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Stop the presses! We are like, so totally stoked right now. Cut to the 14:28 mark of the latest Penny Arcade podcast, "Making an Impression." So speak'th the cartoon-inclined hosts: "Hey, Disincentives won best webcomic for that week." "Yeah, we did ... it's always nice to win." "I feel like champi...

6 years ago 0 Comments
May 4, 2008 at 3:45PM
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Next week, the Joystiq crew will pack their precious belongings (a laptop, some clothes, and a towel) before flying off to the 2008 Game Developers Conference in San Francisco. So now seems about as good a time as any to reflect back on last year's GDC for a taste of what's to come. Sure, there...

7 years ago 0 Comments
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We're definitely not big-time executives getting driven around everywhere, so make no mistake about it, running around and covering GDC can be exhausting! Need evidence? Well, in the picture above you'll see the blogger photo-frenzy that occurred one evening after our dear editor Mr. Grant passed ...

7 years ago 0 Comments
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Beyond the keynotes and news stories, the 2007 Game Developers Conference packed an incredible amount of content within the walls of San Francisco's Moscone Center. A number of memorable sessions leave us teary-eyed with nostalgia, as we wonder if GDC 08 can possibly top the frenetic schedule of l...

7 years ago 0 Comments
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GDC is always a hotbed for game-related news, and 2007 was no different as a flurry of announcements made during the annual event gave attendees plenty to talk about while waiting in line for sessions or sipping unspecified beverages in a haze of drunken exhaustion. Let's take a look back at which...

7 years ago 0 Comments

It ran at GDC 2007; we reported on it, but you didn't get to see it. Now, MTV has hosted a special edition of The Metagame game show, as part of their "Gamer's Week" Coverage, and Stephen Totilo has posted the highlights for mass consumption. The Metagame, designed and hosted by Frank Lantz of a...

7 years ago 0 Comments
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Imagine yourself, surrounded by hundreds, nay thousands of people, bustling about. A constant murmur rings in the background, as the sounds of endless explosions, gunfire, and bouncy anime music intertwine in a cacophony of disarray. Finally, come to the grasp that you must navigate a complex game...

7 years ago 0 Comments
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Newsweek's N'Gai Croal chatted with Reggie Fils-Aime at GDC, and since that show was so rich with creamy, flavorful news, this interview has only now found its way onto the site. The interview is largely on the subject of third-party support for the Wii and DS, and for the most part, Reggie takes pe...

7 years ago 0 Comments
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Shigeru Miyamoto sat down with Newsweek's N'Gai Croal earlier this month and aired out his concerns with third party developers not putting their best efforts behind games for Nintendo systems. Companies often find that their biggest competition on consoles like the Wii and DS is Nintendo themselves...

8 years ago 0 Comments
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Every other week Scott Jon Siegel contributes Off the Grid, a column on gaming away from the television screen or monitor. Since I couldn't find anyone to play Robo Rally with me this week, I thought I'd take this opportunity to instead discuss my experience as one of the IGDA's Student Scholars at...

8 years ago 0 Comments
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It may have required some background knowledge of 300 and Chris Hecker to understand, but the Joystiq webcomic lovers chose via parliamentary procedure 2P Start's entry as the best webcomic of last week. Second place went to Penny Arcade and third from Scott Johnson's Extra Life. Thanks to everyon...

8 years ago 0 Comments
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One of our favorite touches of the new Phantom Hourglass' trailer shown at this year's GDC event was its use of the reworked Hyrule Castle theme from The Legend of Zelda: A Link to the Past. If there's one thing we love, it's retro tracks brought back for another round. That's why we're featuring a ...

8 years ago 0 Comments
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During his keynote at GDC earlier this month, Shigeru Miyamoto confessed that the representations we now know as the loveable Miis have haunted him for some time. He also said that another team managed to get close to what he'd always wanted ... for a DS game. Now we can see the story of that DS sof...

8 years ago 0 Comments
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We fought through the GDC crowds to give you our impressions, and this GameTrailers interview about Super Paper Mario shows off the game's creative controls. While it's just one of the Wii's titles, here's hoping this April game brings showers to counter the perception of the Wii game drought. Antic...

8 years ago 0 Comments
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Looks like the folks at Valve are a little late to the Wii party. We can forgive them; after all, they've been busy crafting some of the best games ever. But in this new interview with GameTrailers, Valve's Director of Marketing, Doug Lombardi admits that they didn't really get the console's potenti...

8 years ago 0 Comments
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We previously covered Peter Molyneux's Fable 2 talk at GDC, and now the most-watched video at GameTrailers shows off Fable 2's dog, letting us take a closer look for tonight's video. Molyneux stresses not to scrutinize the graphics and that only the dog is worth looking at in the demo's current stat...

8 years ago 0 Comments
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You may remember a little title that got everyone talking a few weeks ago: Castlevania. Ever since its incredible debut, Konami has remained silent on this hotly anticipated revival of Rondo of Blood, the only Castlevania title never to be released in the States. The upcoming Castlevania X Chronicl...

8 years ago 0 Comments
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Before going into GDC07, we all thought Nintendo would remain relatively quiet. And, they kind of did. Miyamoto reassured us that Super Mario Galaxy would be arriving this year and even told us about a new Channel. So, it depends on how you look at it, but we consider the show to be a success here a...

8 years ago 0 Comments
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It's finally time to say goodbye to our GDC coverage. As a fond farewell, we give you a handful of pictures of Microsoft's presence in the North Hall. It was really more interesting than the actual Microsoft booth, which was more oriented towards scheduling meetings and working with XNA. Microsoft ...

8 years ago 0 Comments