GameChannel

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  • OpenFeint's promotional app now called Game Channel

    by 
    Mike Schramm
    Mike Schramm
    12.17.2010

    Social gaming network OpenFeint has had its own app for a while now, offering up news and information for players playing games with the technology built-in. But the app recently underwent a re-branding of sorts -- it's now called Game Channel (not to be, or possibly to be, confused with Game Center), and is now built around a Groupon-style model. The app has offered up a Free App of the Day for a while now, but in addition to the freebies, it now also has a feature called "Fire Sale," in which players can "vote" for certain games to go on sale. It'll be interesting to see how that works -- one of the biggest issues developers are facing on the App Store is simply getting their app discovered by players, and this seems like yet another outlet for OpenFeint-enabled games to find their customers. The app also helps with discoverability in other ways as well: you can see what your friends are playing, and track leaderboards and all of OpenFeint's other stats right there. It's tough to actually call this an attack on Game Center, since Game Center isn't really in competition -- it's already installed on every mobile iOS device anyway. But Game Channel does look like a little innovation from OpenFeint in terms of getting its apps out there. If you haven't picked up the app now called Game Channel, it's a free download from the App Store.

  • Indies and consoles: an imperfect system

    by 
    Ross Miller
    Ross Miller
    05.31.2007

    According to Gamasutra's Simon Carless, the independent scene is facing an uphill battle when developing for consoles, specifically in the realm of digital distribution. Carless argues that the difficulty in bringing a title across all platforms, both for technological and business reasons.Other than some retro titles (e.g. Joust), a very small number of downloadable title are appearing on both Xbox Live and PlayStation Network. Capcom's Super Puzzle Fighter II Turbo HD Remix is one of the few exceptions, and Capcom's Christian Svensson said it required "considerable coordination" to get the titles on both consoles, which indicates to us that less established independent houses would have insurmountable difficulty.Carless notes that Sony's collection, retro games aside, are predominantly first party (though we should note that flOw went to Sony because they actively sought out the independent title). Nintendo has always talked about bringing original games to the Wii, and there have been murmurings of a Game Channel, but so far all the only tangible indication of a non-Virtual Console title is Impossible Mission.Carless' analogy to the film industry (three separate formats for theatre chains), though admittedly ham-fisted, does not account for industry history. It may be unfair to the independent developer, but there hasn't been a time when gaming was controlled by a single format. Sure, development teams are now much larger and require a bigger budget, but that hasn't stopped smaller teams from succeeding with Geometry Wars, Ragdoll Kung-Fu, and Alien Hominid (pictured). The state of indie games isn't ideal, but it seems to be getting better. We say keep on fighting, Simon.