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Last week I wondered about how free-to-play would be discussed at GDC Online. After attending the event -- it was all a blur -- and listening back to my audio notes, it seems that free-to-play has reached some sort of level as a standard pricing option for a modern world. It could have been the fac...

4 years ago 0 Comments
October 13, 2010 at 12:00PM
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As you may have noticed if you're following our GDC Online 2010 coverage, we were there in full force. Karen Bryan, blogger and podcaster extraordinaire, covered the event along with our own Beau Hindman. As a wrapup to her interview articles, Karen gives this final impressions piece on the panel...

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Bigpoint has had a very successful run as a multi-game publisher over the last few years. If you're familiar with Seafight or Dark Orbit, then you have played some of the company's games. Of course, those titles -- plus the many others -- are just not enough for the devs at Bigpoint. They wanted to...

4 years ago 0 Comments
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One of the most thrilling aspects of this job is visiting game studios. It's essentially like stepping into a toy factory, complete with strange noises and funny personalities. Nerf guns are a staple, and each desk or station is decorated with all types of toys, posters, and other trophies from Ner...

4 years ago 0 Comments
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Spacetime Studios, the developer of the popular mobile MMO Pocket Legends, was started back in 2005 to create large-scale MMOs. Its founders decided to make a mobile platform MMO upon seeing the obvious marketing opportunity that the iPhone provided. After all, the players would already be connecte...

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So the New York Comic Con is in full swing, and the fact that it's here already reminds us of just how many game-related cons there are scattered throughout the calendar year. Whether it's NYCC, Dragon Con, E3, GDC, or the various flavors of PAX, there always seems to be something just around the c...

4 years ago 0 Comments
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Pocket Legends has been out on the App Store for quite a while now, but if you (like me) haven't seen it in a while, you might want to check it out again. Spacetime Studios has been steadily updating the game, and the title they showed off at GDC Online 2010 this week was pretty impressive -- an in...

4 years ago 0 Comments
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We here at Massively are unabashedly looking forward to TERA, the forthcoming fantasy action MMORPG from Bluehole Studio and En Masse Entertainment. For those of you who were unable to attend this year's GDC10, En Masse has helpfully released the teaser trailer (that originally debuted at the confe...

4 years ago 0 Comments
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Registration has begun for Austin's Game Developers Conference 2010, but you won't find it under the "GDC Austin" banner this year. The conference is now known as GDC Online to reflect the focus on online gaming. GDC "has always chiefly been themed around online games, reflecting the local importanc...

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Services like Xbox Live Arcade have done a good job of reviving classic genres and reinventing them for modern audiences. Unfortunately, one genre that's been sorely under-represented is the top-down dungeon crawler. Arrowhead Game Studios' Magicka is looking to fill that void, mixing in classic Di...

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Having composed Silent Hill's unmistakable audio ever since the series began, Akira Yamaoka is best known for unsettling even the soundest of minds with an unpredictable mixture of industrial noise, haunting melodies and straight-up rock. He left his position as producer and fan-made custodian of t...

4 years ago 0 Comments
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Security concerns in MMOs are nothing new. We all know the drill -- Don't share your account, avoid suspicious emails and sites, change your password regularly and so on. We go through all of that to keep our personal accounts safe, but what about the bigger picture? Patrick Wyatt from En Masse ...

5 years ago 0 Comments
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You need to get the preconception that NBA Jam is part of the rigid "sports game" genre out of your mind right this second. I can understand why you might possess this notion: for gamers whose youths were spent mastering the original game's showboating mechanics, Jam is one of the few franchises th...

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During GDC, I saw Ragnar Tornquist demonstrate his upcoming Funcom MMO, The Secret World. I should note that I'm not well versed in MMOs, and my experience doesn't extend far beyond a scant few hours with the trial version of World of Warcraft (and many, many hours with Phantasy Star Online and Dia...

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Daniel Dociu's panel and interview weren't the only things keeping Guild Wars fans interested at GDC recently. A few days ago, fans began posting here and there that they'd received some intriguing flyers at both GDC and Emerald City ComicCon. The flyers read "OBEY" (in support of the White Mantle)...

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I bet you thought we were done with news from GDC 2010, right? Well, not exactly. The embargo on our demo of The Secret World lifts today and we're oh-so eager to tell you all about what we saw. While Creative Director Ragnar Tørnquist's team at Funcom has been doing an excellent job of t...

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"Are you saying BioWare fast turnaround?" company co-founder Greg Zeschuk asks jokingly. The respected RPG developer has been known for taking its time with producing hits like Neverwinter Nights and Baldur's Gate, but has seemingly never been as prolific as it has been in recent months -- just ove...

5 years ago 0 Comments