Games-on-net

Latest

  • The best Diablo III article you will read all week

    by 
    Matthew Rossi
    Matthew Rossi
    03.27.2014

    Seriously, there's a lot of press out there about Diablo III. We've even done some here. But no one is going to top this piece over at Games.on.net, I promise you that. It simply cannot be done. How amazing is this piece, ostensibly about Reaper of Souls, that brought together interviewer Tim Colwill, senior character designer Paul Warzecha, and some pencils and paper to absolutely rethink some classic Diablo characters (and also a clown)? It's this amazing. Paul: You know what – let's go ahead and... I don't think he needs a shirt. Does he need a shirt? GON: Whenever I picture a clown, I always take their shirt off. Paul: Yeah? GON: We've all been there. Paul: Well we're going there today, anyway. And I like these pants but I would... he needs some mobility. I would go full-on hammer pants. Remember in the 80's when they used to wear potato-sack pants? Remember those? With the things? I don't see how I could add anything that would better encapsulate the brilliance of this article. Never before have I laughed quite this much at the notion of screaming decapitated heads being hurled at enemies by an evil clown with a lacrosse net, and I doubt I'll ever laugh that much at it again. This is, simply put, the best press you're going to see for Reaper of Souls or any Blizzard game this year, and I take the hat I don't have (probably made of snakes) off to you, Tim Colwill. I now desperately want to see this happen for the Warcraft setting. I wonder what the clowns of Azeroth would look like. They'd probably have much bigger shoulders.

  • THQ reveals the dark engine powering Warhammer 40K

    by 
    Justin Olivetti
    Justin Olivetti
    08.27.2010

    Hungry for information -- any information at all -- on Vigil Games' upcoming Warhammer 40,000: Dark Millennium Online? Did you watch the Imperium of Man trailer and gibber, "More! MORE!" So did we. Unfortunately, it was looking like we'd have to be content with hints... ...but fortunately, Games On Net cornered David Adams, Vigil Games' GM, and pumped him for further details. While Adams was reluctant to go into the specifics of gameplay, he did open up about WAR40K's engine, which is the same one the company used for Darksiders. The engine is being tweaked for the MMO, although Adams testified that it was already great with portraying a seamless world, which should be perfect for WAR40K's needs. DirectX 11 is also slated for inclusion. So will the graphic requirements be low enough that the game could run on a toaster, or will it be a high-performance-only excursion? While Adams admits that the necessary graphic options will take a decent machine to run well, he's hoping to have as many visual toggles as possible so that WAR40K can reach a wider audience. He wouldn't say how many characters he expects the engine to handle in a certain area, other than to claim: "Big, it's 40K, it's all about big giant battlefields." You can watch the full video over at Games On Net.