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Today marks the last entry in my better models for MMO endgame progression series, the follow-up to my series on why MMO studios should abandon raiding. And that means providing two more possible models along with something of a thesis statement. But it also means that at this point I'm far more wi...

3 months ago 0 Comments
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The development team behind Darkfall had a couple of issues. The first issue was that no one was using Primalist armor. The second was that stamina regeneration was disabled during sprinting. So it seemed like an obvious combination. Give Primalist robes the ability to boost stamina regeneration, l...

7 months ago 0 Comments
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The first expansion to Star Trek Online was the expansion everyone expected and yet one that no one really expected. Romulans were the obvious choice, the big gap in the game's factional lineup, the third major power that had been floating around in the darkness like some vast, predatory bird since...

9 months ago 0 Comments
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After relaunching with set roles, Darkfall Unholy Wars recently introduced custom roles to the game, allowing players to take on any combination of abilities to build a truly unique character. If you guessed from that sentence that there are probably certain balance issues to be worked out, you'd b...

9 months ago 0 Comments
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This past Monday, I aired out my grievance that The Secret World's Issue 8 is far too tough for solo characters. Some of that game's playerbase seems to relish the title's tougher-than-standard challenge, while others do wish that the devs would lighten up a bit from time to time. For the most p...

1 year ago 0 Comments
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It's that time again in Guild Wars 2. The crisp scents of fall and candy corn are in the air, and everyone's getting ready for another appearance by Mad King Thorn. But the newest patch, Blood and Madness, is turning things on its ear by introducing Thorn's son, Bloody Prince Edrick, which will thr...

1 year ago 0 Comments
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This year's PAX East is the first one to take place in a post-launch world for Guild Wars 2. Last year, one of the big rewards for panelgoers was scoring a beta key; this year, anyone can grab a copy right now without a problem (just a fee). Consequently, the game hasn't had quite as much presenc...

2 years ago 0 Comments
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'Splain this one to me, breakfast crew: Do WoW players really want to play overpowered characters? I mean, we all joke about wanting to be the OP flavor of the month. And if you're trying to level quickly or you know you're going to be playing primarily on your own, sometimes you really do need a...

2 years ago 0 Comments
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Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here. Every DPS spec in World o...

2 years ago 0 Comments
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As I've mentioned before, I was slow to appreciate Cataclysm. One of the reasons for that was due to my schedule and those of others I was guilded with. I hit 85 fairly early, and those few who had as well simply didn't have the same schedule as me. This led to my having to run dungeons and then ...

2 years ago 0 Comments
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Warhammer Online isn't a strict PvP game, but the energy of RvR is one of the major draws that keeps players interested. That means a lot of balancing to maintain interest and avoid unfair matchups. The latest patch, 1.4.6, is aimed at revising several mechanics to do just that, keeping players o...

2 years ago 0 Comments
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First off, we know that game balance is an eternal goal. As the game evolves and becomes more complex (as it does every expansion, because new abilities are introduced and new classes or races make their debut), balancing them all for every role they can fill and every aspect of the game (Arena P...

2 years ago 0 Comments
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One of the major criticisms of Champions Online is a lack of game balance. People claim that the phrase "your own hero, your own story" doesn't cover the fact that your hero might be a gimp compared to someone else's. Although archetypes have their own balance issues (even among themselves), this...

3 years ago 0 Comments
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OK, so I was playing some Diablo III beta last night. Since this is a site that covers World of Warcraft, I'll just say that the little snippet I managed to play through before passing out was such that I could describe it in superlatives. But one of the things I noticed when playing was that the...

3 years ago 0 Comments
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RIFT's launch is getting ever closer, and that means more and more questions for players to start wondering about. Scott Hartsman recently took part in an interview responding to several player questions, ranging from guilds and dungeon grouping to the disruption the eponymous rifts can wreak upon ...

4 years ago 0 Comments
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One of the main draws of Champions Online is character customization. Costume creation is one part of that, while open power selection is another. The two elements allow players to make heroes that truly feel unique. No two Champions look the same, and while it's very possible for two different her...

4 years ago 0 Comments
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Balance is one of those nebulous things in MMORPGs. It's as flighty a term as "good guild" or "fun content." When people talk about their game, it seems a foregone conclusion that they don't think their game is balanced. A balanced game seems almost mythical to me at times. People complain that Gu...

4 years ago 0 Comments