Extend-Studio

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  • The Joystiq Indie Pitch: A.R.E.S.

    by 
    Justin McElroy
    Justin McElroy
    12.14.2010

    Being a giant, beloved video game site has its downsides. For example, we sometimes neglect to give independent developers our coverage love (or loverage, if you will) as we get caught up in AAA, AAAA or the rare quintuple-A titles. To remedy that, we're giving indies the chance to create their own loverage and sell you, the fans, on their studios and products. This week we talk with Nenin Ananbanchachai, managing director of Extend Interactive, whose Dream.Build.Play first place winner A.R.E.S.: Extinction Agenda launches today on Direct2Drive and Gamersgate. How did you or your company get started? Almost everyone in Extend Studio knew each other from university. We have participated and won many game contests in Thailand. After our graduation, we set up our own game company and started working on A.R.E.S. as our first title. Why did you want to make games? We'd played many games when we were young, and some of them really inspired us. We want to make something unique, fun and different in our game. %Gallery-110564%