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  • First Impressions: WarMage Battlegrounds

    by 
    Beau Hindman
    Beau Hindman
    10.18.2012

    WarMage Battlegrounds, by developer Burst Online Entertainment, is as simple game that pops up in a window and requires no large downloads. At first, everything about the game is simple, from the character creation to the layout of the map. However, after spending some time in the game tweaking my army loadout, and worrying about how to get my WarMage's mana pool to refill faster, I have to say that there is quite a bit of in-depth strategy packed into this unassuming indie title. You play a WarMage, a caster-type who has been set into the world to defend and conquer other WarMages. Your weapons consist of a small army, creatures, and a hotbar filled with scrolls, artifacts, and spells, and you battle it out with other players and NPCs on sometimes large (but always manageable) maps. If you have played Pox Nora, a turn-based title from Sony Online Entertainment, then you will be familiar with WarMage Battlegrounds. But WarMage Battlegrounds does some things that are well ahead of Pox Nora, things that take strategy gaming to newer heights.

  • MMObility: The pros and cons of Tibia's browser version

    by 
    Beau Hindman
    Beau Hindman
    05.04.2012

    Tibia is an MMO that has been hanging in there for many, many years. You have to give it respect for that alone. When you add on the fact that the game seems to be updated relatively frequently and boasts a pretty good-sized playerbase, it becomes even more intriguing. I've played it in the past and have enjoyed the simple graphics and slower-paced gameplay. I like how NPCs chat with you, old-school EverQuest-style, and how there seems to be a lot more to the game than meets the eye. There are plenty of eyesores, however. The developers recently released Tibia in a beta browser form. While the client was always easy enough to download and run on my multitude of devices, I always prefer to just jump into my browser and load it up. I found a lot of neat little systems but also quite a few bugs or odd design choices. Colors and layout can be a problem, and I am not the biggest fan of Flash-based MMOs. Still, I am enjoying myself so far and look forward to more. Let's talk about what I found over these last several hours with Tibia's browser-based version.

  • Rise and Shiny recap: City of Eternals

    by 
    Beau Hindman
    Beau Hindman
    06.26.2011

    City of Eternals is somewhat of an enigma to me. I've heard of it off and on through the last few years. I've seen it before, and it doesn't seem as though it has changed much, if at all. I am familiar with it just because I have been covering games for a long time, yet I've never really checked it out. Sure, I poked my head into it through Facebook once or twice, but to be honest, I didn't really like what I saw. I am all about independent, different-looking, or not-so-pretty games... heck, if I weren't, I'd have nothing to play but bloated "AAA" grindfests. But there's just something about the skinny-jean, pleather-wearing vampire scene that I cannot stand. My wife is into True Blood, the campy, vamp-heavy, naked-people festival that shows on the HBO network, but at least the show has fun with it and builds up interesting characters. City of Eternals seems to be stuck in that cheesier area of vampire fandom, though. Still, I played it over the last week and started to enjoy it a bit, for a few different reasons. Click past the cut and I'll tell you about it.

  • MMObility: The constants of the console

    by 
    Beau Hindman
    Beau Hindman
    05.17.2011

    Once again I find myself envious of the console gamer lifestyle. If you think about it even for a bit, you can see how they almost have the best of all gaming worlds. Most popular console titles support some version of multiplayer that can simulate an MMO. Granted, players don't have access to potentially thousands of players at once and all that "massive" entails, but if we are even mildly honest, we'd admit that a great many MMO players spend their time in an instanced dungeon with the same handful of people, most of the time. A console is also portable and standard. If you buy a console game, you pretty much know it will run on your system. Sure, there are hiccups here and there, but those would be generally the same hiccups that all players would have. The games are made for the console, not the other way around. My jealousy has begun to affect how I play -- I am starting to find ways to step further and further away from the standard PC setup, and hopefully I will never utter the words "upgrade my PC" again. Browser-based and portable gaming are much like the console market. Let's discuss how so and why this really makes me feel good. Click past the cut!

  • First Impressions: Fortune Online

    by 
    Beau Hindman
    Beau Hindman
    02.18.2011

    You know, there is no shortage of "Diablo clones" out there. We've all played them, and we've probably enjoyed many. It's safe to say that "Diablo-esque" is a real word with real meaning -- something you can say to your gaming buddy and he'll know exactly what you mean. However, as with any other genre, it's very easy for it to become repetitive and boring. The initial thrill of the game or style that inspired the movement tends to pass away if developers continue to regurgitate it in the hopes of profiting from gamer nostalgia. In some cases, it works pretty well. Torchlight, for example, is a lot of fun and easy enough to play -- as evidenced by the success of the game. The fact that it was really nothing new didn't stop us from having a lot of fun with it. The tales of an online version tantalize us, but wouldn't it be nice if we could play a Diablo-esque game that truly offers MMO benefits? It's possible that we can with Fortune Online. I was asked to spend some time with the beta to see how it's going. Is it really a good choice for fans of top-down dungeon grinding? Click past the cut to see what I thought. %Gallery-115609%

  • Gazillion and Netdevil's Fortune Online closed beta mystery

    by 
    Krystalle Voecks
    Krystalle Voecks
    02.02.2011

    One of the things we love to do here at Massively is to point you to interesting MMO games on the horizon -- especially when it comes to signing up for beta testing! We figure since nerds of a feather flock together, you'd probably enjoy finding out about new games just as much as we do. That's why we admit being to a bit flummoxed by this one. You see, Gazillion Entertainment and Netdevil have just launched the website for their new browser-based game, Fortune Online, which currently offers only a login page or a sign-up for a closed beta spot. However, since you need a code to sign up, you can't currently get further into the site than this page, leaving us to look at its shiny graphics and wonder... what gaming goodness lies beneath? Thankfully, Gazillion Entertainment sent us a pile of screenshots and a video to give us an idea of what the game will be like. Created to play in "any browser released in this century," Fortune Online is a lush, isometric, Diablo-esque action game offering the ability to play with friends in a persistent world. Even more interesting is that the game is flash-based, which will spare us from enormous downloads and give players the ability to jump in from just about any computer they can get access to. The game is also designed to allow ease in inviting friends to play with you. To top it all off? Fortune Online will be free-to-play! So while we wait for open beta, check out the gallery of screenshots below and the action-packed video behind the break! Or, you know, you can go look at the shiny site and click expectantly on the buttons like we did. %Gallery-115609%

  • Rise and Shiny recap: Dofus

    by 
    Beau Hindman
    Beau Hindman
    01.02.2011

    Years ago I had to find a job in my new home state of Texas. Luckily for me, my wife hooked me up with a friend who helped me get hired at Starbucks. At first, I hung my head in shame. Later, though, I enjoyed dealing with customers and the free coffee. I had a co-worker, a real chin-scratching, coffee house wanna-be intellectual who would often spend more time dreaming about some game than about getting people on their breaks. He even brought his Macbook to work to sneak in time in the game. I glanced over his shoulder one day and was delighted to see an odd-looking, cartoony, turn-based game on his screen. It turned out that the game was Dofus. I tried it immediately and fell in love with it, but that was years ago. I still found time to revisit the game, but once I started working at Massively, most of my time became dedicated to every other game in the world. Well, it's time to visit it again. During the first part of this week, though, I thought this was going to be a disaster. I stayed strong and battled my way through bot after bot, spam message after spam message, and eventually found the great game I remember. Click past the cut to see exactly what I found!

  • Adult Swim's latest Flash game climbs the corporate ladder

    by 
    Griffin McElroy
    Griffin McElroy
    10.23.2010

    Continuing its tradition of putting out quality, humorous browser-based games, Adult Swim recently launched its latest pixelated onus: Corporate Climber. The game's a simple platformer where the player ascends through the ranks of a major, criminally unsafe business by literally ascending through said business' corporate headquarters. Basically, it's like an episode of The Office, only it's way more violent, and way, way less awkward. Check it out over on Adult Swim's game portal -- that is, assuming you can resist the siren call of Robot Unicorn Attack. You're playing it right now, aren't you? You monster.

  • Atari launches free-to-play, web-based, co-op Missile Command

    by 
    Griffin McElroy
    Griffin McElroy
    02.25.2010

    This here is another one of those posts that takes us three hours to write, because we accidentally become infatuated with the subject we're writing about. Atari and online game developer OMGPop recently launched a completely renovated, web-based version of Missile Command. It retains the same steamy missile-on-missile action of the original arcade title, but adds some neat new gameplay mechanics in the form of power-ups, character progression, social networking features and seven-player co-op. Check out the trailer above, then create a profile and start saving the world with six strangers on Atari's site. It's totally free -- unless, of course, you buy into the adage that "time is money," because it will certainly cost you some of that.

  • All-star team gets funding for Ohai MMO

    by 
    Shawn Schuster
    Shawn Schuster
    01.27.2009

    What do you get when you mix former SOE developers, a Flash-based virtual goods environment and about 6 million dollars in capital funding? You get Ohai, a new project in development from such industry vets as Scott Hartsman, Blake Commagere and Don Neufeld. Last fall, the folks at Ohai raised an undisclosed amount of financing (rumored to be $6 million) from August Capital and Rustic Canyon Partners for their new Flash-based MMO. Very little is known about the game, aside from tidbits here and there. Susan Wu, the company's CEO, recently told Virtual Worlds News that it will be a virtual goods focused business, and they're steering clear of the word "casual", in lieu of the much more appropriate term "accessible". Oh, and they're looking to spend a bit of that cash on some talented artists and programmers.

  • Twin Skies scraps their 3D MMO plans to focus on a F2P Flash game

    by 
    Shawn Schuster
    Shawn Schuster
    01.02.2009

    You may remember Twin Skies from our extensive interview with Meteor Games at PAX earlier this year. The game looked very promising and we had nothing but good things to say about it. In a surprising announcement made today, we get word that they're actually scrapping the 3D part of the project to focus on the Flash-based content, making some storyline changes and turning it into a free-to-play model.While this news is both good and bad for die hard fans, it does change quite a bit about the whole game. The integration of a 3D world with a 2D Flash-based client was going to be something special. Of course, the company's CEO, Adam Powell, says that they may revisit this concept at a later date, but he attributes these changes to the current economic problems that are affecting everyone these days. We wish the folks at Meteor Games the very best, and hope this new approach to Twin Skies works well for them and the players!

  • Whirled and deviantART announce design contest winners

    by 
    Shawn Schuster
    Shawn Schuster
    12.23.2008

    Three Rings, the developer of the Flash-based casual MMO Whirled, has just announced the winners in their new "Design your Whirled" art contest. In conjunction with deviantART, the largest online social network for artists, this contest challenged members to create the best individual or multiple rooms for the game. Because of the success of this first contest, Three Rings has already announced that they're accepting entries for the second contest of the same name. The top winner was awarded a new 15-inch Macbook Pro and one year subscription to deviantART, while the second and third place winners were awarded Wacom tablets and other deviantART subscriptions. You can view the winning entries by visiting the main Whirled site, and register your own entry for the next contest at the Whirled wiki.

  • Panasonic's flash-based HDC-SD9 HD camcorder gets reviewed

    by 
    Darren Murph
    Darren Murph
    04.17.2008

    Although Panasonic's HDC-SD9 is mighty, mighty small, reviewers over at CNET felt that it fell short in a number of key areas. For starters, Panny included a few quirky design choices; for instance, removing the battery requires the LCD cover to be open, but doing so can also turn the camera on unless you place it in a different mode. Granted, the minuscule size didn't leave the outfit too much to work with, but if you're easily flustered by these kinds of niggles, you can run far, far away right now. As for image quality, critics noted that still shots were marginally better than awful, but capturing full motion HD clips was something it did manage to do relatively well. Overall, no one handling this critter was enthusiastically shouting for joy when all was said and done, so do yourself a favor and eye the review down there before clicking that order button.

  • Zune gets a "Car Pack" for FM transmitting

    by 
    Joshua Topolsky
    Joshua Topolsky
    10.08.2007

    Zune boys and Zune girls, it's time to get your collective underwear in a bunch over some hot new accessory action -- namely, the Zune Car Pack. The automotive add-on features an FM transmitter, plus a grip-pad and charger, so you can crank your lossless WMAs of Countdown to Extinction without having to take your eyes off the road... or suffer the embarrassment and danger of driving with earphones in. The transmitter stores your two favorite (read: least static-filled) stations, so you won't have to remember any complicated digits, and can be all yours on November 13th for $79.99.[Via PMPToday]

  • Zune 2 "source" leaks launch date and specs

    by 
    Joshua Topolsky
    Joshua Topolsky
    09.19.2007

    Heads up, Zune fans -- some new product is heading your way sooner rather than later, and we suspect there's more than a couple of things to get jazzed about. According to reports from a "source" inside Microsoft, a new batch of Zunes (AKA Zune 2, Draco, Scorpio, etc.) are due out on October 16th (just in time for the holidays), in both flash memory- and hard drive-based forms. The new, smaller, flash Zune (the Draco) will be hitting shelves in pink, red, black, or army green colors, will have a 4GB or 8GB capacity, and will feature a "squircle" (the source's term, not ours) for navigation, which won't have a center button but can be pushed, "From any side." The hard drive-based player (the Scorpio) will be available in 80GB, sports the soon-to-be infamous "squircle," and touts a screen which the source claims is "awesome" for video. We can safely say that there is at least one man out there who is going to be very, very excited about this.[Thanks, Tyler]

  • Next-generation Zune "Scorpio" set for July production?

    by 
    Joshua Topolsky
    Joshua Topolsky
    06.26.2007

    According to a super-secret, top level official inside Microsoft's megaplexing-hyper-bunker in Redmond, the Zuneinites are readying an 80GB Zune 2.0 called the "Scorpio", which will be a companion to the also-rumored 4GB or 8GB flash-based "Draco". The rumor additionally proffers that production on the Scorpio will begin towards the end of July, although we can't recommend any fancy breath holding. The diabolical naming convention apparently stems from the original Zune codename "Argo" and its WiFi component, called "Pyxis." Regardless, if Microsoft was trying to make their products sound less Satanic, it isn't working.

  • Cartoon Network develops web-based games for consoles

    by 
    Peter vrabel
    Peter vrabel
    06.12.2007

    Cartoon Network recently announced plans to begin developing flash-based games specifically for the web browsers included with the PS3 and Nintendo Wii. The MEGA series games will be more than just simple puzzle games, inviting the player to "stream movie clips to mesh together the most realistic cartoon experience ever." We're intrigued. After all, the MEGA series will be free, flash-based games and utilize the often-overlooked simple capabilities of the PS3. We're actually surprised no one has yet catered to our whims through this method before. However, as is typical with free content, pay-to-play content will likely follow if Cartoon Network's test run with the MEGA series games proves potentially lucrative. Nonetheless, it will be interesting to get a taste of what Cartoon Network has to offer once the MEGA series games begin finding their way to a PS3 web browser near you.

  • Dell joins the fray, offers SSD in Latitude D420, D620

    by 
    Darren Murph
    Darren Murph
    04.24.2007

    Not a moment too soon, Dell has finally decided to bite and offer up solid state disc drives in a couple of its Latitudes. Joining Sony, Fujitsu, and Samsung (just to name a few), the Texas powerhouse has just announced that users can satisfy their SSD cravings by snapping up a D420 or D620 ATG laptop, both of which can contain a 1.8-inch 32GB SSD drive from SanDisk. According to the release, the drives should be available right now as an add-on option for the US market (Europe and Asia to "follow soon"), but opting for one of these suckas will cost you $549 more than a traditional HDD.[Via Electronista]

  • Insignia Amigo flash-based MP3 player

    by 
    Darren Murph
    Darren Murph
    07.28.2006

    It's fairly obvious that anything sold "exclusively" in Best Buy might be a bit suspect, and their Insignia house brand is no different. The Amigo, however, is a surprisingly decent looking flash-based DAP with a built-in FM tuner and OLED display. Not much bigger than an iPod Shuffle, it comes in 1GB and 2GB flavors, supports MP3, WMA, Audible, WMA-DRM (PlaysForSure-ready), and touts the ability to display pictures and album art on the external display. The removable, rechargeable battery keeps the tracks spinning for 18 hours, and they even toss in a carrying case and mini-USB cable to boot. While the package is far from remarkable, and the branding isn't likely to boost your social status, the Amigo is well-suited for conquistadors on a budget; if you can wade through the pestering boys in blue, the Amigos are available now for $99 (1GB) and $129 (2GB). [Via DAPreview]