vs. elf: This is the sad state of Telara that led to the Mathosian Civil War. While RIFT players may find themselves drawn to the planar invasions as the key conflict of the world, the truth is that plenty of events and key figures have played a part in shaping the land up to this point. Today Trion Worlds released the backstory of both the Mathosian Civil War and Shyla Starhearth, the leader of the High Elves. Both Aedraxis Mathos and Shyla find themselves at odds over the conflict and the future of the world. It's interesting to note that the civil war began at the city of Port Scion, which will be both a PvP warfront at launch and a proper zone sometime thereafter. Hit the jump to bone up on your RIFT lore as two mighty forces come to a head!

  • The Perfect Ten: Best non-traditional MMO fantasy races

    by 
    Justin Olivetti
    Justin Olivetti
    01.13.2011

    Elves. Dwarves. Humans. Halflings. Gnomes. Hobbits. Dark elves. High elves. Half-elves. Wood elves. Keebler elves. Elvish impersonators. Are you as tired as I am of the endless regurgitation of stock fantasy races in our MMOs? It seems inconceivable (I do not think that means what you think it means) for a new fantasy title to come out without most of the above races infesting the character creation screen with moldy unoriginality, putrescent stank, and dusty boredom. That's why today I'm standing up to praise 10 MMOs that dare to go above and beyond the stale by offering mostly unique and different races than the rest of the market. Hopefully future games will learn from their example and throw off the yokes of generic oppression to give us something bold and refreshing!

  • The Daily Grind: Are you pro-elf or anti-elf?

    by 
    Justin Olivetti
    Justin Olivetti
    12.03.2010

    The pro-elf lobby will tell you of their deep wisdom, their abiding love of nature and their immortality. If you're not an elf, they reason, then you should deeply want to be one. After all, who wouldn't like a pocket unicorn and an innate ability to win the Olympic gold medal in archery? Elves are cool, which is why every fantasy MMO -- by sovereign law -- includes one. Elves are filthy blights upon the land and should be eliminated on site, the anti-elf federation declares. We've had enough of their haughty arrogance, their tree-hugging insanity, and their pocket unicorns that always get underfoot. They're like that popular kid in class who looks a little too good, and has a rotten-to-the-core personality to back it up. Elves suck. So which side do you land on: pro-elf or anti-elf? Let's hash this out, right here, right now! Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Cataclysm Beta: Last call for Quel'thalas

    by 
    Dawn Moore
    Dawn Moore
    09.24.2010

    One of the better kept secrets of vanilla WoW is a zone called Quel'thalas. (Be careful not to confuse this with the zone Isle of Quel'danas.) If you're not a lore buff, Quel'thalas is the kingdom of the Quel'dorei, or blood elves, as they're now known. (Check out Elven Evolution and Current Horde Politics: the Blood Elves for the full story.) The blood elf zones we know in WoW as Silvermoon City, Eversong Woods and Ghostlands are all considered part of Quel'thalas -- but those are not the zones I'm talking about today. The Quel'thalas I'm referring to is a tiny peninsula northeast of Tirisfal Glades. It isn't accessible by road or flight path, only water, and when you arrive you'll be greeted by ... nothing. There aren't any NPCs, enterable buildings or quest legs -- just an empty, unexplained mystery. Take a look. %Gallery-99822%

  • Exclusive Rift reveal: The Kelari race!

    by 
    Justin Olivetti
    Justin Olivetti
    09.15.2010

    As Rift: Planes of Telara marches closer and closer to that glorious day when demons will invade our world, we've been eagerly soaking up Trion Worlds' gradual reveal of the races, classes and features of this promising title. Today we're pleased to announce Rift's sixth race, the Kelari! If the thought of edgy rebel elves who channel magic into machines makes your ears perk up, then you're going to love the Kelari. They're not just the stereotypical "dark elves" that many fantasy games boast, but instead they carry with them the same genre-twist that Rift is becoming known for creating. Read on for Trion Worlds' official background description of the race, as well as a few new gorgeous screenshots in our gallery.

  • Disillusionment with MMOs

    by 
    Jeremy Stratton
    Jeremy Stratton
    06.29.2010

    Because I never studied nor considered studying psychology, you may doubt my words, but I will still tell you that many people go through a phase in life in which things become less shiny for them. What, there really is no Santa Claus? Those awesome space battles on TV are just tiny plastic miniatures hanging from fishing-line? World of Warcraft didn't invent Naga? Sooner or later the curtain will be pulled back on something you found new or fascinating in your life. Losing that sense of excitement from something you thought was different or new can leave a gaping hole of disillusionment. The short history of MMOs is not immune to providing plenty of room for players to become disillusioned. Like television, movies, and books, MMOs don't use 100% new content that developers invented out of thin air. I've been on many MMO forums and have seen players at different stages of disillusionment seemingly frothing at the mouth about being sick of elves in fantasy MMOs, and accusing one MMO of stealing a name or even a similar-sounding name from an MMO they would defend as "more original." The fact is that most concepts and ideas have already been done, and it can just be hard to deal with. Who doesn't get a little disillusioned when he grows up and finds out his dad or mom really isn't the smartest or strongest person in the world? If I haven't disappointed you enough then follow along as I spoil even more of your favorite MMOs -- but hopefully I can also show you that disillusionment isn't the end.

  • Know Your Lore: Elven evolution

    by 
    Anne Stickney
    Anne Stickney
    05.04.2010

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. I love reading the comments on KYL. Sometimes you guys have some really great ideas, and sometimes you guys know just where to poke a hole in whatever fanciful theory I've got out for discussion -- but by and large, it's just nice to see people asking questions and thinking. The bonus to having comments, however, is that I can see where people are confused and put together something to straighten it all out. The subject today is elven evolution -- the difference between the night elves, blood elves, high elves, Highborne, Shen'dralar, quel'dorei, sin'dorei and all those other terms thrown out there that make the simple process of figuring out where all those elves originated incredibly confusing. Elven evolution is fairly straightforward; it's just the extra terminology that throws people. All elven ancestry starts with the kaldorei, which means "children of the stars" in their native tongue. These guys are night elves, and they are the first elves that ever existed and the elves from which all elven ancestry on Azeroth originates. Don't think of them exactly the same as the night elves we can play in Warcraft today, but as a slightly older version, though they looked virtually the same. Malfurion, Illidan, Tyrande, Azshara ... All of these elves were descendants of the original kaldorei. Where the kaldorei came from is up in the air, though there are multiple theories. The night elves believe that the kaldorei were originally their own race, a primitive group of nomadic, nocturnal creatures who settled by the Well of Eternity and were blessed by Elune, transformed and subsequently adopting the name kaldorei. Ancient troll legends suggest that those nomads who settled by the Well of Eternity were actually trolls that were turned into the first kaldorei. This is where the crux of that argument about the elves' origins stems from. The elves believe that the primitive group of nomads were simply early elves who hadn't evolved into "proper" elves yet, and the trolls believe that the primitive group of nomads were actually primitive trolls who split off from the Amani Empire.

  • Allods Online gears up for Closed Beta Test 3 with preview articles

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.28.2009

    The third closed beta for Allods Online starts tomorrow, which might seem like quite a ways off if you're one of the many people anticipating the game (or one of the winners of our recent beta key giveaway). Even if you weren't lucky enough to get into the beta testing, you can still be excited about the game and hungry for more information. As part of the ramp-up for this test, Astrum Nival and gPotato have posted a series of previews of the look and lore of some of the areas in the game. Starting with the dusty wasteland of the Orcish homeland (complete with Goblinball field) and the elven land of Tenebra, the preview moves on to contested territories and dungeons. Asee-Teph, one of the first contested areas, seems to have more than a few factional artillery pieces in place across this jungle-like area. Following that is Eljune, which seems to be the border between forest and tundra, as well as home to demons and ruins. The previews also include a handful of dungeons: the dark and forbidding Castle Blight, the industrial Lab Thirteen overrun with giant insects, and the ethereally gothic Darkblood Citadel. Allods Online has been generating some impressed reactions, and these previews help show why, even if it's only showing the impressive visuals.

  • Runes of Magic patches in 'Storming of the Acropolis'

    by 
    Kyle Horner
    Kyle Horner
    10.28.2009

    Today brings patch 2.1.2 to Runes of Magic, which is also being called Storming of the Acropolis. The biggest addition is of course a new dungeon in the form of the Naga Acropolis, which is crawling with elite henchmen. This is a particularly hard challenge meant for grouped players who'll eventually earn the chance to defeat King Sharleedah -- we've no doubt the king drops phat loots. Also coming with this patch are the Halloween Pumpkin Festival, some elite skills for the Elf classes, minor UI tweaks, a land expansion for the Aotulia Volcano zone and some bug fixing. You couldn't ask for much more in a free content patch. We're sure the Runes of Magic community is already enjoying themselves with all the shiny new content. It's also good to see the Elves being fleshed out some more mechanically, as any new race added to an MMO often times needs some tuning before it falls in line with the previous races.