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  • Xbox Game Room pricing, partners detailed

    by 
    Xav de Matos
    Xav de Matos
    01.07.2010

    The pricing structure for Microsoft's newly announced Avatar-occupied Game Room has been detailed in an online fact sheet, and we'd suggest you stock up on Microsoft funny money. Players have three options: 400 ($5) grants a dual-platform license for one game (for unlimited play on Xbox 360 and PC), 240 ($3) gets you the virtual arcade cabinet on one platform (Xbox 360 or PC), or, for the old-fashioned types, 40 ($0.50) is just "two quarters" worth of playtime on a select title -- for the authentic arcade experience, minus the sticky floors. Additionally, when visiting friends' game rooms, you can "try" their games before you pump in Microsoft Points of your own. The Game Room itself -- developed by third-party outfit Krome Studios (Viva Piñata: Party Animals, Star Wars: Republic Heroes) -- will be free for users to download. Customization options are mentioned in the fact sheet, but pricing for these features is not addressed. At launch the service will include 30 original arcade titles -- with "over 1000" planned for the future -- from multiple publishers, including Atari, Activision, Intellivision, and Konami. (A list of 31 confirmed titles is posted after the break.) Games will be presented in 1080p (because that's why you bought that HD set) and will support multiplayer for up to two players, as well as cross-platform leaderboards and Achievements. Microsoft's Home Game Room is slated to launch this spring. %Gallery-81971% Source - "Game Room" Fact Sheet [.doc]

  • Xbox Game Room bringing arcades back to Xbox 360 and Games for Windows Live users [update 3]

    by 
    Xav de Matos
    Xav de Matos
    01.06.2010

    Update 3: An online fact sheet [.doc link] from Microsoft reveals that the Game Room itself will be free, while games will range in price from 400 ($5) for a dual-license purchase of arcade classics, 240 ($3) for a single-platform license or 40 ($0.50) for "two quarters" worth of play. Users can try arcade titles for free within a friend's room. For full details, check out our follow-up post. Update 2: According to Major Nelson, Game Room users will have the ability to purchase games for their virtual arcade and play them on both their Xbox 360 and Windows PC. Additionally, new Game Room titles will be made available every week. Users will be able to invite Xbox Live friends into their respective (and customizable) rooms to show off their arcade collection. Stock up on Microsoft Points, kids. Update 1: During its CES 2010 keynote, Microsoft's Robbie Bach announced 30 arcade titles will be available in the Xbox Game Room when the service launches this spring for the Xbox 360 and Games for Windows Live. Original: Hours following a leaked interview featuring Robbie Bach, Microsoft has confirmed the existence of a virtual arcade room for Xbox Avatars via this trailer unveiled at CES 2010. The Xbox Game Room is slated to hit the Xbox 360 and Games for Windows Live this spring, allowing players to visit a virtual room filled with classic arcade titles. According to the video, users will be able to customize their arcade rooms (presumably for Microsoft funny money) and challenge friends to a plethora of original arcade versions of games such as Centipede, Outlaw, and Star Raiders. The news that Game Room will also launch for Games For Windows Live raises the question, will the service see Avatars added in the near future? As the upcoming arcade is centered around entertainment for your virtual identity, we'd hope the service would see an interface upgrade bringing it closer to the Xbox's current NXE, rather than locking our poor Avatars up inside of an executable program.

  • PSA: Games for Windows Live's Games on Demand launches

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    12.15.2009

    Microsoft's Games on Demand for Games for Windows Live is now live and on demandable. The launch lineup doesn't exactly conjure up thoughts of exploding confetti, but here goes nothing: Dirt 2 ($40) Fallout 3 ($50) Kane and Lynch: Dead Men ("1600") -- really, that's what it says (aka $20) Red Faction: Guerrilla ($40) Shadowrun ($10) Street Fighter IV ($40) Viva Pinata ($10) With established digital distribution systems for PC gamers -- heard of Steam? Impulse? -- already featuring far larger libraries and arguably better discounts, it sure looks like GFWLGOD (we're still working on the acronym ... ) is marching onto the field about an hour after the match ended.

  • Games for Windows Live goes free

    by 
    Xav de Matos
    Xav de Matos
    07.23.2008

    This topic sure to be a hotbed of commenting action. Yesterday Microsoft announced that Games for Windows Live, the PC-based equivalent of the Xbox Live service, has changed to a completely free business model. After a lukewarm launch against PC service powerhouse Steam the Games for Live service has ended the Gold/Silver distinction for PC gamers that Xbox Live subscribers are subjected to. Changing to a free model means gamers can compete in cross-platform gaming (where applicable) at no additional charge. The question now remains, does this move signify a a change that must be made to the Xbox Live structure or are the services two completely different beasts. Consider, only a handful of games and features exist on the PC side of Live and with strong competition from other free services it's a move Microsoft had no choice but to make to survive. So, what are your thoughts on Games for Windows Live going free?[Thanks to everyone who sent this in. Via Engadget]

  • Former EA exec joins Microsoft as VP of Live

    by 
    Christopher Grant
    Christopher Grant
    08.08.2007

    Like Superman and Batman trading capes, or Aquaman borrowing Wonder Woman's uh ... invisible plane, EA and Microsoft have been awfully chummy lately. First, Xbox exec Peter Moore leaves Microsoft to be closer to his family in San Francisco ... and take a lucrative position at EA Sports. Of course, he was replaced with former EA exec Don Mattrick, ensuring the carefully balanced game of corporate Jenga wouldn't come crashing down.Today, Microsoft announced that EA executive vice president John Schappert has joined the company in the newly created position of "corporate vice president of LIVE, software and services." The one-time founder of Madden-dev Tiburon will oversee Xbox Live as well as Games for Windows Live, XNA and Microsoft Casual Games, which includes Xbox Live Arcade. He'll be reporting directly to his old EA compatriot – you guessed it – Don Mattrick. We imagine their meetings will involve reminiscing about that time they did that thing at that one group team building exercise in '99 and various ways they could spell Microsoft with a consecutive 'e' and an 'a.' Good times, good times.Now, to complete the circle, Xbox will need to sacrifice one of their own to EA! Let the ritual commence ...

  • Mobile Live Anywhere still a bridge to be built

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    07.17.2007

    During E3, Microsoft invited us to suffer through a 30-minute Xbox Live marketing spiel (we were lured by the promise of Xbox Live Arcade content -- there wasn't any), puffed with ridiculous figures like the 3 billion hours we've spent collectively on Xbox Live as a community that will soon surpass America's largest city, New York, in total population. Xbox Live general manager JJ Richards acted out these statistics with sweeping gestures and broad smiles, and an air of braggadocio. It was JJ's job to make sure we left that room knowing Microsoft commanded the leading online service for consoles. We did (though we knew it already, thank you).JJ was there to demonstrate that Microsoft had fulfilled all of its goals and then some since the last E3, using terminology like "neighborhoods" and "districts" to imagine for us a bustling virtual metropolis catering to all types of consumers. He spoke of a "bridge" that had been erected across the ever-flowing void to Windows, connecting an untapped community of gamers to the Xbox Live vision. But further down the void, a second bridge, still under construction, has stalled. When we brought up the topic of Xbox Live for mobile, JJ became visibly peeved, as if we had just smudged the picturesque canvas he was painting aloud. He dodged the topic, firing off some jargon about "pacing" before getting back to the success story.Microsoft has been busy expanding Xbox Live into Games for Windows Live and the apparently groundbreaking Video Marketplace. So it's not surprising that the mobile aspect, complicated by numerous variables, has been removed from the vision's foreground. But we're still curious. After all, back at that last E3, we had seen a working prototype of mobile Live Anywhere, through which PR man John Porcaro was able to browse our Gamertag profile using his phone. It's exciting technology that the community could use. No rush, but we'd appreciate an actual update. How about it, Microsoft?